Difference between revisions of "User:JuliaCat/StatDefs"
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== Stat Categories == | == Stat Categories == | ||
− | {| id="Stat categories" {{STDT|sortable | + | {| id="Stat categories" {{STDT|sortable}} |
− | ! | + | ! DefName !! Label !! Display<br />Order !! Display<br />All By<br />Default |
<!-- Core StatCategories --> | <!-- Core StatCategories --> | ||
<!--================ General ================--> | <!--================ General ================--> | ||
|- | |- | ||
| Basics | | Basics | ||
− | + | ! Basics | |
| 10 | | 10 | ||
− | | true | + | | {{Good|true}} |
|- | |- | ||
| BasicsImportant | | BasicsImportant | ||
− | + | ! Basics | |
| 1 | | 1 | ||
− | | true | + | | {{Good|true}} |
|- | |- | ||
| BasicsPawnImportant | | BasicsPawnImportant | ||
− | + | ! Basics | |
| 2 | | 2 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| BasicsNonPawnImportant | | BasicsNonPawnImportant | ||
− | + | ! Basics | |
| 2 | | 2 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| BasicsPawn | | BasicsPawn | ||
− | + | ! Basics | |
| 11 | | 11 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | ! Basics | |
| 12 | | 12 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| AnimalProductivity | | AnimalProductivity | ||
− | + | ! animal productivity | |
| 13 | | 13 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| Source | | Source | ||
− | + | ! content source | |
| 999 | | 999 | ||
− | | false | + | | {{Bad|false}} |
<!--================ Non-pawn ================--> | <!--================ Non-pawn ================--> | ||
|- | |- | ||
| Apparel | | Apparel | ||
− | + | ! Apparel | |
| 30 | | 30 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| Implant | | Implant | ||
− | + | ! Implant | |
| 30 | | 30 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| Weapon | | Weapon | ||
− | + | ! Weapon | |
| 40 | | 40 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| Weapon_Ranged | | Weapon_Ranged | ||
− | + | ! Weapon (ranged) | |
| 44 | | 44 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| Weapon_Melee | | Weapon_Melee | ||
− | + | ! Weapon (melee) | |
| 48 | | 48 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| Building | | Building | ||
− | + | ! Building | |
| 50 | | 50 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| Ability | | Ability | ||
− | + | ! Ability | |
| 60 | | 60 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| Drug | | Drug | ||
− | + | ! Drug | |
| 30 | | 30 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| DrugAddiction | | DrugAddiction | ||
− | + | ! drug addiction | |
| 110 | | 110 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| Terrain | | Terrain | ||
− | + | ! terrain | |
| 13 | | 13 | ||
− | | false | + | | {{Bad|false}} |
<!--=============== Virtual categories ==============--> | <!--=============== Virtual categories ==============--> | ||
|- | |- | ||
| EquippedStatOffsets | | EquippedStatOffsets | ||
− | + | ! Offsets when equipped | |
| 70 | | 70 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| StuffStatFactors | | StuffStatFactors | ||
− | + | ! Multipliers when made of this | |
| 74 | | 74 | ||
− | | true | + | | {{Good|true}} |
|- | |- | ||
| StuffStatOffsets | | StuffStatOffsets | ||
− | + | ! Offsets when made of this | |
| 77 | | 77 | ||
− | | true | + | | {{Good|true}} |
|- | |- | ||
| StuffOfEquipmentStatFactors | | StuffOfEquipmentStatFactors | ||
− | + | ! Multipliers when equipment made of this | |
| 80 | | 80 | ||
− | | true | + | | {{Good|true}} |
|- | |- | ||
| Surgery | | Surgery | ||
− | + | ! Surgical | |
| 90 | | 90 | ||
− | | true | + | | {{Good|true}} |
|- | |- | ||
| CapacityEffects | | CapacityEffects | ||
− | + | ! effects | |
| 100 | | 100 | ||
− | | true | + | | {{Good|true}} |
<!--================ Pawn ================--> | <!--================ Pawn ================--> | ||
|- | |- | ||
| PawnCombat | | PawnCombat | ||
− | + | ! Combat | |
| 110 | | 110 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| PawnSocial | | PawnSocial | ||
− | + | ! Social | |
| 120 | | 120 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| PawnMisc | | PawnMisc | ||
− | + | ! Misc | |
| 130 | | 130 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| PawnWork | | PawnWork | ||
− | + | ! Work | |
| 140 | | 140 | ||
− | | false | + | | {{Bad|false}} |
<!--================ Misc ================--> | <!--================ Misc ================--> | ||
|- | |- | ||
| Meditation | | Meditation | ||
− | + | ! Meditation | |
| 13 | | 13 | ||
− | | | + | | {{Good|true}} |
|- | |- | ||
| Genetics | | Genetics | ||
− | + | ! Genetics | |
| 200 | | 200 | ||
− | | false | + | | {{Bad|false}} |
|- | |- | ||
| Mechanoid | | Mechanoid | ||
− | + | ! Mechanoid | |
| 13 | | 13 | ||
− | | true | + | | {{Good|true}} |
<!-- Biotech StatCategories --> | <!-- Biotech StatCategories --> | ||
|- | |- | ||
| Mechanitor | | Mechanitor | ||
− | + | ! Mechanitor | |
| 105 | | 105 | ||
− | | true | + | | {{Good|true}} |
<!-- Anomaly Stats_PsychicRituals --> | <!-- Anomaly Stats_PsychicRituals --> | ||
|- | |- | ||
| PsychicRituals | | PsychicRituals | ||
− | + | ! Psychic ritual | |
| 500 | | 500 | ||
− | | false | + | | {{Bad|false}} |
<!-- Anomaly Stats_Containment --> | <!-- Anomaly Stats_Containment --> | ||
|- | |- | ||
| Containment | | Containment | ||
− | + | ! Containment | |
| 600 | | 600 | ||
− | | false | + | | {{Bad|false}} |
<!-- Anomaly Stats_Serum --> | <!-- Anomaly Stats_Serum --> | ||
|- | |- | ||
| Serum | | Serum | ||
− | + | ! Serum | |
| 700 | | 700 | ||
− | | false | + | | {{Bad|false}} |
|} | |} | ||
+ | <div> | ||
+ | <div> | ||
== Stats == | == Stats == | ||
− | {| {{STDT|sortable | + | {| {{STDT|sortable}} |
− | ! DefName !! Label !! Description !! Category !! Display<br />Priority<br />In<br />Category | + | ! DefName !! Label<br />''label For Full Stat List'' !! Description !! Category !! Display<br />Priority<br />In<br />Category |
<!-- Core Stats_Pawns_WorkRecipes --> | <!-- Core Stats_Pawns_WorkRecipes --> | ||
<!-- Dumb recipes - not affected by skill because there's no skill component --> | <!-- Dumb recipes - not affected by skill because there's no skill component --> | ||
Line 200: | Line 202: | ||
| The speed at which this person smelts things.\n\nSince smelting is dumb labor, smelting speed is not affected by any skill. | | The speed at which this person smelts things.\n\nSince smelting is dumb labor, smelting speed is not affected by any skill. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 224: | Line 226: | ||
| The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production. | | The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 248: | Line 250: | ||
| How fast this character synthesizes complex chemical drugs. | | How fast this character synthesizes complex chemical drugs. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Supress Disabled Error:''' true | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 275: | Line 277: | ||
</capacityFactors> | </capacityFactors> | ||
| 4511 | | 4511 | ||
− | + | * '''Disable If Skill Disabled:''' Crafting | |
|- id="" | |- id="" | ||
| CookSpeed | | CookSpeed | ||
Line 281: | Line 283: | ||
| The speed at which this person cooks meals. | | The speed at which this person cooks meals. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''No Skill Offset:''' 20 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''To String Style Unfinalized:''' FloatOne | |
<postProcessStatFactors> | <postProcessStatFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 319: | Line 321: | ||
| FoodPoisonChance | | FoodPoisonChance | ||
! food poison chance | ! food poison chance | ||
− | + | ''food poison chance (chance to poison a meal)'' | |
| The probability that this character will inadvertently poison a meal they cook.\n\nAnyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting. | | The probability that this character will inadvertently poison a meal they cook.\n\nAnyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentTwo | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_Direct"> | <li Class="SkillNeed_Direct"> | ||
<skill>Cooking</skill> | <skill>Cooking</skill> | ||
<valuesPerLevel> | <valuesPerLevel> | ||
− | + | {| {{STDT}} | |
− | + | ! Level !! Value | |
− | + | |- | |
− | + | | 1 || 0.050 | |
− | + | |- | |
− | + | | 2 || 0.040 | |
− | + | |- | |
− | + | | 3 || 0.030 | |
− | + | |- | |
− | + | | 4 || 0.020 | |
− | + | |- | |
− | + | | 5 || 0.015 | |
− | + | |- | |
− | + | | 6 || 0.010 | |
− | + | |- | |
− | + | | 7 || 0.005 | |
− | + | |- | |
− | + | | 8 || 0.0025 | |
− | + | |- | |
− | + | | 9 || 0.0015 | |
+ | |- | ||
+ | | 10 || 0.001 | ||
+ | |- | ||
+ | | 11 || 0.001 | ||
+ | |- | ||
+ | | 12 || 0.001 | ||
+ | |- | ||
+ | | 13 || 0.001 | ||
+ | |- | ||
+ | | 14 || 0.001 | ||
+ | |- | ||
+ | | 15 || 0.001 | ||
+ | |- | ||
+ | | 16 || 0.001 | ||
+ | |- | ||
+ | | 17 || 0.001 | ||
+ | |- | ||
+ | | 18 || 0.001 | ||
+ | |- | ||
+ | | 19 || 0.001 | ||
+ | |- | ||
+ | | 20 || 0.001 | ||
+ | |} | ||
</valuesPerLevel> | </valuesPerLevel> | ||
</li> | </li> | ||
Line 358: | Line 383: | ||
| The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints. | | The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 382: | Line 407: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Supress Disabled Error:''' true | |
| 4510 | | 4510 | ||
|- id="Butchery Speed Base" <!-- Abstract="True" Name="ButcherySpeedBase" --> | |- id="Butchery Speed Base" <!-- Abstract="True" Name="ButcherySpeedBase" --> | ||
Line 389: | Line 414: | ||
| Butchery Speed Base | | Butchery Speed Base | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 434: | Line 459: | ||
| Butchery Efficiency Base | | Butchery Efficiency Base | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Max Value:''' 1.5 | |
− | + | * '''To String Style:''' PercentZero | |
<capacityFactors> | <capacityFactors> | ||
<li> | <li> | ||
Line 478: | Line 503: | ||
| Ability | | Ability | ||
| The minimum psylink level required to use this ability. | | The minimum psylink level required to use this ability. | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Show If Undefined:''' false | |
| 1005 | | 1005 | ||
− | + | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | |
|- id="" | |- id="" | ||
| Ability_CastingTime | | Ability_CastingTime | ||
Line 489: | Line 514: | ||
| Ability | | Ability | ||
| How long it takes to perform this ability. | | How long it takes to perform this ability. | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Format String:''' {0} s | |
− | + | * '''To String Style:''' FloatOne | |
− | + | * '''Show If Undefined:''' false | |
| 1004 | | 1004 | ||
− | + | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | |
|- id="" | |- id="" | ||
| Ability_EntropyGain | | Ability_EntropyGain | ||
Line 501: | Line 526: | ||
| Ability | | Ability | ||
| How much neural heat will be added as a result of performing this ability. | | How much neural heat will be added as a result of performing this ability. | ||
− | + | * '''Default Base Value:''' 5 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show If Undefined:''' false | |
| 1003 | | 1003 | ||
− | + | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | |
|- id="" | |- id="" | ||
| Ability_PsyfocusCost | | Ability_PsyfocusCost | ||
Line 511: | Line 536: | ||
| Ability | | Ability | ||
| How much psyfocus must be spent to perform this ability. | | How much psyfocus must be spent to perform this ability. | ||
− | + | * '''Worker Class:''' StatWorker_PsyfocusCost | |
− | + | * '''To String Style:''' PercentOne | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show If Undefined:''' false | |
| 1002 | | 1002 | ||
− | + | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | |
|- id="" | |- id="" | ||
| Ability_Range | | Ability_Range | ||
Line 523: | Line 548: | ||
| Ability | | Ability | ||
| The maximum distance to a target of this ability, or to the center of the target location. | | The maximum distance to a target of this ability, or to the center of the target location. | ||
− | + | * '''Default Base Value:''' 25 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Show If Undefined:''' false | |
| 1001 | | 1001 | ||
|- id="" | |- id="" | ||
Line 533: | Line 558: | ||
| Ability | | Ability | ||
| How long the effects of this ability last. | | How long the effects of this ability last. | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Format String:''' {0} s | |
− | + | * '''Show If Undefined:''' false | |
| 999 | | 999 | ||
|- id="" | |- id="" | ||
Line 544: | Line 569: | ||
| Ability | | Ability | ||
| The radius of the area of effect of this ability. | | The radius of the area of effect of this ability. | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Show If Undefined:''' false | |
| 998 | | 998 | ||
|- id="" | |- id="" | ||
Line 554: | Line 579: | ||
| Ability | | Ability | ||
| How casting this ability on someone will impact relations with their faction. | | How casting this ability on someone will impact relations with their faction. | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Show If Undefined:''' false | |
| 997 | | 997 | ||
|- id="" | |- id="" | ||
Line 563: | Line 588: | ||
| Ability | | Ability | ||
| The likelihood of this psychic power being detected when it is used.\n\nSome factions try to enforce laws which restrict some powers to those holding specific titles. When you use a power, there is a chance that the psychic signature will be detected at a distance, which leads to diplomatic consequences. | | The likelihood of this psychic power being detected when it is used.\n\nSome factions try to enforce laws which restrict some powers to those holding specific titles. When you use a power, there is a chance that the psychic signature will be detected at a distance, which leads to diplomatic consequences. | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
| 996 | | 996 | ||
− | + | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | |
<statFactors> | <statFactors> | ||
<li>Ability_EntropyGain</li> | <li>Ability_EntropyGain</li> | ||
Line 578: | Line 603: | ||
! Armor - Material effect multiplier | ! Armor - Material effect multiplier | ||
| Apparel | | Apparel | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Always Hide:''' true | |
| 1 | | 1 | ||
|- id="" | |- id="" | ||
Line 586: | Line 611: | ||
! Insulation - Cold - Material effect multiplier | ! Insulation - Cold - Material effect multiplier | ||
| Apparel | | Apparel | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Always Hide:''' true | |
| 2 | | 2 | ||
|- id="" | |- id="" | ||
Line 594: | Line 619: | ||
! Insulation - Heat - Material effect multiplier | ! Insulation - Heat - Material effect multiplier | ||
| Apparel | | Apparel | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Always Hide:''' true | |
| 3 | | 3 | ||
|- id="Armor Rating Base" <!-- Name="ArmorRatingBase" Abstract="True" --> | |- id="Armor Rating Base" <!-- Name="ArmorRatingBase" Abstract="True" --> | ||
Line 603: | Line 628: | ||
| Armor Rating Base | | Armor Rating Base | ||
| Apparel | | Apparel | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Max Value:''' 2 | |
− | + | * '''To String Style:''' PercentOne | |
<parts> | <parts> | ||
<li Class="StatPart_Quality"> | <li Class="StatPart_Quality"> | ||
Line 622: | Line 647: | ||
| ArmorRating_Sharp | | ArmorRating_Sharp | ||
! Armor - Sharp | ! Armor - Sharp | ||
− | + | ''Armor - Sharp (armor stat)'' | |
| The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites. | | The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites. | ||
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. | Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. | ||
Line 642: | Line 667: | ||
| ArmorRating_Blunt | | ArmorRating_Blunt | ||
! Armor - Blunt | ! Armor - Blunt | ||
− | + | ''Armor - Blunt (armor stat)'' | |
| The protection given against blunt damage like fists, club impacts and rock falls. | | The protection given against blunt damage like fists, club impacts and rock falls. | ||
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. | Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. | ||
Line 662: | Line 687: | ||
| ArmorRating_Heat | | ArmorRating_Heat | ||
! Armor - Heat | ! Armor - Heat | ||
− | + | ''Armor - Heat (armor stat)'' | |
| The protection given against temperature-related damage like burns. | | The protection given against temperature-related damage like burns. | ||
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. | Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. | ||
Line 684: | Line 709: | ||
| Insulation Base | | Insulation Base | ||
| Apparel | | Apparel | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Min Value:''' -9999 | |
− | + | * '''Max Value:''' 9999 | |
− | + | * '''To String Style:''' TemperatureOffset | |
− | + | * '''Show On Pawns:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Quality"> | <li Class="StatPart_Quality"> | ||
Line 705: | Line 730: | ||
| Insulation_Cold | | Insulation_Cold | ||
! Insulation - Cold | ! Insulation - Cold | ||
− | + | ''Insulation - Cold (armor stat)'' | |
| How much this apparel improves a wearer's minimum comfortable temperature.\n\nGreater values allow surviving in colder temperatures. | | How much this apparel improves a wearer's minimum comfortable temperature.\n\nGreater values allow surviving in colder temperatures. | ||
| 90 | | 90 | ||
Line 715: | Line 740: | ||
</li> | </li> | ||
</parts> | </parts> | ||
− | + | * '''Cacheable:''' true | |
|- id="" <!-- ParentName="InsulationBase" --> | |- id="" <!-- ParentName="InsulationBase" --> | ||
| Insulation_Heat | | Insulation_Heat | ||
! Insulation - Heat | ! Insulation - Heat | ||
− | + | ''Insulation - Heat (armor stat)'' | |
| How much this apparel improves a wearer's maximum comfortable temperature.\n\nGreater values allow surviving in warmer temperatures. | | How much this apparel improves a wearer's maximum comfortable temperature.\n\nGreater values allow surviving in warmer temperatures. | ||
| 89 | | 89 | ||
Line 734: | Line 759: | ||
| The maximum energy a shield can have at one time.\n\nMore energy absorbs more damage. | | The maximum energy a shield can have at one time.\n\nMore energy absorbs more damage. | ||
| Apparel | | Apparel | ||
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 70 | | 70 | ||
<parts> | <parts> | ||
Line 754: | Line 779: | ||
| The rate at which a shield gains energy as long as it is not broken. | | The rate at which a shield gains energy as long as it is not broken. | ||
| Apparel | | Apparel | ||
− | + | * '''Min Value:''' 0 | |
− | + | * '''Default Base Value:''' 0.45 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Format String:''' {0}/s | |
− | + | * '''Show If Undefined:''' false | |
| 69 | | 69 | ||
<parts> | <parts> | ||
Line 776: | Line 801: | ||
| The area affected when this pack detonates. | | The area affected when this pack detonates. | ||
| Apparel | | Apparel | ||
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatOne | |
− | + | * '''Format String:''' {0} c | |
− | + | * '''Show If Undefined:''' false | |
| 60 | | 60 | ||
<parts> | <parts> | ||
Line 797: | Line 822: | ||
| The time it takes to equip and unequip this item. | | The time it takes to equip and unequip this item. | ||
| Apparel | | Apparel | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatMaxOne | |
− | + | * '''Format String:''' {0} s | |
− | + | * '''Show On Pawns:''' false | |
| 50 | | 50 | ||
<!-- Core Stats_Basics_General --> | <!-- Core Stats_Basics_General --> | ||
Line 809: | Line 834: | ||
| The maximum hit points of an object.\n\nThis represents how much damage it can take before being destroyed. | | The maximum hit points of an object.\n\nThis represents how much damage it can take before being destroyed. | ||
| BasicsNonPawnImportant | | BasicsNonPawnImportant | ||
− | + | * '''Default Base Value:''' 100 | |
− | + | * '''Min Value:''' 1 | |
− | + | * '''Round Value:''' true | |
− | + | * '''To String Style:''' Integer | |
− | + | * '''Round To Five Over:''' 200 | |
− | + | * '''Show Non Abstract:''' true | |
− | + | * '''Scenario Randomizable:''' true | |
− | + | * '''Show On Pawns:''' false | |
| 99997 | | 99997 | ||
|- id="" | |- id="" | ||
Line 823: | Line 848: | ||
| The physical mass of an object. | | The physical mass of an object. | ||
| Basics | | Basics | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatTwoOrThree | |
− | + | * '''Format String:''' {0} kg | |
− | + | * '''Minified Thing Inherits:''' true | |
| 1500 | | 1500 | ||
− | + | * '''Show On Unhaulables:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_BodySize" /> | <li Class="StatPart_BodySize" /> | ||
Line 841: | Line 866: | ||
| Market Value Base | | Market Value Base | ||
| Market Value Base | | Market Value Base | ||
− | + | * '''Worker Class:''' StatWorker_MarketValue | |
| BasicsImportant | | BasicsImportant | ||
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' Money | |
− | + | * '''Round To Five Over:''' 200 | |
| 2510 | | 2510 | ||
− | + | * '''Minified Thing Inherits:''' true | |
− | + | * '''Show On Untradeables:''' false | |
− | + | * '''Scenario Randomizable:''' true | |
<parts> | <parts> | ||
<li Class="StatPart_Quality"> | <li Class="StatPart_Quality"> | ||
Line 869: | Line 894: | ||
<li Class="StatPart_Biocoded"/> | <li Class="StatPart_Biocoded"/> | ||
<li Class="StatPart_ReloadMarketValue"/> | <li Class="StatPart_ReloadMarketValue"/> | ||
− | <li MayRequire=" | + | <li MayRequire="Biotech{{BiotechIcon}}" Class="StatPart_Genes"/> |
</parts> | </parts> | ||
|- id="" <!-- ParentName="MarketValueBase" --> | |- id="" <!-- ParentName="MarketValueBase" --> | ||
Line 886: | Line 911: | ||
</curve> | </curve> | ||
</li> | </li> | ||
− | <li Class="StatPart_Age" MayRequire=" | + | <li Class="StatPart_Age" MayRequire="Biotech{{BiotechIcon}}"> |
<useBiologicalYears>true</useBiologicalYears> | <useBiologicalYears>true</useBiologicalYears> | ||
<humanlikeOnly>true</humanlikeOnly> | <humanlikeOnly>true</humanlikeOnly> | ||
Line 901: | Line 926: | ||
| MarketValueIgnoreHp | | MarketValueIgnoreHp | ||
! market value ignoring hitpoints | ! market value ignoring hitpoints | ||
− | + | * '''Always Hide:''' true | |
|- id="" | |- id="" | ||
| SellPriceFactor | | SellPriceFactor | ||
Line 907: | Line 932: | ||
| A multiplier on the price at which you can sell items. | | A multiplier on the price at which you can sell items. | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
| 2509 | | 2509 | ||
− | + | * '''Show On Untradeables:''' false | |
|- id="" | |- id="" | ||
| RoyalFavorValue | | RoyalFavorValue | ||
Line 918: | Line 943: | ||
| The amount of honor your trader will earn for giving this to a tribute collector. | | The amount of honor your trader will earn for giving this to a tribute collector. | ||
| BasicsImportant | | BasicsImportant | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatMaxThree | |
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | |
| 2508 | | 2508 | ||
|- id="" | |- id="" | ||
Line 929: | Line 954: | ||
| How easily an object catches fire and how quickly a fire will grow as it burns. | | How easily an object catches fire and how quickly a fire will grow as it burns. | ||
| Basics | | Basics | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
<!-- Normalize to: 1 is wood, 0 is stone, 2 is like dry wispy paper or volatile fuel.--> | <!-- Normalize to: 1 is wood, 0 is stone, 2 is like dry wispy paper or volatile fuel.--> | ||
− | + | * '''Max Value:''' 2 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Scenario Randomizable:''' true | |
| 3000 | | 3000 | ||
− | + | * '''Minified Thing Inherits:''' true | |
|- id="" | |- id="" | ||
| WorkToMake | | WorkToMake | ||
Line 942: | Line 967: | ||
| The base amount of work it takes to make an item, once all materials are gathered. | | The base amount of work it takes to make an item, once all materials are gathered. | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' WorkAmount | |
− | + | * '''Round To Five Over:''' 300 | |
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Scenario Randomizable:''' true | |
| 3100 | | 3100 | ||
|- id="" | |- id="" | ||
Line 954: | Line 979: | ||
| The rate at which this item deteriorates when left outside, in average hit points per day.\n\nDeterioration rate is also affected by things like weather, roofs, toxic fallout, or being left in shallow water. | | The rate at which this item deteriorates when left outside, in average hit points per day.\n\nDeterioration rate is also affected by things like weather, roofs, toxic fallout, or being left in shallow water. | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatTwo | |
− | + | * '''Format String:''' {0} / day | |
<parts> | <parts> | ||
<li Class="StatPart_Quality"> | <li Class="StatPart_Quality"> | ||
Line 974: | Line 999: | ||
<protectedByEdificeFactor>0</protectedByEdificeFactor> | <protectedByEdificeFactor>0</protectedByEdificeFactor> | ||
</li> | </li> | ||
− | <li Class="StatPart_Pollution" MayRequire=" | + | <li Class="StatPart_Pollution" MayRequire="Biotech{{BiotechIcon}}"> |
<multiplier>1.5</multiplier> | <multiplier>1.5</multiplier> | ||
</li> | </li> | ||
− | <li Class="StatPart_NoxiousHaze" MayRequire=" | + | <li Class="StatPart_NoxiousHaze" MayRequire="Biotech{{BiotechIcon}}"> |
<multiplier>3</multiplier> | <multiplier>3</multiplier> | ||
</li> | </li> | ||
Line 983: | Line 1,008: | ||
<multiplier>3</multiplier> | <multiplier>3</multiplier> | ||
</li> | </li> | ||
− | <li Class="StatPart_NearHarbingerTree" MayRequire=" | + | <li Class="StatPart_NearHarbingerTree" MayRequire="Anomaly{{AnomalyIcon}}"> |
<multiplier>2</multiplier> | <multiplier>2</multiplier> | ||
</li> | </li> | ||
− | <li Class="StatPart_ShamblerCorpse" MayRequire=" | + | <li Class="StatPart_ShamblerCorpse" MayRequire="Anomaly{{AnomalyIcon}}"> |
<multiplier>5</multiplier> | <multiplier>5</multiplier> | ||
</li> | </li> | ||
</parts> | </parts> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 2500 | | 2500 | ||
|- id="" <!-- Name="Beauty" --> | |- id="" <!-- Name="Beauty" --> | ||
Line 997: | Line 1,022: | ||
| How enjoyable an object is to look at.\n\nBeautiful objects fulfill characters' need for beauty. | | How enjoyable an object is to look at.\n\nBeautiful objects fulfill characters' need for beauty. | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' -1000 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Round Value:''' true | |
− | + | * '''To String Style:''' Integer | |
− | + | * '''Round To Five Over:''' 100 | |
− | + | * '''Apply Factors If Negative:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Quality"> | <li Class="StatPart_Quality"> | ||
Line 1,026: | Line 1,051: | ||
| How much an object contributes to an area's cleanliness score. | | How much an object contributes to an area's cleanliness score. | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Max Value:''' 1000 | |
− | + | * '''Min Value:''' -1000 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' FloatOne | |
− | + | * '''Apply Factors If Negative:''' false | |
| 3000 | | 3000 | ||
|- id="" | |- id="" | ||
Line 1,038: | Line 1,063: | ||
| How comfortable an object is to sit or lay on.\n\nUsing comfortable objects fulfills a character's need for comfort. | | How comfortable an object is to sit or lay on.\n\nUsing comfortable objects fulfills a character's need for comfort. | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Max Value:''' 1000 | |
− | + | * '''Min Value:''' -1000 | |
− | + | * '''To String Style:''' FloatTwo | |
− | + | * '''Apply Factors If Negative:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Quality"> | <li Class="StatPart_Quality"> | ||
Line 1,061: | Line 1,086: | ||
| How nutritious this food is. | | How nutritious this food is. | ||
| BasicsNonPawnImportant | | BasicsNonPawnImportant | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show If Undefined:''' false | |
− | + | * '''To String Style:''' FloatTwo | |
<parts> | <parts> | ||
<li Class="StatPart_BodySize" /> | <li Class="StatPart_BodySize" /> | ||
Line 1,076: | Line 1,101: | ||
| FoodPoisonChanceFixedHuman | | FoodPoisonChanceFixedHuman | ||
! food poison chance | ! food poison chance | ||
− | + | ''food poison chance (food stat)'' | |
| The chance this food will cause food poisoning. | | The chance this food will cause food poisoning. | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
<parts> | <parts> | ||
<li Class="StatPart_MaxChanceIfRotting" /> | <li Class="StatPart_MaxChanceIfRotting" /> | ||
Line 1,090: | Line 1,115: | ||
| ShootingAccuracyTurret | | ShootingAccuracyTurret | ||
! shooting accuracy | ! shooting accuracy | ||
− | + | ''shooting accuracy (turrets)'' | |
| Base chance to not miss per cell of shot distance.\n\nChance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. | | Base chance to not miss per cell of shot distance.\n\nChance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | * '''Worker Class:''' StatWorker_ShootingAccuracy | |
− | + | * '''Default Base Value:''' 0.96 | |
− | + | * '''To String Style:''' PercentOne | |
− | + | * '''To String Style Unfinalized:''' FloatOne | |
− | + | * '''Show If Undefined:''' false | |
| 4000 | | 4000 | ||
<!-- Core Stats_Basics_Special --> | <!-- Core Stats_Basics_Special --> | ||
Line 1,105: | Line 1,130: | ||
| How effective this is when used to tend wounds and diseases, or do surgery.\n\nHigher medical potency improves the quality of tending, and acts as a multiplier on the chance of success during surgery.\nMedical potency is just one factor in medical outcomes, among many others, including doctor ability, equipment, cleanliness, and luck. | | How effective this is when used to tend wounds and diseases, or do surgery.\n\nHigher medical potency improves the quality of tending, and acts as a multiplier on the chance of success during surgery.\nMedical potency is just one factor in medical outcomes, among many others, including doctor ability, equipment, cleanliness, and luck. | ||
| BasicsNonPawnImportant | | BasicsNonPawnImportant | ||
− | + | * '''Default Base Value:''' 0.0 | |
− | + | * '''Min Value:''' 0.2 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 4000 | | 4000 | ||
|- id="" | |- id="" | ||
Line 1,115: | Line 1,140: | ||
| The maximum quality of medical tending that can be achieved while using this.\n\nBetter tend quality allows skilled doctors to treat wounds better, as well as more reliably. | | The maximum quality of medical tending that can be achieved while using this.\n\nBetter tend quality allows skilled doctors to treat wounds better, as well as more reliably. | ||
| BasicsNonPawnImportant | | BasicsNonPawnImportant | ||
− | + | * '''Default Base Value:''' 1.0 | |
− | + | * '''Min Value:''' 0.0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 4010 | | 4010 | ||
|- id="" | |- id="" | ||
| ConstructionSpeedFactor | | ConstructionSpeedFactor | ||
! construction speed | ! construction speed | ||
− | + | ''construction speed (material factor)'' | |
| The speed at which buildings made of this are constructed is multiplied by this value.\n\nSome materials, like stone, are slow to build from, while others, like wood, are fast. | | The speed at which buildings made of this are constructed is multiplied by this value.\n\nSome materials, like stone, are slow to build from, while others, like wood, are fast. | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Hide At Value:''' 1 | |
| 2500 | | 2500 | ||
|- id="Meditation Focus Base" <!-- Abstract="True" Name="MeditationFocusBase" --> | |- id="Meditation Focus Base" <!-- Abstract="True" Name="MeditationFocusBase" --> | ||
Line 1,135: | Line 1,160: | ||
| Meditation Focus Base | | Meditation Focus Base | ||
| Meditation Focus Base | | Meditation Focus Base | ||
− | + | * '''Format String:''' {0} / day | |
− | + | * '''Format String Unfinalized:''' {0} / day | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Mods Loaded Any:''' <li>Royalty{{RoyaltyIcon}}</li> | |
|- id="" <!-- ParentName="MeditationFocusBase" --> | |- id="" <!-- ParentName="MeditationFocusBase" --> | ||
| MeditationFocusStrength | | MeditationFocusStrength | ||
! meditation psyfocus bonus | ! meditation psyfocus bonus | ||
| The amount of extra psyfocus someone gains by focusing on this object during meditation, in addition to their own base rate of meditation psyfocus gain.\n\nFor some objects, this number can change depending on the surroundings and the person doing the meditating. | | The amount of extra psyfocus someone gains by focusing on this object during meditation, in addition to their own base rate of meditation psyfocus gain.\n\nFor some objects, this number can change depending on the surroundings and the person doing the meditating. | ||
− | + | * '''Worker Class:''' StatWorker_PossibleCompOffsets | |
| Meditation | | Meditation | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0.0 | |
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Show Zero Base Value:''' true | |
| 4010 | | 4010 | ||
|- id="" | |- id="" | ||
Line 1,155: | Line 1,180: | ||
| An offset applied to the user's psychic sensitivity. | | An offset applied to the user's psychic sensitivity. | ||
| Basics | | Basics | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
| 3500 | | 3500 | ||
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Show On Pawns:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Quality"> | <li Class="StatPart_Quality"> | ||
Line 1,173: | Line 1,198: | ||
</li> | </li> | ||
</parts> | </parts> | ||
− | + | * '''Cacheable:''' true | |
|- id="" | |- id="" | ||
| PsychicSensitivityFactor | | PsychicSensitivityFactor | ||
Line 1,179: | Line 1,204: | ||
| A factor applied to the user's psychic sensitivity. | | A factor applied to the user's psychic sensitivity. | ||
| Basics | | Basics | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
| 3500 | | 3500 | ||
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Show On Pawns:''' false | |
− | |- id="" <!-- MayRequireAnyOf=" | + | |- id="" <!-- MayRequireAnyOf="Royalty{{RoyaltyIcon}},Biotech{{BiotechIcon}}" --> |
| PsychicEntropyMaxOffset | | PsychicEntropyMaxOffset | ||
! neural heat limit offset | ! neural heat limit offset | ||
| An offset applied to the user's neural heat limit. | | An offset applied to the user's neural heat limit. | ||
| Basics | | Basics | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' FloatOne | |
− | + | * '''Show On Animals:''' false | |
| 3525 | | 3525 | ||
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Show On Pawns:''' false | |
− | + | * '''Show If Mods Loaded:''' | |
− | <li> | + | <li>Royalty{{RoyaltyIcon}}</li> |
− | + | ||
− | + | * '''Show If Mods Loaded Any:''' | |
− | <li> | + | <li>Royalty{{RoyaltyIcon}}</li> |
− | <li> | + | <li>Biotech{{BiotechIcon}}</li> |
− | + | ||
− | |- id="" <!-- MayRequireAnyOf=" | + | |- id="" <!-- MayRequireAnyOf="Royalty{{RoyaltyIcon}},Biotech{{BiotechIcon}}" --> |
| PsychicEntropyRecoveryRateOffset | | PsychicEntropyRecoveryRateOffset | ||
! neural heat recovery rate offset | ! neural heat recovery rate offset | ||
| An offset applied to the user's neural heat recovery rate. | | An offset applied to the user's neural heat recovery rate. | ||
| Basics | | Basics | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Format String:''' {0}/s | |
− | + | * '''To String Style:''' FloatTwo | |
− | + | * '''Show On Animals:''' false | |
| 3550 | | 3550 | ||
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Show On Pawns:''' false | |
− | + | * '''Show If Mods Loaded Any:''' | |
− | <li> | + | <li>Royalty{{RoyaltyIcon}}</li> |
− | <li> | + | <li>Biotech{{BiotechIcon}}</li> |
− | + | ||
|- id="" | |- id="" | ||
| FilthMultiplier | | FilthMultiplier | ||
Line 1,227: | Line 1,252: | ||
| How susceptible this surface is to filth. If this is less than 100%, some of the filth deposited here will disappear on contact. This only applies to organic filth. | | How susceptible this surface is to filth. If this is less than 100%, some of the filth deposited here will disappear on contact. This only applies to organic filth. | ||
| Terrain | | Terrain | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show On Pawns:''' false | |
− | + | * '''To String Style:''' PercentZero | |
|- id="" | |- id="" | ||
| CleaningTimeFactor | | CleaningTimeFactor | ||
Line 1,236: | Line 1,261: | ||
| A multiplier on how long it takes to clean filth from this surface. | | A multiplier on how long it takes to clean filth from this surface. | ||
| Terrain | | Terrain | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.001 | |
− | + | * '''Show On Pawns:''' false | |
− | + | * '''To String Style:''' PercentZero | |
<!-- Core Stats_Building_Special --> | <!-- Core Stats_Building_Special --> | ||
|- id="" | |- id="" | ||
Line 1,246: | Line 1,271: | ||
| The base amount of work it takes to build a structure, once all materials are gathered.\n\nThe work required to deconstruct the structure is also based on this. | | The base amount of work it takes to build a structure, once all materials are gathered.\n\nThe work required to deconstruct the structure is also based on this. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' WorkAmount | |
− | + | * '''Round To Five Over:''' 300 | |
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Scenario Randomizable:''' true | |
| 3101 | | 3101 | ||
|- id="" | |- id="" | ||
Line 1,258: | Line 1,283: | ||
| The speed at which the door opens when unpowered.\n\nSlow doors will slow down everyone who uses them. | | The speed at which the door opens when unpowered.\n\nSlow doors will slow down everyone who uses them. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.2 | |
− | + | * '''To String Style:''' PercentZero | |
| 3102 | | 3102 | ||
|- id="" | |- id="" | ||
Line 1,267: | Line 1,292: | ||
| How fast people sleeping on this gain rest. | | How fast people sleeping on this gain rest. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 0.0 | |
− | + | * '''Min Value:''' 0.4 | |
− | + | * '''Value If Missing:''' 0.8 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Quality"> | <li Class="StatPart_Quality"> | ||
Line 1,286: | Line 1,311: | ||
|- id="" | |- id="" | ||
| TrapMeleeDamage | | TrapMeleeDamage | ||
− | + | * '''Worker Class:''' StatWorker_MeleeDamageAmountTrap | |
! trap melee damage | ! trap melee damage | ||
| How much damage this trap does on average per hit. Each trap hits multiple times.\n\nThe actual damage in any instance will vary randomly. | | How much damage this trap does on average per hit. Each trap hits multiple times.\n\nThe actual damage in any instance will vary randomly. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 1 | |
− | + | * '''To String Style:''' Integer | |
− | + | * '''Show If Undefined:''' false | |
| 5001 | | 5001 | ||
|- id="" | |- id="" | ||
Line 1,300: | Line 1,325: | ||
| The likelihood that the trap will spring when an unaware creature passes over it. | | The likelihood that the trap will spring when an unaware creature passes over it. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 5000 | | 5000 | ||
|- id="" | |- id="" | ||
Line 1,310: | Line 1,335: | ||
| The speed at which people do research is multiplied by this value. | | The speed at which people do research is multiplied by this value. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.25 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Outdoors"> | <li Class="StatPart_Outdoors"> | ||
Line 1,335: | Line 1,360: | ||
| Medical tend quality is offset by this value. | | Medical tend quality is offset by this value. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Hide At Value:''' 0 | |
| 2000 | | 2000 | ||
|- id="" | |- id="" | ||
Line 1,345: | Line 1,370: | ||
| Immunity gain speed is multiplied by this value. | | Immunity gain speed is multiplied by this value. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.5 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Hide At Value:''' 1 | |
| 4000 | | 4000 | ||
|- id="" | |- id="" | ||
| PowerPlantMaxPowerOuput | | PowerPlantMaxPowerOuput | ||
− | + | * '''Worker Class:''' StatWorker_MaxPowerOutput | |
! max power output | ! max power output | ||
| The maximum power that this generator can output in ideal conditions. | | The maximum power that this generator can output in ideal conditions. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' Integer | |
− | + | * '''Show On Non Power Plants:''' false | |
| 1000 | | 1000 | ||
|- id="" | |- id="" | ||
Line 1,366: | Line 1,391: | ||
| Work speed is multiplied by this value. | | Work speed is multiplied by this value. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Non Work Tables:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_WorkTableUnpowered" /> | <li Class="StatPart_WorkTableUnpowered" /> | ||
Line 1,381: | Line 1,406: | ||
| Work efficiency is multiplied by this value. | | Work efficiency is multiplied by this value. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Non Work Tables:''' false | |
− | + | * '''Hide At Value:''' 1 | |
| 3000 | | 3000 | ||
|- id="" | |- id="" | ||
Line 1,392: | Line 1,417: | ||
| How effectively this item entertains people and fulfills the need for recreation. | | How effectively this item entertains people and fulfills the need for recreation. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.3 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Quality"> | <li Class="StatPart_Quality"> | ||
Line 1,412: | Line 1,437: | ||
! surgery success chance factor | ! surgery success chance factor | ||
| A multiplier to the chance that a surgery will succeed when performed here.\n\nSurgery success chances are also affected by many other factors, including the surgeon's ability and medicine used. | | A multiplier to the chance that a surgery will succeed when performed here.\n\nSurgery success chances are also affected by many other factors, including the surgeon's ability and medicine used. | ||
− | + | * '''Worker Class:''' StatWorker_SurgerySuccessChanceFactor | |
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1.00 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
<parts> | <parts> | ||
<li Class="StatPart_RoomStat"> | <li Class="StatPart_RoomStat"> | ||
Line 1,452: | Line 1,477: | ||
! reading bonus | ! reading bonus | ||
| Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase. | | Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase. | ||
− | + | * '''Worker Class:''' StatWorker_RoomReadingBonus | |
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
<parts> | <parts> | ||
<li Class="StatPart_RoomStat"> | <li Class="StatPart_RoomStat"> | ||
Line 1,468: | Line 1,493: | ||
|- id="" | |- id="" | ||
| MeleeDPS | | MeleeDPS | ||
− | + | * '''Worker Class:''' StatWorker_MeleeDPS | |
! melee DPS | ! melee DPS | ||
| Average damage per second in melee combat.\n\nThis stat ignores target defenses like dodging and armor. | | Average damage per second in melee combat.\n\nThis stat ignores target defenses like dodging and armor. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatTwo | |
− | + | * '''For Information Only:''' true | |
| 5100 | | 5100 | ||
− | + | * '''Show Developmental Stage Filter:''' Child, Adult | |
|- id="" | |- id="" | ||
| MeleeDamageFactor | | MeleeDamageFactor | ||
Line 1,483: | Line 1,508: | ||
| A multiplier on the amount of melee damage inflicted by this person. | | A multiplier on the amount of melee damage inflicted by this person. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.0001 | |
| 5200 | | 5200 | ||
<parts> | <parts> | ||
− | <li MayRequire=" | + | <li MayRequire="Anomaly{{AnomalyIcon}}" Class="StatPart_ShamblerCrawling"> |
<factor>0.75</factor> | <factor>0.75</factor> | ||
</li> | </li> | ||
Line 1,498: | Line 1,523: | ||
| A multiplier on the time this creature takes to recover after making a melee attack. | | A multiplier on the time this creature takes to recover after making a melee attack. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.05 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 5201 | | 5201 | ||
|- id="" | |- id="" | ||
| MeleeArmorPenetration | | MeleeArmorPenetration | ||
− | + | * '''Worker Class:''' StatWorker_MeleeArmorPenetration | |
! melee armor penetration | ! melee armor penetration | ||
| Average armor penetration of all attacks in melee combat.\n\nThis stat includes currently used weapon. | | Average armor penetration of all attacks in melee combat.\n\nThis stat includes currently used weapon. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''For Information Only:''' true | |
| 4100 | | 4100 | ||
− | + | * '''Show Developmental Stage Filter:''' Child, Adult | |
|- id="" | |- id="" | ||
| MeleeHitChance | | MeleeHitChance | ||
Line 1,520: | Line 1,545: | ||
| Chance to hit a target in melee.\n\nThe target can still dodge even if we would've hit. | | Chance to hit a target in melee.\n\nThe target can still dodge even if we would've hit. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Never Disabled:''' true | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show On Pawns:''' false | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''To String Style Unfinalized:''' FloatOne | |
− | + | * '''Finalize Equipped Stat Offset:''' false | |
− | + | * '''No Skill Offset:''' 4 | |
<skillNeedOffsets> | <skillNeedOffsets> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 1,559: | Line 1,584: | ||
</postProcessCurve> | </postProcessCurve> | ||
<parts> | <parts> | ||
− | <li Class="StatPart_Age" MayRequire=" | + | <li Class="StatPart_Age" MayRequire="Biotech{{BiotechIcon}}"> |
<useBiologicalYears>true</useBiologicalYears> | <useBiologicalYears>true</useBiologicalYears> | ||
<humanlikeOnly>true</humanlikeOnly> | <humanlikeOnly>true</humanlikeOnly> | ||
Line 1,577: | Line 1,602: | ||
| Chance to dodge a melee attack that would've otherwise hit.\n\nCharacters will not dodge while aiming or firing a ranged weapon. | | Chance to dodge a melee attack that would've otherwise hit.\n\nCharacters will not dodge while aiming or firing a ranged weapon. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Never Disabled:''' true | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''To String Style Unfinalized:''' FloatOne | |
− | + | * '''No Skill Offset:''' 0 | |
<skillNeedOffsets> | <skillNeedOffsets> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 1,609: | Line 1,634: | ||
</postProcessCurve> | </postProcessCurve> | ||
| 4100 | | 4100 | ||
− | + | * '''Show Developmental Stage Filter:''' Child, Adult | |
<!-- ================================== Shooting =======================================--> | <!-- ================================== Shooting =======================================--> | ||
|- id="" | |- id="" | ||
Line 1,616: | Line 1,641: | ||
| A multiplier on the cooldown between bursts when using a ranged weapon. | | A multiplier on the cooldown between bursts when using a ranged weapon. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''Hide At Value:''' 1 | |
| 1205 | | 1205 | ||
|- id="" | |- id="" | ||
| ShootingAccuracyPawn | | ShootingAccuracyPawn | ||
! shooting accuracy | ! shooting accuracy | ||
− | + | ''shooting accuracy (people)'' | |
| Base chance to not miss per cell of shot distance.\n\nChance to hit is also affected by many other factors.\n\nA hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. | | Base chance to not miss per cell of shot distance.\n\nChance to hit is also affected by many other factors.\n\nA hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Worker Class:''' StatWorker_ShootingAccuracy | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Entities:''' false | |
− | + | * '''Show Developmental Stage Filter:''' Child, Adult | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentOne | |
− | + | * '''To String Style Unfinalized:''' FloatOne | |
− | + | * '''Finalize Equipped Stat Offset:''' false | |
− | + | * '''No Skill Offset:''' 8 | |
<skillNeedOffsets> | <skillNeedOffsets> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 1,682: | Line 1,707: | ||
</postProcessCurve> | </postProcessCurve> | ||
<postProcessStatFactors> | <postProcessStatFactors> | ||
− | <li MayRequire=" | + | <li MayRequire="Biotech{{BiotechIcon}}">ShootingAccuracyChildFactor</li> |
</postProcessStatFactors> | </postProcessStatFactors> | ||
| 4050 | | 4050 | ||
Line 1,690: | Line 1,715: | ||
| Shooting Accuracy Factor Base | | Shooting Accuracy Factor Base | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show Developmental Stage Filter:''' Child, Adult | |
|- id="" <!-- ParentName="ShootingAccuracyFactorBase" --> | |- id="" <!-- ParentName="ShootingAccuracyFactorBase" --> | ||
| ShootingAccuracyFactor_Touch | | ShootingAccuracyFactor_Touch | ||
Line 1,722: | Line 1,747: | ||
| PawnCombat | | PawnCombat | ||
| 4040 | | 4040 | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Entities:''' false | |
− | + | * '''Show Developmental Stage Filter:''' Child, Adult | |
<parts> | <parts> | ||
− | <li Class="StatPart_Age" MayRequire=" | + | <li Class="StatPart_Age" MayRequire="Biotech{{BiotechIcon}}"> |
<useBiologicalYears>true</useBiologicalYears> | <useBiologicalYears>true</useBiologicalYears> | ||
<humanlikeOnly>true</humanlikeOnly> | <humanlikeOnly>true</humanlikeOnly> | ||
Line 1,744: | Line 1,769: | ||
| MortarMissRadiusFactor | | MortarMissRadiusFactor | ||
! Mortar miss radius multiplier | ! Mortar miss radius multiplier | ||
− | + | ''Mortar miss radius multiplier'' | |
| A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. | | A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Entities:''' false | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''To String Style Unfinalized:''' FloatOne | |
− | + | * '''Finalize Equipped Stat Offset:''' false | |
− | + | * '''No Skill Offset:''' 0 | |
<skillNeedOffsets> | <skillNeedOffsets> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 1,781: | Line 1,806: | ||
| Chance to spring a trap the character is unaware of. | | Chance to spring a trap the character is unaware of. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 4047 | | 4047 | ||
|- id="" | |- id="" | ||
Line 1,792: | Line 1,817: | ||
| A multiplier on all incoming damage. | | A multiplier on all incoming damage. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
| 4048 | | 4048 | ||
|- id="" | |- id="" | ||
Line 1,802: | Line 1,827: | ||
| A multiplier on the duration of the stagger-slowdown that occurs when damage is taken. | | A multiplier on the duration of the stagger-slowdown that occurs when damage is taken. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 1 | |
| 1200 | | 1200 | ||
<!-- Core Stats_Pawns_General --> | <!-- Core Stats_Pawns_General --> | ||
Line 1,813: | Line 1,838: | ||
| Speed of movement in cells per second. | | Speed of movement in cells per second. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 3.0 | |
− | + | * '''Min Value:''' 0.15 | |
− | + | * '''To String Style:''' FloatTwo | |
− | + | * '''Format String:''' {0} c/s | |
<capacityFactors> | <capacityFactors> | ||
<li> | <li> | ||
Line 1,835: | Line 1,860: | ||
<ignoreIfPrefersDarkness>true</ignoreIfPrefersDarkness> | <ignoreIfPrefersDarkness>true</ignoreIfPrefersDarkness> | ||
</li> | </li> | ||
− | <li MayRequire=" | + | <li MayRequire="Anomaly{{AnomalyIcon}}" Class="StatPart_RevenantSpeed" /> |
</parts> | </parts> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 2500 | | 2500 | ||
|- id="" | |- id="" | ||
Line 1,844: | Line 1,869: | ||
| Speed of crawling in cells per second. | | Speed of crawling in cells per second. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 0.6 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatTwo | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Entities:''' false | |
− | + | * '''Format String:''' {0} c/s | |
<capacityFactors> | <capacityFactors> | ||
<li> | <li> | ||
Line 1,863: | Line 1,888: | ||
| As long as someone's mood is below this level, they are in danger of having a mental break.\n\nThe severity of the mental break will depend on how far below the threshold they are. | | As long as someone's mood is below this level, they are in danger of having a mental break.\n\nThe severity of the mental break will depend on how far below the threshold they are. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 0.35 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''Max Value:''' 0.50 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Entities:''' false | |
| 2000 | | 2000 | ||
− | + | * '''Scenario Randomizable:''' true | |
|- id="" | |- id="" | ||
| PsychicSensitivity | | PsychicSensitivity | ||
Line 1,877: | Line 1,902: | ||
| More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. | | More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Min Value:''' 0 | |
| 3500 | | 3500 | ||
− | + | * '''Scenario Randomizable:''' true | |
<parts> | <parts> | ||
<li Class="StatPart_GearStatOffset"> | <li Class="StatPart_GearStatOffset"> | ||
Line 1,893: | Line 1,918: | ||
</li> | </li> | ||
<li Class="StatPart_SightPsychicSensitivityOffset" /> | <li Class="StatPart_SightPsychicSensitivityOffset" /> | ||
− | <li Class="StatPart_BlindPsychicSensitivityOffset" MayRequire=" | + | <li Class="StatPart_BlindPsychicSensitivityOffset" MayRequire="Ideology{{IdeologyIcon}}" /> |
</parts> | </parts> | ||
− | + | * '''Cacheable:''' true | |
|- id="" | |- id="" | ||
| ToxicResistance | | ToxicResistance | ||
Line 1,901: | Line 1,926: | ||
| How well this creature resists toxic buildup. | | How well this creature resists toxic buildup. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Max Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
| 3451 | | 3451 | ||
|- id="" | |- id="" | ||
Line 1,911: | Line 1,936: | ||
| A multiplier on the learning rate for all skills. | | A multiplier on the learning rate for all skills. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 1.0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
| 3500 | | 3500 | ||
− | + | * '''Scenario Randomizable:''' true | |
|- id="" <!-- Hidden stat only used by facilities to control hunger rate of sleeping pawns --> | |- id="" <!-- Hidden stat only used by facilities to control hunger rate of sleeping pawns --> | ||
| BedHungerRateFactor | | BedHungerRateFactor | ||
! bed hunger rate multiplier | ! bed hunger rate multiplier | ||
− | + | * '''Always Hide:''' true | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1.0 | |
|- id="" | |- id="" | ||
| RestRateMultiplier | | RestRateMultiplier | ||
Line 1,930: | Line 1,955: | ||
| A multiplier on how quickly a creature rests while sleeping. | | A multiplier on how quickly a creature rests while sleeping. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 1.0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.05 | |
| 2501 | | 2501 | ||
− | + | * '''Scenario Randomizable:''' true | |
− | + | * '''Show On Mechanoids:''' false | |
<capacityFactors> | <capacityFactors> | ||
<li> | <li> | ||
Line 1,957: | Line 1,982: | ||
| A multiplier on eating speed. | | A multiplier on eating speed. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.15 | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Entities:''' false | |
<capacityFactors> | <capacityFactors> | ||
<li> | <li> | ||
Line 1,979: | Line 2,004: | ||
| Below this temperature, characters will be unhappy.\n\nSignificantly below this temperature, they will develop hypothermia and frostbite and eventually die. | | Below this temperature, characters will be unhappy.\n\nSignificantly below this temperature, they will develop hypothermia and frostbite and eventually die. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''To String Style:''' Temperature | |
− | + | * '''Min Value:''' -2000 | |
− | + | * '''Max Value:''' 2000 | |
<parts> | <parts> | ||
<li Class="StatPart_GearStatOffset"> | <li Class="StatPart_GearStatOffset"> | ||
Line 1,989: | Line 2,014: | ||
</li> | </li> | ||
</parts> | </parts> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 2010 | | 2010 | ||
− | + | * '''Cacheable:''' true | |
|- id="" | |- id="" | ||
| ComfyTemperatureMax | | ComfyTemperatureMax | ||
Line 1,997: | Line 2,022: | ||
| Above this temperature, characters will be unhappy.\n\nSignificantly above this temperature, they will develop heatstroke and eventually die. | | Above this temperature, characters will be unhappy.\n\nSignificantly above this temperature, they will develop heatstroke and eventually die. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 40 | |
− | + | * '''To String Style:''' Temperature | |
− | + | * '''Min Value:''' -2000 | |
− | + | * '''Max Value:''' 2000 | |
<parts> | <parts> | ||
<li Class="StatPart_GearStatOffset"> | <li Class="StatPart_GearStatOffset"> | ||
Line 2,006: | Line 2,031: | ||
</li> | </li> | ||
</parts> | </parts> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 2010 | | 2010 | ||
− | + | * '''Cacheable:''' true | |
|- id="" | |- id="" | ||
| ImmunityGainSpeed | | ImmunityGainSpeed | ||
Line 2,014: | Line 2,039: | ||
| The speed at which this character gains immunity to diseases.\n\nIf this is too slow, the character will die from a disease before developing immunity. | | The speed at which this character gains immunity to diseases.\n\nIf this is too slow, the character will die from a disease before developing immunity. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Show On Entities:''' false | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
<capacityFactors> | <capacityFactors> | ||
<li> | <li> | ||
Line 2,052: | Line 2,077: | ||
</li> | </li> | ||
</parts> | </parts> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 2000 | | 2000 | ||
− | + | * '''Show On Mechanoids:''' false | |
|- id="" | |- id="" | ||
| InjuryHealingFactor | | InjuryHealingFactor | ||
Line 2,060: | Line 2,085: | ||
| The multiplier applied to a person's injury healing rate. | | The multiplier applied to a person's injury healing rate. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 1.0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Min Value:''' 0 | |
| 2201 | | 2201 | ||
− | + | * '''Hide At Value:''' 1 | |
<parts> | <parts> | ||
− | <li MayRequire=" | + | <li MayRequire="Biotech{{BiotechIcon}}" Class="StatPart_Deathresting"> |
<factor>5</factor> | <factor>5</factor> | ||
</li> | </li> | ||
Line 2,075: | Line 2,100: | ||
| The amount of stuff this creature can carry in its hands, mouth, or other manipulators.\n\nThis is separate from the ability to carry cargo on long cross-world trips. | | The amount of stuff this creature can carry in its hands, mouth, or other manipulators.\n\nThis is separate from the ability to carry cargo on long cross-world trips. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Show On Entities:''' false | |
− | + | * '''Default Base Value:''' 75 | |
− | + | * '''Min Value:''' 1 | |
− | + | * '''To String Style:''' Integer | |
<parts> | <parts> | ||
<li Class="StatPart_BodySize" /> | <li Class="StatPart_BodySize" /> | ||
Line 2,094: | Line 2,119: | ||
| The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. | | The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 140 | |
− | + | * '''Worker Class:''' StatWorker_MeatAmount | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''To String Style:''' Integer | |
<parts> | <parts> | ||
<li Class="StatPart_BodySize" /> | <li Class="StatPart_BodySize" /> | ||
Line 2,139: | Line 2,164: | ||
| The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. | | The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Worker Class:''' StatWorker_LeatherAmount | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' Integer | |
− | + | * '''Hide At Value:''' 0 | |
<parts> | <parts> | ||
<li Class="StatPart_BodySize" /> | <li Class="StatPart_BodySize" /> | ||
Line 2,162: | Line 2,187: | ||
|- id="" | |- id="" | ||
| MinimumHandlingSkill | | MinimumHandlingSkill | ||
− | + | * '''Worker Class:''' StatWorker_MinimumHandlingSkill | |
! minimum handling skill | ! minimum handling skill | ||
| This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. | | This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Round Value:''' true | |
− | + | * '''To String Style:''' Integer | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Entities:''' false | |
− | + | * '''Show On Non Wild Man Humanlikes:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_WildManOffset"> | <li Class="StatPart_WildManOffset"> | ||
Line 2,184: | Line 2,209: | ||
| The pain level at which this creature is downed from pain. | | The pain level at which this creature is downed from pain. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''Max Value:''' 0.99 | |
− | + | * '''Default Base Value:''' 0.8 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Mechanoids:''' false | |
| 2000 | | 2000 | ||
|- id="" | |- id="" | ||
Line 2,195: | Line 2,220: | ||
| The amount of nutrition this person will automatically forage per day while traveling by caravan. | | The amount of nutrition this person will automatically forage per day while traveling by caravan. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Min Value:''' 0 | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''To String Style:''' FloatMaxTwo | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Entities:''' false | |
<skillNeedOffsets> | <skillNeedOffsets> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 2,225: | Line 2,250: | ||
| How much filth this creature produces.\n\nIt's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem. | | How much filth this creature produces.\n\nIt's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Entities:''' false | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatOne | |
| 2205 | | 2205 | ||
|- id="" | |- id="" | ||
Line 2,236: | Line 2,261: | ||
| A multiplier on the learning rate for animals skill. | | A multiplier on the learning rate for animals skill. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 1.0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
| 3500 | | 3500 | ||
− | + | * '''Scenario Randomizable:''' true | |
|- id="" | |- id="" | ||
| CaravanRidingSpeedFactor | | CaravanRidingSpeedFactor | ||
! caravan riding speed | ! caravan riding speed | ||
| The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans. | | The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans. | ||
− | + | * '''Worker Class:''' StatWorker_CaravanRidingSpeedFactor | |
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Default Base Value:''' 1.0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Min Value:''' 1 | |
| 2203 | | 2203 | ||
|- id="" | |- id="" | ||
Line 2,258: | Line 2,283: | ||
! max nutrition | ! max nutrition | ||
| The amount of nutrition needed to completely fill this creature's stomach. | | The amount of nutrition needed to completely fill this creature's stomach. | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.01 | |
| BasicsPawn | | BasicsPawn | ||
− | + | * '''To String Style:''' FloatMaxTwo | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Entities:''' false | |
| 2501 | | 2501 | ||
<parts> | <parts> | ||
Line 2,270: | Line 2,295: | ||
<li Class="StatPart_LifeStageMaxFood" /> | <li Class="StatPart_LifeStageMaxFood" /> | ||
</parts> | </parts> | ||
− | + | * '''Cacheable:''' true | |
|- id="" | |- id="" | ||
| LifespanFactor | | LifespanFactor | ||
Line 2,276: | Line 2,301: | ||
| Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan. | | Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
| 2000 | | 2000 | ||
− | |- id="" <!-- ParentName="MeditationFocusBase" MayRequireAnyOf=" | + | |- id="" <!-- ParentName="MeditationFocusBase" MayRequireAnyOf="Royalty{{RoyaltyIcon}},Biotech{{BiotechIcon}}" --> |
| MeditationFocusGain | | MeditationFocusGain | ||
! meditation psyfocus gain | ! meditation psyfocus gain | ||
| The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. | | The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 0.5 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Entities:''' false | |
| 4010 | | 4010 | ||
− | + | * '''Show If Mods Loaded Any:''' | |
− | <li> | + | <li>Biotech{{BiotechIcon}}</li> |
− | + | ||
− | |- id="" <!-- MayRequireAnyOf=" | + | |- id="" <!-- MayRequireAnyOf="Royalty{{RoyaltyIcon}},Biotech{{BiotechIcon}}" --> |
| PsychicEntropyMax | | PsychicEntropyMax | ||
! neural heat limit | ! neural heat limit | ||
| The maximum amount of neural heat individual can tolerate safely. | | The maximum amount of neural heat individual can tolerate safely. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 30 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' FloatOne | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | |
− | + | * '''Show If Hediffs Present:''' <li>PsychicAmplifier</li> | |
− | + | * '''Show If Mods Loaded Any:''' | |
− | <li> | + | <li>Royalty{{RoyaltyIcon}}</li> |
− | <li> | + | <li>Biotech{{BiotechIcon}}</li> |
− | + | ||
| 3500 | | 3500 | ||
− | + | * '''Scenario Randomizable:''' true | |
<statFactors> | <statFactors> | ||
<li>PsychicSensitivity</li> | <li>PsychicSensitivity</li> | ||
</statFactors> | </statFactors> | ||
<parts> | <parts> | ||
− | <li Class="StatPart_GearStatOffset" MayRequireAnyOf=" | + | <li Class="StatPart_GearStatOffset" MayRequireAnyOf="Royalty{{RoyaltyIcon}},Biotech{{BiotechIcon}}"> |
<apparelStat>PsychicEntropyMaxOffset</apparelStat> | <apparelStat>PsychicEntropyMaxOffset</apparelStat> | ||
<includeWeapon>true</includeWeapon> | <includeWeapon>true</includeWeapon> | ||
</li> | </li> | ||
</parts> | </parts> | ||
− | |- id="" <!-- MayRequireAnyOf=" | + | |- id="" <!-- MayRequireAnyOf="Royalty{{RoyaltyIcon}},Biotech{{BiotechIcon}}" --> |
| PsychicEntropyRecoveryRate | | PsychicEntropyRecoveryRate | ||
! neural heat recovery rate | ! neural heat recovery rate | ||
| The rate at which this person reduces neural heat. | | The rate at which this person reduces neural heat. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Default Base Value:''' 0.54 | |
− | + | * '''To String Style:''' FloatTwo | |
− | + | * '''Format String:''' {0}/s | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | |
− | + | * '''Show If Hediffs Present:''' <li>PsychicAmplifier</li> | |
− | + | * '''Show If Mods Loaded Any:''' | |
− | <li> | + | <li>Royalty{{RoyaltyIcon}}</li> |
− | <li> | + | <li>Biotech{{BiotechIcon}}</li> |
− | + | ||
| 4000 | | 4000 | ||
<parts> | <parts> | ||
Line 2,348: | Line 2,373: | ||
<factor>3</factor> | <factor>3</factor> | ||
</li> | </li> | ||
− | <li Class="StatPart_GearStatOffset" MayRequireAnyOf=" | + | <li Class="StatPart_GearStatOffset" MayRequireAnyOf="Royalty{{RoyaltyIcon}},Biotech{{BiotechIcon}}"> |
<apparelStat>PsychicEntropyRecoveryRateOffset</apparelStat> | <apparelStat>PsychicEntropyRecoveryRateOffset</apparelStat> | ||
<includeWeapon>true</includeWeapon> | <includeWeapon>true</includeWeapon> | ||
Line 2,358: | Line 2,383: | ||
| How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. | | How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Max Value:''' 1 | |
| 3450 | | 3450 | ||
|- id="" | |- id="" | ||
Line 2,368: | Line 2,393: | ||
| A multiplier on the speed that a person's sleep need falls. | | A multiplier on the speed that a person's sleep need falls. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.0001 | |
− | + | * '''Show On Animals:''' false | |
− | |- id="Mech Stat Base" <!-- Name="MechStatBase" Abstract="True" MayRequireAnyOf=" | + | |- id="Mech Stat Base" <!-- Name="MechStatBase" Abstract="True" MayRequireAnyOf="Biotech{{BiotechIcon}},Anomaly{{AnomalyIcon}}" --> |
| Mech Stat Base | | Mech Stat Base | ||
| Mech Stat Base | | Mech Stat Base | ||
| Mech Stat Base | | Mech Stat Base | ||
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Humanlikes:''' false | |
− | + | * '''Show On Mechanoids:''' true | |
| Mechanoid | | Mechanoid | ||
− | |- id="" <!-- ParentName="MechStatBase" MayRequireAnyOf=" | + | |- id="" <!-- ParentName="MechStatBase" MayRequireAnyOf="Biotech{{BiotechIcon}},Anomaly{{AnomalyIcon}}" --> |
| EMPResistance | | EMPResistance | ||
! EMP resistance | ! EMP resistance | ||
| This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP. | | This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP. | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
| 2030 | | 2030 | ||
− | + | * '''Show If Undefined:''' false | |
|- id="" | |- id="" | ||
| JoyFallRateFactor | | JoyFallRateFactor | ||
Line 2,395: | Line 2,420: | ||
| A multiplier on the speed that a person's recreation need falls. | | A multiplier on the speed that a person's recreation need falls. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.0001 | |
− | + | * '''Show On Animals:''' false | |
<!-- Core Stats_Pawns_Social --> | <!-- Core Stats_Pawns_Social --> | ||
|- id="" | |- id="" | ||
Line 2,406: | Line 2,431: | ||
| How effective this person is as a negotiator.\n\nThis affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. | | How effective this person is as a negotiator.\n\nThis affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.4 | |
− | + | * '''To String Style:''' PercentTwo | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 2,436: | Line 2,461: | ||
| How physically attractive this person is. This affects social interactions. | | How physically attractive this person is. This affects social interactions. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''To String Style:''' FloatOne | |
| 2000 | | 2000 | ||
|- id="" | |- id="" | ||
Line 2,444: | Line 2,469: | ||
| How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance. | | How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.6 | |
− | + | * '''Max Value:''' 1 | |
− | + | * '''Value If Missing:''' 0.4 | |
− | + | * '''To String Style:''' PercentTwo | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 2,466: | Line 2,491: | ||
| 2000 | | 2000 | ||
<parts> | <parts> | ||
− | <li Class="StatPart_Age" MayRequire=" | + | <li Class="StatPart_Age" MayRequire="Biotech{{BiotechIcon}}"> |
<useBiologicalYears>true</useBiologicalYears> | <useBiologicalYears>true</useBiologicalYears> | ||
<humanlikeOnly>true</humanlikeOnly> | <humanlikeOnly>true</humanlikeOnly> | ||
Line 2,483: | Line 2,508: | ||
| When this person acts as a trade negotiator, buy and sell prices are improved by this percentage. | | When this person acts as a trade negotiator, buy and sell prices are improved by this percentage. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Max Value:''' 0.395 | |
− | + | * '''Display Max When Above Or Equal:''' true | |
− | + | * '''To String Style:''' PercentTwo | |
| 2599 | | 2599 | ||
<skillNeedFactors> | <skillNeedFactors> | ||
Line 2,520: | Line 2,545: | ||
| When this person sells non-medical drugs, prices are improved by this percentage. | | When this person sells non-medical drugs, prices are improved by this percentage. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' PercentTwo | |
− | + | * '''Disable If Skill Disabled:''' Social | |
| 2560 | | 2560 | ||
|- id="" | |- id="" | ||
Line 2,530: | Line 2,555: | ||
| A multiplier on how much other people are affected by this person's social interactions. | | A multiplier on how much other people are affected by this person's social interactions. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.2 | |
− | + | * '''To String Style:''' PercentTwo | |
| 2000 | | 2000 | ||
<skillNeedFactors> | <skillNeedFactors> | ||
Line 2,541: | Line 2,566: | ||
</li> | </li> | ||
</skillNeedFactors> | </skillNeedFactors> | ||
− | + | * '''Never Disabled:''' true | |
<capacityFactors> | <capacityFactors> | ||
<li> | <li> | ||
Line 2,562: | Line 2,587: | ||
| The base chance this person will successfully tame an animal on any given attempt.\n\nThe actual chance is also affected by the animal's wildness.\nFailed tame attempt can induce animal attacks, especially for more vicious animals. | | The base chance this person will successfully tame an animal on any given attempt.\n\nThe actual chance is also affected by the animal's wildness.\nFailed tame attempt can induce animal attacks, especially for more vicious animals. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''To String Style:''' PercentTwo | |
| 1901 | | 1901 | ||
<skillNeedFactors> | <skillNeedFactors> | ||
Line 2,593: | Line 2,618: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
|- id="" | |- id="" | ||
| TrainAnimalChance | | TrainAnimalChance | ||
Line 2,599: | Line 2,624: | ||
| The base chance this person will make progress training an animal on a given attempt.\n\nThe actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. | | The base chance this person will make progress training an animal on a given attempt.\n\nThe actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 1.0 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''To String Style:''' PercentTwo | |
| 1900 | | 1900 | ||
<skillNeedFactors> | <skillNeedFactors> | ||
Line 2,630: | Line 2,655: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
|- id="" | |- id="" | ||
| BondAnimalChanceFactor | | BondAnimalChanceFactor | ||
Line 2,636: | Line 2,661: | ||
| A multiplier on the chance to bond with an animal when interacting with it. | | A multiplier on the chance to bond with an animal when interacting with it. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''To String Style:''' PercentTwo | |
| 1890 | | 1890 | ||
<!-- Core Stats_Pawns_WorkGeneral --> | <!-- Core Stats_Pawns_WorkGeneral --> | ||
Line 2,647: | Line 2,672: | ||
| A multiplier on a character's speed at doing any kind of work. | | A multiplier on a character's speed at doing any kind of work. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.3 | |
− | + | * '''To String Style:''' PercentZero | |
<parts> | <parts> | ||
<li Class="StatPart_Glow"> | <li Class="StatPart_Glow"> | ||
Line 2,662: | Line 2,687: | ||
<ignoreIfPrefersDarkness>true</ignoreIfPrefersDarkness> | <ignoreIfPrefersDarkness>true</ignoreIfPrefersDarkness> | ||
</li> | </li> | ||
− | <li Class="StatPart_Slave" MayRequire=" | + | <li Class="StatPart_Slave" MayRequire="Ideology{{IdeologyIcon}}"> |
<factor>0.85</factor> | <factor>0.85</factor> | ||
</li> | </li> | ||
− | <li Class="StatPart_OverseerStatOffset" MayRequire=" | + | <li Class="StatPart_OverseerStatOffset" MayRequire="Biotech{{BiotechIcon}}"> |
<stat>WorkSpeedGlobalOffsetMech</stat> | <stat>WorkSpeedGlobalOffsetMech</stat> | ||
! Offset from mechanitor | ! Offset from mechanitor | ||
</li> | </li> | ||
− | <li Class="StatPart_Age" MayRequire=" | + | <li Class="StatPart_Age" MayRequire="Biotech{{BiotechIcon}}"> |
<useBiologicalYears>true</useBiologicalYears> | <useBiologicalYears>true</useBiologicalYears> | ||
<humanlikeOnly>true</humanlikeOnly> | <humanlikeOnly>true</humanlikeOnly> | ||
Line 2,681: | Line 2,706: | ||
</li> | </li> | ||
</parts> | </parts> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 5000 | | 5000 | ||
− | + | * '''Show On Player Mechanoids:''' true | |
|- id="" | |- id="" | ||
| MiningSpeed | | MiningSpeed | ||
Line 2,689: | Line 2,714: | ||
| A speed at which this person mines away walls. | | A speed at which this person mines away walls. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 2,713: | Line 2,738: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 4900 | | 4900 | ||
|- id="" | |- id="" | ||
Line 2,720: | Line 2,745: | ||
| A speed at which this person uses a deep drill to extract underground resources. | | A speed at which this person uses a deep drill to extract underground resources. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 2,744: | Line 2,769: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 4901 | | 4901 | ||
|- id="" | |- id="" | ||
Line 2,751: | Line 2,776: | ||
| The percentage of mined resources a miner will produce.\n\nThis applies to both wall mining and deep drill mining.\nThis doesn't affect the production rate of rock chunks from deep drills. | | The percentage of mined resources a miner will produce.\n\nThis applies to both wall mining and deep drill mining.\nThis doesn't affect the production rate of rock chunks from deep drills. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Max Value:''' 1.25 | |
− | + | * '''To String Style:''' PercentZero | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_Direct"> | <li Class="SkillNeed_Direct"> | ||
<skill>Mining</skill> | <skill>Mining</skill> | ||
<valuesPerLevel> | <valuesPerLevel> | ||
− | + | {| {{STDT}} | |
− | + | ! Level !! Value | |
− | + | |- | |
− | + | | 0 || 0.6 | |
− | + | |- | |
− | + | | 1 || 0.7 | |
− | + | |- | |
− | + | | 2 || 0.8 | |
− | + | |- | |
− | + | | 3 || 0.85 | |
− | + | |- | |
− | + | | 4 || 0.9 | |
− | + | |- | |
− | + | | 5 || 0.925 | |
− | + | |- | |
− | + | | 6 || 0.95 | |
− | + | |- | |
− | + | | 7 || 0.975 | |
− | + | |- | |
− | + | | 8 || 1 | |
− | + | |- | |
+ | | 9 || 1.01 | ||
+ | |- | ||
+ | | 10 || 1.02 | ||
+ | |- | ||
+ | | 11 || 1.03 | ||
+ | |- | ||
+ | | 12 || 1.04 | ||
+ | |- | ||
+ | | 13 || 1.05 | ||
+ | |- | ||
+ | | 14 || 1.06 | ||
+ | |- | ||
+ | | 15 || 1.07 | ||
+ | |- | ||
+ | | 16 || 1.08 | ||
+ | |- | ||
+ | | 17 || 1.09 | ||
+ | |- | ||
+ | | 18 || 1.10 | ||
+ | |- | ||
+ | | 19 || 1.12 | ||
+ | |- | ||
+ | | 20 || 1.13 | ||
+ | |} | ||
</valuesPerLevel> | </valuesPerLevel> | ||
</li> | </li> | ||
Line 2,801: | Line 2,850: | ||
| A multiplier on the speed at which this person smooths rough stone floors and walls. | | A multiplier on the speed at which this person smooths rough stone floors and walls. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 2,830: | Line 2,879: | ||
| Intellectual Skill Base | | Intellectual Skill Base | ||
| Intellectual Skill Base | | Intellectual Skill Base | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
| PawnWork | | PawnWork | ||
<statFactors> | <statFactors> | ||
Line 2,855: | Line 2,904: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
|- id="" <!-- ParentName="IntellectualSkillBase" --> | |- id="" <!-- ParentName="IntellectualSkillBase" --> | ||
| ResearchSpeed | | ResearchSpeed | ||
! research speed | ! research speed | ||
| How fast this person performs research and how quickly they can find things using scanning equipment. | | How fast this person performs research and how quickly they can find things using scanning equipment. | ||
− | + | * '''Min Value:''' 0.1 | |
| 4500 | | 4500 | ||
|- id="" | |- id="" | ||
Line 2,867: | Line 2,916: | ||
| The speed at which this person milks, shears, and otherwise gathers resources from animals. | | The speed at which this person milks, shears, and otherwise gathers resources from animals. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 2,897: | Line 2,946: | ||
| The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal.\n\nHigher percentages reduce the chance of wasting the product. | | The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal.\n\nHigher percentages reduce the chance of wasting the product. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_Direct"> | <li Class="SkillNeed_Direct"> | ||
<skill>Animals</skill> | <skill>Animals</skill> | ||
<valuesPerLevel> | <valuesPerLevel> | ||
− | + | {| {{STDT}} | |
− | + | ! Level !! Value | |
− | + | |- | |
− | + | | 0 || 0.6 | |
− | + | |- | |
− | + | | 1 || 0.7 | |
− | + | |- | |
− | + | | 2 || 0.75 | |
− | + | |- | |
− | + | | 3 || 0.8 | |
− | + | |- | |
− | + | | 4 || 0.85 | |
− | + | |- | |
− | + | | 5 || 0.90 | |
− | + | |- | |
− | + | | 6 || 0.95 | |
− | + | |- | |
− | + | | 7 || 0.975 | |
− | + | |- | |
− | + | | 8 || 1 | |
− | + | |- | |
+ | | 9 || 1.01 | ||
+ | |- | ||
+ | | 10 || 1.02 | ||
+ | |- | ||
+ | | 11 || 1.03 | ||
+ | |- | ||
+ | | 12 || 1.04 | ||
+ | |- | ||
+ | | 13 || 1.05 | ||
+ | |- | ||
+ | | 14 || 1.06 | ||
+ | |- | ||
+ | | 15 || 1.07 | ||
+ | |- | ||
+ | | 16 || 1.08 | ||
+ | |- | ||
+ | | 17 || 1.09 | ||
+ | |- | ||
+ | | 18 || 1.10 | ||
+ | |- | ||
+ | | 19 || 1.12 | ||
+ | |- | ||
+ | | 20 || 1.13 | ||
+ | |} | ||
</valuesPerLevel> | </valuesPerLevel> | ||
</li> | </li> | ||
Line 2,945: | Line 3,018: | ||
| The speed at which this person sows and harvests plants. | | The speed at which this person sows and harvests plants. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Never Disabled:''' true | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 2,972: | Line 3,045: | ||
| 4550 | | 4550 | ||
<showOnPawnKind> | <showOnPawnKind> | ||
− | <li MayRequire=" | + | <li MayRequire="Biotech{{BiotechIcon}}">Mech_Agrihand</li> |
</showOnPawnKind> | </showOnPawnKind> | ||
|- id="" | |- id="" | ||
Line 2,979: | Line 3,052: | ||
| The yield this person gets when harvesting plants.\n\nLow yields give a chance that this person will accidentally waste the harvest. | | The yield this person gets when harvesting plants.\n\nLow yields give a chance that this person will accidentally waste the harvest. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Max Value:''' 1.5 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Never Disabled:''' true | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_Direct"> | <li Class="SkillNeed_Direct"> | ||
<skill>Plants</skill> | <skill>Plants</skill> | ||
<valuesPerLevel> | <valuesPerLevel> | ||
− | + | {| {{STDT}} | |
− | + | ! Level !! Value | |
− | + | |- | |
− | + | | 0 || 0.6 | |
− | + | |- | |
− | + | | 1 || 0.7 | |
− | + | |- | |
− | + | | 2 || 0.75 | |
− | + | |- | |
− | + | | 3 || 0.8 | |
− | + | |- | |
− | + | | 4 || 0.85 | |
− | + | |- | |
− | + | | 5 || 0.90 | |
− | + | |- | |
− | + | | 6 || 0.95 | |
− | + | |- | |
− | + | | 7 || 0.975 | |
− | + | |- | |
− | + | | 8 || 1 | |
− | + | |- | |
+ | | 9 || 1.01 | ||
+ | |- | ||
+ | | 10 || 1.02 | ||
+ | |- | ||
+ | | 11 || 1.03 | ||
+ | |- | ||
+ | | 12 || 1.04 | ||
+ | |- | ||
+ | | 13 || 1.05 | ||
+ | |- | ||
+ | | 14 || 1.06 | ||
+ | |- | ||
+ | | 15 || 1.07 | ||
+ | |- | ||
+ | | 16 || 1.08 | ||
+ | |- | ||
+ | | 17 || 1.09 | ||
+ | |- | ||
+ | | 18 || 1.10 | ||
+ | |- | ||
+ | | 19 || 1.12 | ||
+ | |- | ||
+ | | 20 || 1.13 | ||
+ | |} | ||
</valuesPerLevel> | </valuesPerLevel> | ||
</li> | </li> | ||
Line 3,023: | Line 3,120: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 4551 | | 4551 | ||
|- id="" | |- id="" | ||
Line 3,030: | Line 3,127: | ||
| The yield this person gets when harvesting drug crops.\n\nLow yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant. | | The yield this person gets when harvesting drug crops.\n\nLow yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Max Value:''' 1.5 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Never Disabled:''' true | |
<statFactors> | <statFactors> | ||
<li>PlantHarvestYield</li> | <li>PlantHarvestYield</li> | ||
</statFactors> | </statFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 4552 | | 4552 | ||
|- id="" | |- id="" | ||
Line 3,045: | Line 3,142: | ||
| This stat reduces the chance of hunted animals attacking the hunter.\n\nA 0% score means no reduction.\nA 100% score means animals never attack. | | This stat reduces the chance of hunted animals attacking the hunter.\n\nA 0% score means no reduction.\nA 100% score means animals never attack. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Never Disabled:''' true | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 3,082: | Line 3,179: | ||
| The speed at which this person constructs and repairs buildings. | | The speed at which this person constructs and repairs buildings. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 3,106: | Line 3,203: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 4602 | | 4602 | ||
<showOnPawnKind> | <showOnPawnKind> | ||
− | <li MayRequire=" | + | <li MayRequire="Biotech{{BiotechIcon}}">Mech_Constructoid</li> |
</showOnPawnKind> | </showOnPawnKind> | ||
|- id="" | |- id="" | ||
Line 3,116: | Line 3,213: | ||
| The chance that this person will succeed in constructing something.\nFailing means wasting time and resources. | | The chance that this person will succeed in constructing something.\nFailing means wasting time and resources. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Max Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_Direct"> | <li Class="SkillNeed_Direct"> | ||
<skill>Construction</skill> | <skill>Construction</skill> | ||
<valuesPerLevel> | <valuesPerLevel> | ||
− | + | {| {{STDT}} | |
− | + | ! Level !! Value | |
− | + | |- | |
− | + | | 0 || 0.75 | |
− | + | |- | |
− | + | | 1 || 0.80 | |
− | + | |- | |
− | + | | 2 || 0.85 | |
− | + | |- | |
− | + | | 3 || 0.875 | |
− | + | |- | |
− | + | | 4 || 0.90 | |
− | + | |- | |
− | + | | 5 || 0.925 | |
− | + | |- | |
− | + | | 6 || 0.95 | |
− | + | |- | |
− | + | | 7 || 0.975 | |
− | + | |- | |
− | + | | 8 || 1 | |
− | + | |- | |
+ | | 9 || 1.01 | ||
+ | |- | ||
+ | | 10 || 1.02 | ||
+ | |- | ||
+ | | 11 || 1.03 | ||
+ | |- | ||
+ | | 12 || 1.04 | ||
+ | |- | ||
+ | | 13 || 1.05 | ||
+ | |- | ||
+ | | 14 || 1.06 | ||
+ | |- | ||
+ | | 15 || 1.07 | ||
+ | |- | ||
+ | | 16 || 1.08 | ||
+ | |- | ||
+ | | 17 || 1.09 | ||
+ | |- | ||
+ | | 18 || 1.10 | ||
+ | |- | ||
+ | | 19 || 1.12 | ||
+ | |- | ||
+ | | 20 || 1.13 | ||
+ | |} | ||
</valuesPerLevel> | </valuesPerLevel> | ||
</li> | </li> | ||
Line 3,159: | Line 3,280: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 4601 | | 4601 | ||
|- id="" | |- id="" | ||
Line 3,166: | Line 3,287: | ||
| The chance that this person will successfully repair a broken down building using a component.\n\nFailing means wasting time and resources.\nNote that this only applies to repairing breakdowns, which is different from repairing damage. | | The chance that this person will successfully repair a broken down building using a component.\n\nFailing means wasting time and resources.\nNote that this only applies to repairing breakdowns, which is different from repairing damage. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Max Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_Direct"> | <li Class="SkillNeed_Direct"> | ||
<skill>Construction</skill> | <skill>Construction</skill> | ||
<valuesPerLevel> | <valuesPerLevel> | ||
− | + | {| {{STDT}} | |
− | + | ! Level !! Value | |
− | + | |- | |
− | + | | 0 || 0.75 | |
− | + | |- | |
− | + | | 1 || 0.80 | |
− | + | |- | |
− | + | | 2 || 0.85 | |
− | + | |- | |
− | + | | 3 || 0.875 | |
− | + | |- | |
− | + | | 4 || 0.90 | |
− | + | |- | |
− | + | | 5 || 0.925 | |
− | + | |- | |
− | + | | 6 || 0.95 | |
− | + | |- | |
− | + | | 7 || 0.975 | |
− | + | |- | |
− | + | | 8 || 1 | |
− | + | |- | |
+ | | 9 || 1.01 | ||
+ | |- | ||
+ | | 10 || 1.02 | ||
+ | |- | ||
+ | | 11 || 1.03 | ||
+ | |- | ||
+ | | 12 || 1.04 | ||
+ | |- | ||
+ | | 13 || 1.05 | ||
+ | |- | ||
+ | | 14 || 1.06 | ||
+ | |- | ||
+ | | 15 || 1.07 | ||
+ | |- | ||
+ | | 16 || 1.08 | ||
+ | |- | ||
+ | | 17 || 1.09 | ||
+ | |- | ||
+ | | 18 || 1.10 | ||
+ | |- | ||
+ | | 19 || 1.12 | ||
+ | |- | ||
+ | | 20 || 1.13 | ||
+ | |} | ||
</valuesPerLevel> | </valuesPerLevel> | ||
</li> | </li> | ||
Line 3,215: | Line 3,360: | ||
| A multiplier on how fast this cleans up filth from the ground. | | A multiplier on how fast this cleans up filth from the ground. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''Show Developmental Stage Filter:''' Child, Adult | |
− | + | * '''Show On Player Mechanoids:''' true | |
− | + | * '''To String Style:''' PercentZero | |
| 2500 | | 2500 | ||
<showOnPawnKind> | <showOnPawnKind> | ||
− | <li MayRequire=" | + | <li MayRequire="Biotech{{BiotechIcon}}">Mech_Cleansweeper</li> |
</showOnPawnKind> | </showOnPawnKind> | ||
|- id="" | |- id="" | ||
Line 3,230: | Line 3,375: | ||
| A multiplier on how fast this person can read. | | A multiplier on how fast this person can read. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Show Developmental Stage Filter:''' Child, Adult | |
− | + | * '''Default Base Value:''' 0.8 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 3,254: | Line 3,399: | ||
</capacityFactors> | </capacityFactors> | ||
<parts> | <parts> | ||
− | <li Class="StatPart_Age" MayRequire=" | + | <li Class="StatPart_Age" MayRequire="Biotech{{BiotechIcon}}"> |
<useBiologicalYears>true</useBiologicalYears> | <useBiologicalYears>true</useBiologicalYears> | ||
<humanlikeOnly>true</humanlikeOnly> | <humanlikeOnly>true</humanlikeOnly> | ||
Line 3,272: | Line 3,417: | ||
| Speed at which the character tends to wounds and illnesses. | | Speed at which the character tends to wounds and illnesses. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Never Disabled:''' true <!-- NPCs incapable of doctoring can self-tend --> | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 3,297: | Line 3,442: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 4650 | | 4650 | ||
|- id="" | |- id="" | ||
Line 3,304: | Line 3,449: | ||
| The base quality of tending given when tending wounds and illnesses.\n\nThe actual tend quality will also be affected by factors like medicine used, facilities, luck, and so on. | | The base quality of tending given when tending wounds and illnesses.\n\nThe actual tend quality will also be affected by factors like medicine used, facilities, luck, and so on. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Never Disabled:''' true <!-- NPCs incapable of doctoring can self-tend --> | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 3,341: | Line 3,486: | ||
| The speed at which the character performs medical operations. | | The speed at which the character performs medical operations. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 3,371: | Line 3,516: | ||
| The base chance that a character will succeed when performing a medical operation.\n\nThe actual success chance is also affected by factors like facilities, room cleanliness, medicine used, the difficulty of the surgery, and inspirations.\n\nNo matter how high this stat is, there is always a small chance of failure on any operation. | | The base chance that a character will succeed when performing a medical operation.\n\nThe actual success chance is also affected by factors like facilities, room cleanliness, medicine used, the difficulty of the surgery, and inspirations.\n\nNo matter how high this stat is, there is always a small chance of failure on any operation. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1.00 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''To String Style:''' PercentZero | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_Direct"> | <li Class="SkillNeed_Direct"> | ||
<skill>Medicine</skill> | <skill>Medicine</skill> | ||
<valuesPerLevel> | <valuesPerLevel> | ||
− | + | {| {{STDT}} | |
− | + | ! Level !! Value | |
− | + | |- | |
− | + | | 0 || 0.10 | |
− | + | |- | |
− | + | | 1 || 0.20 | |
− | + | |- | |
− | + | | 2 || 0.30 | |
− | + | |- | |
− | + | | 3 || 0.40 | |
− | + | |- | |
− | + | | 4 || 0.50 | |
− | + | |- | |
− | + | | 5 || 0.60 | |
− | + | |- | |
− | + | | 6 || 0.70 | |
− | + | |- | |
− | + | | 7 || 0.75 | |
− | + | |- | |
− | + | | 8 || 0.80 | |
− | + | |- | |
+ | | 9 || 0.85 | ||
+ | |- | ||
+ | | 10 || 0.90 | ||
+ | |- | ||
+ | | 11 || 0.92 | ||
+ | |- | ||
+ | | 12 || 0.94 | ||
+ | |- | ||
+ | | 13 || 0.96 | ||
+ | |- | ||
+ | | 14 || 0.98 | ||
+ | |- | ||
+ | | 15 || 1.00 | ||
+ | |- | ||
+ | | 16 || 1.02 | ||
+ | |- | ||
+ | | 17 || 1.04 | ||
+ | |- | ||
+ | | 18 || 1.06 | ||
+ | |- | ||
+ | | 19 || 1.08 | ||
+ | |- | ||
+ | | 20 || 1.10 | ||
+ | |} | ||
</valuesPerLevel> | </valuesPerLevel> | ||
</li> | </li> | ||
Line 3,413: | Line 3,582: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 4653 | | 4653 | ||
<!-- Core Stats_Stuff --> | <!-- Core Stats_Stuff --> | ||
Line 3,419: | Line 3,588: | ||
| StuffPower_Armor_Sharp | | StuffPower_Armor_Sharp | ||
! Armor - Sharp | ! Armor - Sharp | ||
− | + | ''Armor - Sharp (material factor)'' | |
| Armor against sharp damage like bullets, knife stabs, and animal bites. | | Armor against sharp damage like bullets, knife stabs, and animal bites. | ||
| StuffStatFactors | | StuffStatFactors | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 4510 | | 4510 | ||
|- id="" | |- id="" | ||
| StuffPower_Armor_Blunt | | StuffPower_Armor_Blunt | ||
! Armor - Blunt | ! Armor - Blunt | ||
− | + | ''Armor - Blunt (material factor)'' | |
| Armor against blunt damage like club impacts, rock falls, and explosions. | | Armor against blunt damage like club impacts, rock falls, and explosions. | ||
| StuffStatFactors | | StuffStatFactors | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 4509 | | 4509 | ||
|- id="" | |- id="" | ||
| StuffPower_Armor_Heat | | StuffPower_Armor_Heat | ||
! Armor - Heat | ! Armor - Heat | ||
− | + | ''Armor - Heat (material factor)'' | |
| Armor against temperature-related damage like burns. | | Armor against temperature-related damage like burns. | ||
| StuffStatFactors | | StuffStatFactors | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 4508 | | 4508 | ||
|- id="" | |- id="" | ||
| StuffPower_Insulation_Cold | | StuffPower_Insulation_Cold | ||
! Insulation - Cold | ! Insulation - Cold | ||
− | + | ''Insulation - Cold (material factor)'' | |
| How much an apparel made of this material improves a wearer's minimum comfortable temperature when worn. | | How much an apparel made of this material improves a wearer's minimum comfortable temperature when worn. | ||
| StuffStatFactors | | StuffStatFactors | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' TemperatureOffset | |
| 4507 | | 4507 | ||
|- id="" | |- id="" | ||
| StuffPower_Insulation_Heat | | StuffPower_Insulation_Heat | ||
! Insulation - Heat | ! Insulation - Heat | ||
− | + | ''Insulation - Heat (material factor)'' | |
| How much an apparel made of this material improves a wearer's maximum comfortable temperature when worn. | | How much an apparel made of this material improves a wearer's maximum comfortable temperature when worn. | ||
| StuffStatFactors | | StuffStatFactors | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' TemperatureOffset | |
| 4506 | | 4506 | ||
<!-- Core Stats_Weapons_Melee --> | <!-- Core Stats_Weapons_Melee --> | ||
|- id="" | |- id="" | ||
| MeleeWeapon_AverageDPS | | MeleeWeapon_AverageDPS | ||
− | + | * '''Worker Class:''' StatWorker_MeleeAverageDPS | |
! melee damage per second | ! melee damage per second | ||
| Average damage dealt per second in melee combat, if all attacks hit. | | Average damage dealt per second in melee combat, if all attacks hit. | ||
| Weapon_Melee | | Weapon_Melee | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatTwo | |
− | + | * '''For Information Only:''' true | |
| 5010 | | 5010 | ||
|- id="" | |- id="" | ||
| MeleeWeapon_AverageArmorPenetration | | MeleeWeapon_AverageArmorPenetration | ||
− | + | * '''Worker Class:''' StatWorker_MeleeAverageArmorPenetration | |
! melee armor penetration | ! melee armor penetration | ||
| Average armor penetration in melee combat. | | Average armor penetration in melee combat. | ||
| Weapon_Melee | | Weapon_Melee | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
| 5009 | | 5009 | ||
− | + | * '''For Information Only:''' true | |
|- id="" | |- id="" | ||
| MeleeWeapon_DamageMultiplier | | MeleeWeapon_DamageMultiplier | ||
Line 3,497: | Line 3,666: | ||
| A damage multiplier applied to melee combat. | | A damage multiplier applied to melee combat. | ||
| Weapon_Melee | | Weapon_Melee | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 5008 | | 5008 | ||
<parts> | <parts> | ||
Line 3,513: | Line 3,682: | ||
</li> | </li> | ||
</parts> | </parts> | ||
− | + | * '''Scenario Randomizable:''' true | |
<!-- Damage multipliers should be stats on stuffs only--> | <!-- Damage multipliers should be stats on stuffs only--> | ||
|- id="" | |- id="" | ||
Line 3,520: | Line 3,689: | ||
| A multiplier on attack delay for weapons made of this material. | | A multiplier on attack delay for weapons made of this material. | ||
| StuffStatFactors | | StuffStatFactors | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.05 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 4504 | | 4504 | ||
|- id="" | |- id="" | ||
Line 3,530: | Line 3,699: | ||
| A multiplier on damage from sharp-type attacks for weapons made of this material. | | A multiplier on damage from sharp-type attacks for weapons made of this material. | ||
| StuffStatFactors | | StuffStatFactors | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.05 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 4505 | | 4505 | ||
|- id="" | |- id="" | ||
Line 3,540: | Line 3,709: | ||
| A multiplier on damage from blunt-type attacks for weapons made of this material. | | A multiplier on damage from blunt-type attacks for weapons made of this material. | ||
| StuffStatFactors | | StuffStatFactors | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.05 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 4506 | | 4506 | ||
<!-- Core Stats_Weapons_Ranged --> | <!-- Core Stats_Weapons_Ranged --> | ||
Line 3,551: | Line 3,720: | ||
| Accuracy Base | | Accuracy Base | ||
| Weapon_Ranged | | Weapon_Ranged | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''Max Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Quality"> | <li Class="StatPart_Quality"> | ||
Line 3,592: | Line 3,761: | ||
| How long it takes to recover after firing this weapon. | | How long it takes to recover after firing this weapon. | ||
| Weapon_Ranged | | Weapon_Ranged | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''To String Style:''' FloatTwo | |
− | + | * '''Format String:''' {0} s | |
− | + | * '''Show If Undefined:''' false | |
| 5106 | | 5106 | ||
− | + | * '''Scenario Randomizable:''' true | |
|- id="" | |- id="" | ||
| RangedWeapon_DamageMultiplier | | RangedWeapon_DamageMultiplier | ||
Line 3,604: | Line 3,773: | ||
| A damage multiplier applied to projectiles fired from this weapon. | | A damage multiplier applied to projectiles fired from this weapon. | ||
| Weapon_Ranged | | Weapon_Ranged | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 5105 | | 5105 | ||
<parts> | <parts> | ||
Line 3,620: | Line 3,789: | ||
</li> | </li> | ||
</parts> | </parts> | ||
− | + | * '''Scenario Randomizable:''' true | |
<!-- Royalty Stats_Apparel --> | <!-- Royalty Stats_Apparel --> | ||
|- id="" | |- id="" | ||
Line 3,627: | Line 3,796: | ||
| The maximum jump distance. | | The maximum jump distance. | ||
| Apparel | | Apparel | ||
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatOne | |
− | + | * '''Format String:''' {0} c | |
− | + | * '''Show If Undefined:''' false | |
| 60 | | 60 | ||
<parts> | <parts> | ||
Line 3,649: | Line 3,818: | ||
| An offset applied to the growth rate of plants, like anima grass, from meditation. This value can change based on the number of artificial buildings nearby. | | An offset applied to the growth rate of plants, like anima grass, from meditation. This value can change based on the number of artificial buildings nearby. | ||
| Meditation | | Meditation | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Show Zero Base Value:''' false | |
− | + | * '''Show On Default Value:''' false | |
| 4000 | | 4000 | ||
− | + | * '''To String Style:''' PercentZero | |
<parts> | <parts> | ||
<li Class="StatPart_ArtificialBuildingsNearbyOffset"> | <li Class="StatPart_ArtificialBuildingsNearbyOffset"> | ||
Line 3,674: | Line 3,843: | ||
| A multiplier on neural heat gained from any source. | | A multiplier on neural heat gained from any source. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show If Mods Loaded:''' <li>Royalty{{RoyaltyIcon}}</li> | |
| 4000 | | 4000 | ||
<!-- Ideology Stats_Basics_Special --> | <!-- Ideology Stats_Basics_Special --> | ||
Line 3,688: | Line 3,857: | ||
| An offset applied to the wearer's slave suppression. Higher values suppress slaves longer, while lower values make slaves rebel more often. | | An offset applied to the wearer's slave suppression. Higher values suppress slaves longer, while lower values make slaves rebel more often. | ||
| Basics | | Basics | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
| 3600 | | 3600 | ||
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Show On Pawns:''' false | |
|- id="" | |- id="" | ||
| TerrorSource | | TerrorSource | ||
Line 3,700: | Line 3,869: | ||
| The intensity of terror this object induces when viewed. | | The intensity of terror this object induces when viewed. | ||
| Basics | | Basics | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' Integer | |
− | + | * '''Format String:''' {0}% | |
− | + | * '''Show On Pawns:''' false | |
| 3600 | | 3600 | ||
− | + | * '''Show If Undefined:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Quality_Offset"> | <li Class="StatPart_Quality_Offset"> | ||
Line 3,733: | Line 3,902: | ||
| A multiplier on the speed of a biosculpter pod. This is affected by the cleanliness of the room - a cleaner room will result in a quicker biosculpting cycle. | | A multiplier on the speed of a biosculpter pod. This is affected by the cleanliness of the room - a cleaner room will result in a quicker biosculpting cycle. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
<parts> | <parts> | ||
<li Class="StatPart_RoomStat"> | <li Class="StatPart_RoomStat"> | ||
Line 3,750: | Line 3,919: | ||
| How much this object contributes to overall style dominance in an area. | | How much this object contributes to overall style dominance in an area. | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatMaxThree | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Hide In Classic Mode:''' true | |
| 6000 | | 6000 | ||
<parts> | <parts> | ||
Line 3,764: | Line 3,933: | ||
|- id="" | |- id="" | ||
| Terror | | Terror | ||
− | + | * '''Worker Class:''' StatWorker_Terror | |
! terror | ! terror | ||
| The intensity of terror this person is experiencing. | | The intensity of terror this person is experiencing. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Max Value:''' 100 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Pawns:''' false | |
| 3600 | | 3600 | ||
− | + | * '''Show If Undefined:''' false | |
<!-- Ideology Stats_Pawns_Ideo --> | <!-- Ideology Stats_Pawns_Ideo --> | ||
|- id="" | |- id="" | ||
Line 3,781: | Line 3,950: | ||
| How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses. | | How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.4 | |
− | + | * '''To String Style:''' PercentTwo | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 3,814: | Line 3,983: | ||
| A multiplier on how much certainty this person loses when someone else tries to convert them away from their ideoligion. | | A multiplier on how much certainty this person loses when someone else tries to convert them away from their ideoligion. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Scenario Randomizable:''' true | |
| 1900 | | 1900 | ||
|- id="" | |- id="" | ||
Line 3,826: | Line 3,995: | ||
| A multiplier on the chance that this person will try to convert other people to their own ideoligion. | | A multiplier on the chance that this person will try to convert other people to their own ideoligion. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Scenario Randomizable:''' true | |
| 1899 | | 1899 | ||
<!-- Darkness combat --> | <!-- Darkness combat --> | ||
− | |- id="" <!-- Name="DarknessCombat" Abstract="True" --> | + | |- id="Darkness Combat" <!-- Name="DarknessCombat" Abstract="True" --> |
+ | | Darkness Combat | ||
+ | | Darkness Combat | ||
+ | | Darkness Combat | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Always Hide:''' true | |
<!-- Darkness combat - shooting accuracy --> | <!-- Darkness combat - shooting accuracy --> | ||
|- id="" <!-- ParentName="DarknessCombat" --> | |- id="" <!-- ParentName="DarknessCombat" --> | ||
Line 3,896: | Line 4,068: | ||
| A multiplier on how quickly this person will complete a biosculpter pod cycle. | | A multiplier on how quickly this person will complete a biosculpter pod cycle. | ||
| PawnMisc | | PawnMisc | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Scenario Randomizable:''' true | |
| 1900 | | 1900 | ||
<parts> | <parts> | ||
Line 3,909: | Line 4,081: | ||
|- id="" | |- id="" | ||
| SlaveSuppressionFallRate | | SlaveSuppressionFallRate | ||
− | + | * '''Worker Class:''' StatWorker_SuppressionFallRate | |
! slave suppression fall rate | ! slave suppression fall rate | ||
| The rate at which slave suppression falls. | | The rate at which slave suppression falls. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Format String:''' {0} per day | |
− | + | * '''Format String Unfinalized:''' {0} per day | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Slaves Only:''' true | |
− | + | * '''Scenario Randomizable:''' true | |
<parts> | <parts> | ||
<li Class="StatPart_Terror" /> | <li Class="StatPart_Terror" /> | ||
Line 3,929: | Line 4,101: | ||
<subtract>true</subtract> | <subtract>true</subtract> | ||
</li> | </li> | ||
− | <li Class="StatPart_AgeOffset" MayRequire=" | + | <li Class="StatPart_AgeOffset" MayRequire="Biotech{{BiotechIcon}}"> |
<useBiologicalYears>true</useBiologicalYears> | <useBiologicalYears>true</useBiologicalYears> | ||
<humanlikeOnly>true</humanlikeOnly> | <humanlikeOnly>true</humanlikeOnly> | ||
Line 3,947: | Line 4,119: | ||
| When this person sells meat, leather, or wool, prices are improved by this percentage. | | When this person sells meat, leather, or wool, prices are improved by this percentage. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' PercentTwo | |
− | + | * '''Disable If Skill Disabled:''' Social | |
| 2570 | | 2570 | ||
<!-- Ideology Stats_Pawns_WorkGeneral --> | <!-- Ideology Stats_Pawns_WorkGeneral --> | ||
Line 3,958: | Line 4,130: | ||
| A multiplier on a warden's ability to suppress slaves. | | A multiplier on a warden's ability to suppress slaves. | ||
| PawnSocial | | PawnSocial | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.05 | |
− | + | * '''Max Value:''' 1 | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 3,968: | Line 4,140: | ||
</li> | </li> | ||
</skillNeedFactors> | </skillNeedFactors> | ||
− | + | * '''To String Style:''' PercentZero | |
|- id="" | |- id="" | ||
| HackingSpeed | | HackingSpeed | ||
Line 3,974: | Line 4,146: | ||
| How fast this person can hack into computer terminals. | | How fast this person can hack into computer terminals. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 3,999: | Line 4,171: | ||
</li> | </li> | ||
</capacityFactors> | </capacityFactors> | ||
− | + | * '''Scenario Randomizable:''' true | |
| 4510 | | 4510 | ||
|- id="" | |- id="" | ||
Line 4,006: | Line 4,178: | ||
| A multiplier on how fast this person can prune a Gauranlen tree to maintain their connection with it.\n\nPruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here. | | A multiplier on how fast this person can prune a Gauranlen tree to maintain their connection with it.\n\nPruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<statFactors> | <statFactors> | ||
<li>WorkSpeedGlobal</li> | <li>WorkSpeedGlobal</li> | ||
Line 4,016: | Line 4,188: | ||
<skill>Plants</skill> | <skill>Plants</skill> | ||
<valuesPerLevel> | <valuesPerLevel> | ||
− | + | {| {{STDT}} | |
− | + | ! Level !! Value | |
− | + | |- | |
− | + | | 0 || 0.92 | |
− | + | |- | |
− | + | | 1 || 0.93 | |
− | + | |- | |
− | + | | 2 || 0.94 | |
− | + | |- | |
− | + | | 3 || 0.95 | |
− | + | |- | |
− | + | | 4 || 0.96 | |
− | + | |- | |
− | + | | 5 || 0.97 | |
− | + | |- | |
− | + | | 6 || 0.98 | |
− | + | |- | |
− | + | | 7 || 0.99 | |
− | + | |- | |
− | + | | 8 || 1 | |
− | + | |- | |
+ | | 9 || 1.01 | ||
+ | |- | ||
+ | | 10 || 1.02 | ||
+ | |- | ||
+ | | 11 || 1.03 | ||
+ | |- | ||
+ | | 12 || 1.04 | ||
+ | |- | ||
+ | | 13 || 1.05 | ||
+ | |- | ||
+ | | 14 || 1.06 | ||
+ | |- | ||
+ | | 15 || 1.07 | ||
+ | |- | ||
+ | | 16 || 1.08 | ||
+ | |- | ||
+ | | 17 || 1.09 | ||
+ | |- | ||
+ | | 18 || 1.10 | ||
+ | |- | ||
+ | | 19 || 1.11 | ||
+ | |- | ||
+ | | 20 || 1.12 | ||
+ | |} | ||
</valuesPerLevel> | </valuesPerLevel> | ||
</li> | </li> | ||
Line 4,046: | Line 4,242: | ||
| How effectively this object can be used to fulfill a baby's need for play. | | How effectively this object can be used to fulfill a baby's need for play. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.3 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
| 4020 | | 4020 | ||
|- id="" | |- id="" | ||
Line 4,056: | Line 4,252: | ||
| When placed near a gene assembler, this building increases the maximum genetic complexity that can be assembled at once. | | When placed near a gene assembler, this building increases the maximum genetic complexity that can be assembled at once. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show On Default Value:''' false | |
− | + | * '''Show If Undefined:''' false | |
− | + | * '''Show On Pawns:''' false | |
− | + | * '''To String Number Sense:''' Offset | |
| 4200 | | 4200 | ||
− | + | * '''Always Hide:''' true | |
<!-- Similar to ResearchSpeedFactor --> | <!-- Similar to ResearchSpeedFactor --> | ||
|- id="" | |- id="" | ||
Line 4,070: | Line 4,266: | ||
| The speed at which people assemble genes here is multiplied by this value. | | The speed at which people assemble genes here is multiplied by this value. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.25 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show If Undefined:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Outdoors"> | <li Class="StatPart_Outdoors"> | ||
Line 4,090: | Line 4,286: | ||
| This alters the quality of a birth when this is used as a birth place. Birth quality affects the chance of the baby being born healthy. | | This alters the quality of a birth when this is used as a birth place. Birth quality affects the chance of the baby being born healthy. | ||
| Building | | Building | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatOne | |
| 4110 | | 4110 | ||
<!-- Biotech Stats_Misc --> | <!-- Biotech Stats_Misc --> | ||
Line 4,101: | Line 4,297: | ||
| How many times this can be installed. Each additional installation increases or upgrades the base effect. | | How many times this can be installed. Each additional installation increases or upgrades the base effect. | ||
| Basics | | Basics | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' Integer | |
− | + | * '''Hide At Value:''' 0 | |
| 4020 | | 4020 | ||
− | + | * '''For Information Only:''' true | |
<!-- Biotech Stats_Pawns_Combat --> | <!-- Biotech Stats_Pawns_Combat --> | ||
|- id="" | |- id="" | ||
Line 4,113: | Line 4,309: | ||
| A special multiplier on the amount of melee damage inflicted on doors. | | A special multiplier on the amount of melee damage inflicted on doors. | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Humanlikes:''' false | |
− | + | * '''Show On Mechanoids:''' true | |
| 5000 | | 5000 | ||
|- id="" | |- id="" | ||
Line 4,125: | Line 4,321: | ||
! shooting accuracy multiplier | ! shooting accuracy multiplier | ||
| PawnCombat | | PawnCombat | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Show Developmental Stage Filter:''' Child | |
− | + | * '''Always Hide:''' true | |
<parts> | <parts> | ||
<li Class="StatPart_Age"> | <li Class="StatPart_Age"> | ||
Line 4,148: | Line 4,344: | ||
| Fertility affects the chance of a pregnancy occurring. Pregnancy chance is dependent on the fertility of both partners. This also affects the chance of successfully implanting an embryo in a surrogate. | | Fertility affects the chance of a pregnancy occurring. Pregnancy chance is dependent on the fertility of both partners. This also affects the chance of successfully implanting an embryo in a surrogate. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Humanlikes:''' true | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Entities:''' false | |
− | + | * '''Show Developmental Stage Filter:''' Adult | |
<parts> | <parts> | ||
<li Class="StatPart_FertilityByGenderAge"> | <li Class="StatPart_FertilityByGenderAge"> | ||
Line 4,185: | Line 4,381: | ||
| Mechanitor Stat Base | | Mechanitor Stat Base | ||
| Mechanitor Stat Base | | Mechanitor Stat Base | ||
− | + | * '''Worker Class:''' StatWorker_Mechanitor | |
| Mechanitor | | Mechanitor | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Humanlikes:''' true | |
− | + | * '''Show On Mechanoids:''' false | |
| 2000 | | 2000 | ||
− | + | * '''Show If Undefined:''' true | |
|- id="" <!-- ParentName="MechanitorStatBase" --> | |- id="" <!-- ParentName="MechanitorStatBase" --> | ||
| MechBandwidth | | MechBandwidth | ||
Line 4,206: | Line 4,402: | ||
! mech remote repair distance | ! mech remote repair distance | ||
| How far away a mech can be during remote repair. | | How far away a mech can be during remote repair. | ||
− | + | * '''Show If Undefined:''' false | |
|- id="" <!-- ParentName="MechanitorStatBase" --> | |- id="" <!-- ParentName="MechanitorStatBase" --> | ||
| MechRemoteShieldDistance | | MechRemoteShieldDistance | ||
! mech remote shield distance | ! mech remote shield distance | ||
| The maximum range at which a mechanitor can place a shield on a mechanoid. | | The maximum range at which a mechanitor can place a shield on a mechanoid. | ||
− | + | * '''Show If Undefined:''' false | |
|- id="" <!-- ParentName="MechanitorStatBase" --> | |- id="" <!-- ParentName="MechanitorStatBase" --> | ||
| MechRemoteShieldEnergy | | MechRemoteShieldEnergy | ||
! mech remote shield energy | ! mech remote shield energy | ||
| The energy a remote shield will have when created by a mechanitor. | | The energy a remote shield will have when created by a mechanitor. | ||
− | + | * '''Show If Undefined:''' false | |
|- id="" <!-- ParentName="MechanitorStatBase" --> | |- id="" <!-- ParentName="MechanitorStatBase" --> | ||
| MechFormingSpeed | | MechFormingSpeed | ||
! mech gestation speed | ! mech gestation speed | ||
| A multiplier on the speed at which this mechanitor can form new mechanoids at a gestator. | | A multiplier on the speed at which this mechanitor can form new mechanoids at a gestator. | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0.1 | |
− | + | * '''To String Style:''' PercentZero | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 4,235: | Line 4,431: | ||
! mech repair speed | ! mech repair speed | ||
| A multiplier on how fast a mechanitor can repair mechanoids. | | A multiplier on how fast a mechanitor can repair mechanoids. | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 4,248: | Line 4,444: | ||
! subcore encoding speed | ! subcore encoding speed | ||
| A multiplier on how fast a mechanitor can create subcores. | | A multiplier on how fast a mechanitor can create subcores. | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
<skillNeedFactors> | <skillNeedFactors> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 4,262: | Line 4,458: | ||
! bandwidth cost | ! bandwidth cost | ||
| How much bandwidth this mech consumes when under mechanitor control. | | How much bandwidth this mech consumes when under mechanitor control. | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
| 2000 | | 2000 | ||
− | + | * '''Show If Undefined:''' false | |
|- id="" <!-- ParentName="MechStatBase" --> | |- id="" <!-- ParentName="MechStatBase" --> | ||
| ControlTakingTime | | ControlTakingTime | ||
! control taking time | ! control taking time | ||
| How many seconds it will take for a mechanitor to take control of this mech. | | How many seconds it will take for a mechanitor to take control of this mech. | ||
− | + | * '''Default Base Value:''' 12 | |
− | + | * '''Min Value:''' 0 | |
| 2010 | | 2010 | ||
− | + | * '''To String Style:''' Integer | |
− | + | * '''Format String:''' {0}s | |
− | + | * '''Show If Undefined:''' false | |
|- id="" <!-- ParentName="MechStatBase" --> | |- id="" <!-- ParentName="MechStatBase" --> | ||
| MechEnergyUsageFactor | | MechEnergyUsageFactor | ||
! energy usage multiplier | ! energy usage multiplier | ||
| A multiplier on how fast a mechanoid consumes its energy reserves while operating. | | A multiplier on how fast a mechanoid consumes its energy reserves while operating. | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
| 2000 | | 2000 | ||
− | + | * '''Scenario Randomizable:''' true | |
− | + | * '''Show If Undefined:''' false | |
|- id="" <!-- ParentName="MechStatBase" --> | |- id="" <!-- ParentName="MechStatBase" --> | ||
| WastepacksPerRecharge | | WastepacksPerRecharge | ||
Line 4,293: | Line 4,489: | ||
<li>BandwidthCost</li> | <li>BandwidthCost</li> | ||
</postProcessStatFactors> | </postProcessStatFactors> | ||
− | + | * '''Default Base Value:''' 5 | |
− | + | * '''Min Value:''' 0 | |
| 2000 | | 2000 | ||
− | + | * '''Show If Undefined:''' false | |
<parts> | <parts> | ||
<li Class="StatPart_Hyperlinks"> | <li Class="StatPart_Hyperlinks"> | ||
Line 4,308: | Line 4,504: | ||
! repair energy cost | ! repair energy cost | ||
| The amount of energy that this mechanoid loses for every 100 damage repaired. | | The amount of energy that this mechanoid loses for every 100 damage repaired. | ||
− | + | * '''Worker Class:''' StatWorker_MechEnergyLossPerHP | |
− | + | * '''Default Base Value:''' 0.333 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' Integer | |
| 2020 | | 2020 | ||
− | + | * '''Show If Undefined:''' false | |
<!-- Genes --> | <!-- Genes --> | ||
|- id="" | |- id="" | ||
Line 4,320: | Line 4,516: | ||
| A multiplier on the amount of hemogen gained. | | A multiplier on the amount of hemogen gained. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
|- id="" | |- id="" | ||
| RawNutritionFactor | | RawNutritionFactor | ||
Line 4,328: | Line 4,524: | ||
| A multiplier on how nutritious raw food is for this person. Note that since meals usually have more nutrition than their raw ingredients, a boost to this stat may only mean the person gets the same nutrition from raw food as if it were cooked. | | A multiplier on how nutritious raw food is for this person. Note that since meals usually have more nutrition than their raw ingredients, a boost to this stat may only mean the person gets the same nutrition from raw food as if it were cooked. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.0001 | |
| 1001 | | 1001 | ||
|- id="" | |- id="" | ||
Line 4,338: | Line 4,534: | ||
| A multiplier on how likely this person is to develop cancer in any given time frame. | | A multiplier on how likely this person is to develop cancer in any given time frame. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
| 2100 | | 2100 | ||
|- id="" | |- id="" | ||
Line 4,350: | Line 4,546: | ||
| A multiplier on how quickly a child's learning need is fulfilled by learning activities. | | A multiplier on how quickly a child's learning need is fulfilled by learning activities. | ||
| BasicsPawn | | BasicsPawn | ||
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''Min Value:''' 0.01 | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show Developmental Stage Filter:''' Child | |
| 1350 | | 1350 | ||
|- id="" | |- id="" | ||
Line 4,363: | Line 4,559: | ||
| A multiplier on how quickly this person will grow when in a growth vat. | | A multiplier on how quickly this person will grow when in a growth vat. | ||
| PawnMisc | | PawnMisc | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Hide At Value:''' 1 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Scenario Randomizable:''' true | |
| 1850 | | 1850 | ||
− | + | * '''Cacheable:''' true | |
<parts> | <parts> | ||
<li Class="StatPart_GrowthVatSpeedFactor" /> | <li Class="StatPart_GrowthVatSpeedFactor" /> | ||
Line 4,380: | Line 4,576: | ||
| A work speed offset applied to a mechanitor's mechs. | | A work speed offset applied to a mechanitor's mechs. | ||
| Mechanitor | | Mechanitor | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Hide At Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Scenario Randomizable:''' true | |
| 5000 | | 5000 | ||
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show On Animals:''' false | |
<!-- Anomaly Stats_Containment --> | <!-- Anomaly Stats_Containment --> | ||
|- id="" | |- id="" | ||
Line 4,393: | Line 4,589: | ||
! containment strength | ! containment strength | ||
| How securely this can contain an entity. This is improved by stronger walls and doors, more light, fewer other entities in the room, and special containment devices. Some entities are easier to contain in cold temperatures. | | How securely this can contain an entity. This is improved by stronger walls and doors, more light, fewer other entities in the room, and special containment devices. Some entities are easier to contain in cold temperatures. | ||
− | + | * '''Worker Class:''' StatWorker_ContainmentStrength | |
− | + | * '''Offset Label:''' containment offset | |
| Containment | | Containment | ||
− | + | * '''Show On Default Value:''' true | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''To String Style:''' FloatOne | |
|- id="" | |- id="" | ||
| MinimumContainmentStrength | | MinimumContainmentStrength | ||
! min containment strength | ! min containment strength | ||
| The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape. | | The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape. | ||
− | + | * '''Worker Class:''' StatWorker_MinimumContainmentStrength | |
| Containment | | Containment | ||
− | + | * '''Overrides Hide Stats:''' true | |
− | + | * '''Show On Default Value:''' false | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''To String Style:''' FloatOne | |
| 9999 | | 9999 | ||
|- id="" | |- id="" | ||
Line 4,415: | Line 4,611: | ||
! cold containment bonus | ! cold containment bonus | ||
| This entity is less likely to escape if kept in a very cold room. | | This entity is less likely to escape if kept in a very cold room. | ||
− | + | * '''Worker Class:''' StatWorker_ColdContainmentBonus | |
| Containment | | Containment | ||
− | + | * '''Overrides Hide Stats:''' true | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
<!-- Anomaly Stats_Pawns_Misc --> | <!-- Anomaly Stats_Pawns_Misc --> | ||
|- id="" <!-- ParentName="IntellectualSkillBase" --> | |- id="" <!-- ParentName="IntellectualSkillBase" --> | ||
Line 4,425: | Line 4,621: | ||
! entity study rate | ! entity study rate | ||
| The rate at which this person generates knowledge from studying unnatural entities. | | The rate at which this person generates knowledge from studying unnatural entities. | ||
− | + | * '''Show On Default Value:''' false | |
− | + | * '''Min Value:''' 0.001 | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Scenario Randomizable:''' true | |
| 211 | | 211 | ||
|- id="" | |- id="" | ||
Line 4,436: | Line 4,632: | ||
| A multiplier on how much knowledge a person gets when studying unnatural entities. | | A multiplier on how much knowledge a person gets when studying unnatural entities. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 1 | |
− | + | * '''Show On Default Value:''' false | |
− | + | * '''To String Style:''' PercentZero | |
− | + | * '''Min Value:''' 0.001 | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show Developmental Stage Filter:''' Child, Adult | |
| 210 | | 210 | ||
|- id="" | |- id="" | ||
Line 4,449: | Line 4,645: | ||
| The speed at which this person can suppress unnatural entities. A higher speed means they take less time to suppress each entity. | | The speed at which this person can suppress unnatural entities. A higher speed means they take less time to suppress each entity. | ||
| PawnWork | | PawnWork | ||
− | + | * '''Default Base Value:''' 0.065 | |
− | + | * '''Show On Default Value:''' false | |
− | + | * '''To String Style:''' PercentOne | |
− | + | * '''Format String:''' {0} per hour | |
− | + | * '''Min Value:''' 0 | |
− | + | * '''Show On Animals:''' false | |
− | + | * '''Show On Mechanoids:''' false | |
− | + | * '''Show Developmental Stage Filter:''' Adult | |
<skillNeedOffsets> | <skillNeedOffsets> | ||
<li Class="SkillNeed_BaseBonus"> | <li Class="SkillNeed_BaseBonus"> | ||
Line 4,481: | Line 4,677: | ||
| How much nearby buildings improve quality of psychic rituals performed here. | | How much nearby buildings improve quality of psychic rituals performed here. | ||
| PsychicRituals | | PsychicRituals | ||
− | + | * '''Show On Default Value:''' false | |
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''To String Style:''' PercentZero | |
|- id="" | |- id="" | ||
| PsychicRitualQualityOffset | | PsychicRitualQualityOffset | ||
Line 4,489: | Line 4,685: | ||
| An offset applied to psychic ritual quality when this person participates. The total quality offset is divided by the total number of participants. | | An offset applied to psychic ritual quality when this person participates. The total quality offset is divided by the total number of participants. | ||
| PsychicRituals | | PsychicRituals | ||
− | + | * '''Default Base Value:''' 0 | |
− | + | * '''Show On Default Value:''' false | |
− | + | * '''To String Style:''' PercentZero | |
|} | |} | ||
+ | </div> |
Latest revision as of 18:13, 2 September 2024
Stat Categories[edit]
DefName | Label | Display Order |
Display All By Default |
---|---|---|---|
Basics | Basics | 10 | true |
BasicsImportant | Basics | 1 | true |
BasicsPawnImportant | Basics | 2 | false |
BasicsNonPawnImportant | Basics | 2 | false |
BasicsPawn | Basics | 11 | false |
BasicsNonPawn | Basics | 12 | false |
AnimalProductivity | animal productivity | 13 | false |
Source | content source | 999 | false |
Apparel | Apparel | 30 | false |
Implant | Implant | 30 | false |
Weapon | Weapon | 40 | false |
Weapon_Ranged | Weapon (ranged) | 44 | false |
Weapon_Melee | Weapon (melee) | 48 | false |
Building | Building | 50 | false |
Ability | Ability | 60 | false |
Drug | Drug | 30 | false |
DrugAddiction | drug addiction | 110 | false |
Terrain | terrain | 13 | false |
EquippedStatOffsets | Offsets when equipped | 70 | false |
StuffStatFactors | Multipliers when made of this | 74 | true |
StuffStatOffsets | Offsets when made of this | 77 | true |
StuffOfEquipmentStatFactors | Multipliers when equipment made of this | 80 | true |
Surgery | Surgical | 90 | true |
CapacityEffects | effects | 100 | true |
PawnCombat | Combat | 110 | false |
PawnSocial | Social | 120 | false |
PawnMisc | Misc | 130 | false |
PawnWork | Work | 140 | false |
Meditation | Meditation | 13 | true |
Genetics | Genetics | 200 | false |
Mechanoid | Mechanoid | 13 | true |
Mechanitor | Mechanitor | 105 | true |
PsychicRituals | Psychic ritual | 500 | false |
Containment | Containment | 600 | false |
Serum | Serum | 700 | false |