Difference between revisions of "Floor etching"

From RimWorld Wiki
Jump to navigation Jump to search
(Added dedicated page for the Floor etching, corrected name from 'Floor Drawing')
 
m (type)
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{About|the structure added by the [[Anomaly DLC]] within [[The Labyrinth]]|the recreational activity [[Children]] partake in|Learning}}
 
 
{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{Stub|reason=Requires confirmation on acquisition and effects, compilation of disposal methods, complete list of mood and health effects, etc.}}
+
{{Stub|reason=Confirm spawning conventions, odds of direction chance, link to the random flavor text, etc.}}
{{image wanted|reason=Images of all rune styles, as well as info boxes.}}
+
{{About|the structure added by the [[Anomaly DLC]] within the [[Labyrinth]]|the recreational activity [[Children]] partake in|Learning}}
{{Infobox main|
+
{{Infobox main|Buildings|
 
| name = Floor etching
 
| name = Floor etching
| image =
+
| image = Floor etching a.png
| description = A crude sketch drawn onto the ground.
+
| description = A crude sketch drawn onto the ground.<br/>With sufficient time, you may be able to decipher it. Select a colonist and right-click the etching to inspect it.
 
 
With sufficient time, you may be able to decipher it. Select a colonist and right-click the etching to inspect it.
 
 
<!-- Base Stats -->
 
<!-- Base Stats -->
 +
| type = Building
 
| flammability = 0
 
| flammability = 0
| paintable = No
+
<!-- Building -->
 +
| size = 1 * 1
 +
| passability = standable
 +
| terrain affordance = Light
 +
<!-- Technical -->
 +
| defName = FloorEtching
 +
| label = floor etching
 +
<!-- ThingDef Name="FloorEtching" ParentName="BuildingBase" -->
 +
| altitudeLayer = FloorEmplacement
 +
| scatterableOnMapGen = false
 +
| destroyable = false
 +
| useHitPoints = false
 +
| selectable = true
 +
| hasTooltip = true
 +
| drawerType = MapMeshOnly
 +
| neverMultiSelect = True
 +
| claimable = false
 +
| deconstructible = false
 +
| paintable = false
 +
| neverBuildable = true
 +
| isTargetable = false
 +
| isInert = true
 +
| graphicClass = Graphic_Random
 +
| texPath = Things/Filth/FloorEtchings
 +
| shaderType = TransparentBelowSnow
 +
| compClass = CompFloorEtching
 +
| ticksToActivate = 2500 <!-- ~40 seconds -->
 +
| activateTexPath = UI/Commands/DecipherEtchings
 +
| activateLabelString = Decipher...
 +
| activateDescString = Choose someone to decipher this floor etching.
 +
| guiLabelString = Choose who should do this
 +
| jobString = Decipher floor etching
 +
| activatingStringPending = Deciphering floor etching
 +
| activatingString = Deciphering floor etching: {1}s
 +
| inspectString = Send a colonist to decipher this.
 +
| messageCompletedString = {PAWN_nameDef} has successfully deciphered the floor etching.
 +
| canTargetBuildings = false
 +
| canTargetAnimals = false
 +
| canTargetMechs = false
 +
| onlyTargetControlledPawns = true
 +
<!-- ThingDef Name="BuildingBase" Abstract="True" -->
 +
| category = Building
 +
| thingClass = Building
 +
| soundImpactDefault = BulletImpact_Metal
 +
| terrainAffordanceNeeded = Light
 +
| repairEffect = Repair
 +
| leaveResourcesWhenKilled = true
 +
| filthLeaving = Filth_RubbleBuilding
 +
| SellPriceFactor = 0.70
 
}}
 
}}
  
'''Floor etchings''' are encountered within The Labyrinth across most of the map, acting as directional cues which help to navigate the maze.
+
'''Floor etchings''' are encountered within the labyrinth across most of the map, acting as directional cues which help to navigate the maze.
  
 
== Summary ==
 
== Summary ==
Each room within The Labyrinth has a chance to spawn a Floor etching{{Check Tag|Add Details|Exact chance?}}. Only one may spawn in any given room. Etchings tend to be less likely to spawn the closer the room is to the [[Warped obelisk]]{{Check Tag|Verify}}.
+
Each room within the labyrinth has a chance to spawn a Floor etching{{Check Tag|Add Details|Exact chance?}}. Multiple may spawn in any given room. Etchings tend to be less likely to spawn the closer the room is to the [[Warped obelisk]]{{Check Tag|Verify}}.
  
In order to investigate the drawing, a colonist must decipher the etching which takes X seconds{{Check Tag|Verify|Exact time in ticks and seconds?}}. Once finished, a [[Letter]] will appear with a short description followed by the chance of getting directions to the exit room. It is not guaranteed that any given floor etching will give a direction. The chance of success seems to be more likely if the etching is further from the exit{{Check Tag|Verify}}.
+
In order to investigate the drawing, a colonist must be ordered to decipher the etching, which takes {{Ticks|2500}}. Once finished, a [[Letter]] will appear with a short description followed by the chance of getting a cardinal direction to the exit room. It is not guaranteed that any given floor etching will give a direction. The chance of success seems to be more likely if the etching is further from the exit{{Check Tag|Verify}}.
 +
 
 +
[[File:Decipher etchings.png|Decipher etching command]]
 +
Floor etchings use the following strings:
 +
* Activate label: "Decipher..."
 +
* Activate description: "Choose someone to decipher this floor etching."
 +
* Gui label: "Choose who should do this"
 +
* Job: "Decipher floor etching"
 +
* Activating pending: "Deciphering floor etching"
 +
* Activating: "Deciphering floor etching: {1}s"
 +
* Inspect: "Send a colonist to decipher this."
 +
* Message completed: "{PAWN_nameDef} has successfully deciphered the floor etching."
  
 
== Analysis ==
 
== Analysis ==
As a reliable way to help triangulate the exit room, these drawings should be investigated quickly to help narrow down paths towards safely exiting the maze. Ensure that the area is safe before deciphering, as the task is not instantaneous. It is unknown whether deciphering a drawing in the same room as a sleeping enemy will wake them up{{Check Tag|Verify}}. Once a general path can be gleaned from these map markers, it can be much easier to plot out a more time efficient path to freedom.
+
As a reliable way to help triangulate the exit room, these drawings should be investigated quickly to help narrow down paths towards a safe exit. Ensure that the area is clear before deciphering, as the task is not instantaneous. It is unknown whether deciphering a drawing in the same room as a sleeping enemy will wake them up{{Check Tag|Verify}}. Once a general path can be gleaned from these map markers, it can be much easier to plot out a more time efficient path to freedom.
  
 
If the current goal is complete exploration of the entire map tile, these can likely be safely ignored. That being said, the floor etching can still be of help during a full sweep of the maze, as it can help you save the area around the obelisk for last.
 
If the current goal is complete exploration of the entire map tile, these can likely be safely ignored. That being said, the floor etching can still be of help during a full sweep of the maze, as it can help you save the area around the obelisk for last.
 +
 +
== Gallery ==
 +
<gallery>
 +
Floor etching a.png|Floor etching variant A
 +
Floor etching b.png|Floor etching variant B
 +
Floor etching C.png|Floor etching variant C
 +
Floor etching D.png|Floor etching variant D
 +
Floor etching E.png|Floor etching variant E
 +
Floor etching F.png|Floor etching variant F
 +
Floor etching G.png|Floor etching variant G
 +
Floor etching H.png|Floor etching variant H
 +
Floor etching I.png|Floor etching variant I
 +
Floor etching J.png|Floor etching variant J
 +
Floor etching K.png|Floor etching variant K
 +
Floor etching L.png|Floor etching variant L
 +
Floor etching M.png|Floor etching variant M
 +
Floor etching N.png|Floor etching variant N
 +
Floor etching O.png|Floor etching variant O
 +
</gallery>
 +
 +
== Trivia ==
 +
In the game files, there is a FloorEtching and FloorEtchingRambling, with the latter noted to take 10 seconds to decipher, which one would assume to be a floor etching that doesn't give a direction. Both etchings however are defined with {{Ticks|2500}}, meaning there is no difference in time.
 +
 +
== History ==
 +
* [[Anomaly]] Release - Added.
 +
 +
[[Category:Buildings]]

Latest revision as of 22:10, 20 September 2024

Floor etching

Floor etching

A crude sketch drawn onto the ground.
With sufficient time, you may be able to decipher it. Select a colonist and right-click the etching to inspect it.

Base Stats

Type
Building
Flammability
0%

Building

Size
1 × 1
Passability
standable
Terrain Affordance
Light
Technical
defName
FloorEtching


Floor etchings are encountered within the labyrinth across most of the map, acting as directional cues which help to navigate the maze.

Summary[edit]

Each room within the labyrinth has a chance to spawn a Floor etching[Add Details]. Multiple may spawn in any given room. Etchings tend to be less likely to spawn the closer the room is to the Warped obelisk[Verify].

In order to investigate the drawing, a colonist must be ordered to decipher the etching, which takes 2,500 ticks (41.67 secs). Once finished, a Letter will appear with a short description followed by the chance of getting a cardinal direction to the exit room. It is not guaranteed that any given floor etching will give a direction. The chance of success seems to be more likely if the etching is further from the exit[Verify].

Decipher etching command Floor etchings use the following strings:

  • Activate label: "Decipher..."
  • Activate description: "Choose someone to decipher this floor etching."
  • Gui label: "Choose who should do this"
  • Job: "Decipher floor etching"
  • Activating pending: "Deciphering floor etching"
  • Activating: "Deciphering floor etching: {1}s"
  • Inspect: "Send a colonist to decipher this."
  • Message completed: "{PAWN_nameDef} has successfully deciphered the floor etching."

Analysis[edit]

As a reliable way to help triangulate the exit room, these drawings should be investigated quickly to help narrow down paths towards a safe exit. Ensure that the area is clear before deciphering, as the task is not instantaneous. It is unknown whether deciphering a drawing in the same room as a sleeping enemy will wake them up[Verify]. Once a general path can be gleaned from these map markers, it can be much easier to plot out a more time efficient path to freedom.

If the current goal is complete exploration of the entire map tile, these can likely be safely ignored. That being said, the floor etching can still be of help during a full sweep of the maze, as it can help you save the area around the obelisk for last.

Gallery[edit]

Trivia[edit]

In the game files, there is a FloorEtching and FloorEtchingRambling, with the latter noted to take 10 seconds to decipher, which one would assume to be a floor etching that doesn't give a direction. Both etchings however are defined with 2,500 ticks (41.67 secs), meaning there is no difference in time.

History[edit]