Difference between revisions of "Template:Stat"
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m (Turns out there were a lot of double brackets instead of triple brackets) |
m (Nullified "Show Developmental Stage Filter" Default Value to remove some clutter, at least until all Stats have this property filled out) |
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(7 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
| Def Name = {{{def name|}}} | | Def Name = {{{def name|}}} | ||
| Label = {{{label|}}} | | Label = {{{label|}}} | ||
− | | Stat Maximum = {{{max value|}}}<!-- | + | | Stat Maximum = {{{max value|}}}<!-- Default = 9999999f --> |
− | | Stat Minimum = {{{min value|}}}<!-- - | + | | Stat Minimum = {{{min value|}}}<!-- Default = -9999999f --> |
− | | Default Base Value = {{{default base value|}}}<!-- | + | | Default Base Value = {{{default base value|1}}}<!-- Default = 1f --> |
| To String Style = {{{to string style|}}} | | To String Style = {{{to string style|}}} | ||
| Health Type = Stat | | Health Type = Stat | ||
Line 23: | Line 23: | ||
<!-- Booleans --> | <!-- Booleans --> | ||
| Always Hide = {{{always hide|}}} | | Always Hide = {{{always hide|}}} | ||
− | | Apply Factors If Negative = {{{apply factors if negative|true}}} | + | | Apply Factors If Negative = {{{apply factors if negative|true}}}<!-- Default = true --> |
| Cacheable = {{{cacheable|}}} | | Cacheable = {{{cacheable|}}} | ||
| Display Max When Above Or Equal = {{{display max when above or equal|}}} | | Display Max When Above Or Equal = {{{display max when above or equal|}}} | ||
− | | Finalize Equipped Stat Offset = {{{finalize equipped stat offset|true}}} | + | | Finalize Equipped Stat Offset = {{{finalize equipped stat offset|true}}}<!-- Default = true --> |
| For Information Only = {{{for information only|}}} | | For Information Only = {{{for information only|}}} | ||
| Hide In Classic Mode = {{{hide in classic mode|}}} | | Hide In Classic Mode = {{{hide in classic mode|}}} | ||
Line 34: | Line 34: | ||
| Round Value = {{{round value|}}} | | Round Value = {{{round value|}}} | ||
| Scenario Randomizable = {{{scenario randomizable|}}} | | Scenario Randomizable = {{{scenario randomizable|}}} | ||
− | | Show If Undefined = {{{show if undefined|true}}} | + | | Show If Undefined = {{{show if undefined|true}}}<!-- Default = true --> |
− | | Show Non Abstract = {{{show non abstract|true}}} | + | | Show Non Abstract = {{{show non abstract|true}}}<!-- Default = true --> |
− | | Show On Animals = {{{show on animals|true}}} | + | | Show On Animals = {{{show on animals|true}}}<!-- Default = true --> |
− | | Show On Default Value = {{{show on default value|true}}} | + | | Show On Default Value = {{{show on default value|true}}}<!-- Default = true --> |
− | | Show On Entities = {{{show on entities|true}}} | + | | Show On Entities = {{{show on entities|true}}}<!-- Default = true --> |
− | | Show On Humanlikes = {{{show on humanlikes|true}}} | + | | Show On Humanlikes = {{{show on humanlikes|true}}}<!-- Default = true --> |
− | | Show On Mechanoids = {{{show on mechanoids|true}}} | + | | Show On Mechanoids = {{{show on mechanoids|true}}}<!-- Default = true --> |
− | | Show On Non Power Plants = {{{show on non power plants|true}}} | + | | Show On Non Power Plants = {{{show on non power plants|true}}}<!-- Default = true --> |
− | | Show On Non Wild Man Humanlikes = {{{show on non wild man humanlikes|true}}} | + | | Show On Non Wild Man Humanlikes = {{{show on non wild man humanlikes|true}}}<!-- Default = true --> |
− | | Show On Non Work Tables = {{{show on non work tables|true}}} | + | | Show On Non Work Tables = {{{show on non work tables|true}}}<!-- Default = true --> |
− | | Show On Pawns = {{{show on pawns|true}}} | + | | Show On Pawns = {{{show on pawns|true}}}<!-- Default = true --> |
| Show On Player Mechanoids = {{{show on player mechanoids|}}} | | Show On Player Mechanoids = {{{show on player mechanoids|}}} | ||
| Show On Slaves Only = {{{show on slaves only|}}} | | Show On Slaves Only = {{{show on slaves only|}}} | ||
− | | Show On Unhaulables = {{{show on unhaulables|true}}} | + | | Show On Unhaulables = {{{show on unhaulables|true}}}<!-- Default = true --> |
− | | Show On Untradeables = {{{show on untradeables|true}}} | + | | Show On Untradeables = {{{show on untradeables|true}}}<!-- Default = true --> |
| Show Zero Base Value = {{{show zero base value|}}} | | Show Zero Base Value = {{{show zero base value|}}} | ||
| Suppress Disabled Error = {{{suppress disabled error|}}}<!-- written in code as: supressDisabledError --> | | Suppress Disabled Error = {{{suppress disabled error|}}}<!-- written in code as: supressDisabledError --> | ||
| Immutable = {{{immutable|}}} | | Immutable = {{{immutable|}}} | ||
<!-- Floats --> | <!-- Floats --> | ||
− | <!--| Default Base Value = {{{default base value|1}}}--> | + | <!--| Default Base Value = {{{default base value|1}}}--><!-- Default = 1f --> |
− | | Hide At Value = {{{hide at value|-2. | + | | Hide At Value = {{{hide at value|}}}<!-- Default = -2.14748365E+09f --> |
− | <!--| Max Value = {{{max value|9999999}}}--> | + | <!--| Max Value = {{{max value|9999999}}}--><!-- Default = 9999999f --> |
− | <!--| Min Value = {{{min value|-9999999}}}--> | + | <!--| Min Value = {{{min value|-9999999}}}--><!-- Default = -9999999f --> |
− | | No Skill Factor = {{{no skill factor|1}}} | + | | No Skill Factor = {{{no skill factor|1}}}<!-- Default = 1f --> |
| No Skill Offset = {{{no skill offset|}}} | | No Skill Offset = {{{no skill offset|}}} | ||
− | | Round To Five Over = {{{round to five over| | + | | Round To Five Over = {{{round to five over|{{#if:{{P|Stat Maximum}}|{{P|Stat Maximum}} }} }}}<!-- Default = float.MaxValue --> |
| Value If Missing = {{{value if missing|}}} | | Value If Missing = {{{value if missing|}}} | ||
− | |||
<!-- Lists --> | <!-- Lists --> | ||
− | + | | Show If Hediffs Present = {{{show if hediffs present|}}}<!--List<HediffDef>--> | |
− | <!--List< | + | | Capacity Factors = {{{capacity factors|}}}<!--List<PawnCapacityFactor>--> |
− | <!--List< | + | | Capacity Offsets = {{{capacity offsets|}}}<!--List<PawnCapacityOffset>--> |
− | + | | Show On Pawn Kind = {{{show on pawn kind|}}}<!--List<PawnKindDef>--> | |
− | + | | Skill Need Factors = {{{skill need factors|}}}<!--List<SkillNeed>--> | |
− | + | | Skill Need Offsets = {{{skill need offsets|}}}<!--List<SkillNeed>--> | |
− | + | | Post Process Stat Factors = {{{post process stat factors|}}}<!--List<StatDef>--> | |
− | + | | Stat Factors = {{{stat factors|}}}<!--List<StatDef>--> | |
− | + | | Parts = {{{parts|}}}<!--List<StatPart>--> | |
− | + | | Show If Mods Loaded = {{{show if mods loaded|}}}<!--List<String>--> | |
− | + | | Show If Mods Loaded Any = {{{show if mods loaded any|}}}<!--List<String>--> | |
<!-- Integer --> | <!-- Integer --> | ||
− | + | | Display Priority In Category = {{{display priority in category|}}} | |
<!-- Other --> | <!-- Other --> | ||
− | + | | Worker Int = {{{worker int|}}}<!--StatWorker--> | |
− | + | | To String Style Unfinalized = {{{to string style unfinalized|}}}<!--ToStringStyle?--> | |
− | + | | Mutable Stats = {{{mutable stats|}}}<!--Hashset<StatDef>--> | |
− | + | | Show Developmental Stage Filter = {{{show developmental stage filter|<!--Baby, Child, Adult-->}}}<!-- Default = DevelopmentalStage.Baby | DevelopmentalStage.Child | DevelopmentalStage.Adult --><!--DevelopmentalStage--> | |
− | + | | Post Process Curve = {{{post process curve|}}}<!--SimpleCurve--> | |
− | + | | Disable If Skill Disabled = {{{disable if skill disabled|}}}<!--SkillDef--> | |
− | + | <!--| Category = {{{category|}}}--><!--StatCategoryDef--> | |
− | + | | To String Number Sense = {{{to string number sense|Absolute}}}<!-- Default = ToStringNumberSense.Absolute --><!--ToStringNumberSense--> | |
− | + | <!--| To String Style = {{{to string style|}}}--><!--ToStringStyle--> | |
− | + | | Worker Class = {{{worker class|}}}<!-- Default = typeof(StatWorker) --><!--Type--> | |
}} | }} | ||
[[Category:{{#switch: {{{category|}}} | [[Category:{{#switch: {{{category|}}} | ||
| Important | | Important | ||
| Basics Important | | Basics Important | ||
− | | BasicsImportant = Stats - Important | + | | BasicsImportant = Stats - Important |
| Pawn Important | | Pawn Important | ||
| Basics Pawn Important | | Basics Pawn Important | ||
− | | BasicsPawnImportant = Stats - Pawn Important | + | | BasicsPawnImportant = Stats - Pawn Important |
| NonPawnImportant | | NonPawnImportant | ||
| Basics Non Pawn Important | | Basics Non Pawn Important | ||
− | | BasicsNonPawnImportant = Stats - Non Pawn Important | + | | BasicsNonPawnImportant = Stats - Non Pawn Important |
− | | Basics | + | | Basics = Stats - Basics |
| Pawn | | Pawn | ||
− | | BasicsPawn | + | | BasicsPawn = Stats - Pawn |
| Non Pawn | | Non Pawn | ||
| NonPawn | | NonPawn | ||
− | | BasicsNonPawn = Stats - Non Pawn | + | | BasicsNonPawn = Stats - Non Pawn |
− | | Terrain | + | | Terrain = Stats - Terrain |
− | | Meditation | + | | Meditation = Stats - Meditation |
− | | Mechanoid | + | | Mechanoid = Stats - Mechanoid |
− | | Apparel | + | | Apparel = Stats - Apparel |
| Buildings | | Buildings | ||
− | | Building | + | | Building = Stats - Building |
| Ranged Weapon | | Ranged Weapon | ||
| Ranged | | Ranged | ||
− | | Weapon_Ranged = Stats - Weapon (Ranged) | + | | Weapon_Ranged = Stats - Weapon (Ranged) |
| Melee | | Melee | ||
| Melee Weapon | | Melee Weapon | ||
− | | Weapon_Melee | + | | Weapon_Melee = Stats - Weapon (Melee) |
− | | Ability | + | | Ability = Stats - Ability |
| Stuff Stat Factors | | Stuff Stat Factors | ||
− | | StuffStatFactors = Stats - Stuff Stat Factors | + | | StuffStatFactors = Stats - Stuff Stat Factors |
− | | Mechanitor | + | | Mechanitor = Stats - Mechanitor |
| Pawn Combat | | Pawn Combat | ||
− | | PawnCombat | + | | PawnCombat = Stats - Pawn Combat |
| Social | | Social | ||
| Pawn Social | | Pawn Social | ||
− | | PawnSocial | + | | PawnSocial = Stats - Pawn Social |
| Misc | | Misc | ||
| Pawn Misc | | Pawn Misc | ||
− | | PawnMisc | + | | PawnMisc = Stats - Pawn Misc |
| Work | | Work | ||
| Pawn Work | | Pawn Work | ||
− | | PawnWork | + | | PawnWork = Stats - Pawn Work |
| Psychic Ritual | | Psychic Ritual | ||
− | | PsychicRituals | + | | PsychicRituals = Stats - Psychic Ritual |
− | | Containment | + | | Containment = Stats - Containment |
− | | Obsolete | + | | Obsolete = Stats - Obsolete |
− | | #default | + | | #default = Stat}}]] |
}}<!-- | }}<!-- | ||
Revision as of 19:16, 23 September 2024
Creates the first line of a Stat page, displaying what it is, providing the description, categorizing the page and setting several page parameters.
Note: Description placed in the template should match the description of the stat in-game. Additional information and context can be added later. Links can be made from the text in the description.
The Capacity equivalent is Template: Capacity.
Example
No Table (Default)
Stat is a stat: Speed of movement in cells per second. Its minimum allowed value is 0.15. Its default value is 3.
Table
Stat is a stat: Speed of movement in cells per second. Its minimum allowed value is 0.15. Its default value is 3.
The above documentation is transcluded from Template:Stat/doc. (edit | history) Editors can experiment in this template's sandbox (edit | diff) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |