Difference between revisions of "Holding platform"

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{{Anomaly}}
 
{{Anomaly}}
{{Stub}}
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{{Stub|reason=General also formatting and format standsrd}}
{{infobox main|misc|
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{{Infobox main|building
|name = Holding platform
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| name = Holding platform
|description = A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached. <br>Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.
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| image = Holding platform.png
|type = Building
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| description = A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached.<br/>Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.
|type2 = Anomaly
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<!-- Base Stats -->
|placeable = true
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| type = Building
|passability = pass through only
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| type2 = Anomaly (Buildings)
|cover = 0.4
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| rotatable = false
|minifiable = true
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| path cost = 30
|size = 3 ˣ 3
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<!-- statBases -->
|flammability = 0.5
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| sell price factor = 0.70
|hp = 500
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| meditation psyfocus bonus = 0
|terrain affordance = medium
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| hp = 500
|research = entity containment
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| work to make = 2000
|skill 1 = Construction
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| mass base = 30
|skill 1 level = 0
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| flammability = 0.5
|work to make = 34
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<!-- Meditation -->
|resource 1 = Steel
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| focus types = Void
|resource 1 amount = 40
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| occupied meditation psyfocus bonus offset = 0.16
 +
<!-- Building -->
 +
| buildingTags = Anomaly
 +
| passability = pass through only
 +
| cover = 0.4
 +
| terrain affordance needed = Medium
 +
| size = 3 * 3
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| minifiable = true
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| facility = Electroharvester, Electric inhibitor, Shard inhibitor, Bioferrite harvester
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<!-- Creation -->
 +
| research = Entity containment
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| resource 1 = Steel
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| resource 1 amount = 40
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<!-- Containment -->
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| containment factor = 1
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| min monolith level = 1
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<!-- Technical -->
 +
| defName = HoldingPlatform
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| label = holding platform
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| thingClass = Building_HoldingPlatform
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| category = Building
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| drawerType = RealtimeOnly <!-- Prevents items clipping into it -->
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| selectable = true
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| thingCategories = BuildingsMisc
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| inspectorTabs = ITab_Entity
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| descriptionHyperlinks = [[Electroharvester]], [[Electric inhibitor]], [[Shard inhibitor]], [[Bioferrite harvester]]
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| designationCategory = Anomaly
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<!-- graphicData -->
 +
| texPath = Things/Building/HoldingPlatform/HoldingPlatform
 +
| graphicClass = Graphic_Single
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| drawSize = (3, 3)
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<!-- Other -->
 +
<!--
 +
  <ThingDef ParentName="HoldingPlatformBase">
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    <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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    <repairEffect>Repair</repairEffect>
 +
    <leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
 +
    <filthLeaving>Filth_RubbleBuilding</filthLeaving>
 +
    <containedPawnsSelectable>true</containedPawnsSelectable>
 +
    <tickerType>Normal</tickerType>
 +
    <uiOrder>100</uiOrder>
 +
    <canOverlapZones>false</canOverlapZones>
 +
    <defaultPlacingRot>North</defaultPlacingRot>
 +
  </ThingDef>
 +
-->
 
}}
 
}}
 
intro
 
intro
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== Analysis ==
 
== Analysis ==
 +
The Holding platform is the more advanced version of the Holding spot being able to handle more powerful entities within weaker buildings. Even so it is still recommended to build the holding platforms surrounded by the stone walls (granite if possible) to reduce the escape interval of entities. Multiple entities can be contained within the same room at the cost of weakening the containment strength.
 +
 +
The holding platform is also essential to have as this allows the player to worry less about the entities when farming for materials. proper preparations for the containment cell is also essential as the containment strength uses the average hp of doors and walls.
 +
 +
==Formula==
 +
Below is the formula for containment strength without any modifiers. (A/N: if anyone can fix the formula or make it nicer, please do and thank you)
 +
 +
* <code>containment strength = current door Hp average + current wall Hp average</code>
 +
  
 
== Version history ==
 
== Version history ==
* [[Anomaly DLC]] Release - Added.
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* [[Anomaly DLC]] Release - Added
  
Categories here
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{{Nav|anomaly|wide}}
 +
[[Category:Anomaly (Buildings)]]

Latest revision as of 06:58, 3 October 2024

Holding platform

Holding platform

A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached.
Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
76 Silver [Note]
Mass
30 kg
HP
500
Flammability
50%
Rotatable
False
Path Cost
30 (30%)

Building

Size
3 × 3
Minifiable
True
Passability
pass through only
Cover Effectiveness
40%
Facility
Electroharvester, Electric inhibitor, Shard inhibitor, Bioferrite harvester

Creation

Required Research
Entity containment
Work To Make
2,000 ticks (33.33 secs)
Resources to make
Steel 40
Deconstruct yield
Steel 20
Destroy yield
Steel 10

Containment

Containment Factor
×100%
Min Monolith Level
1
Technical
defName
HoldingPlatform
thingCategories
BuildingsMisc
buildingTags
Anomaly


intro

Acquisition[edit]

Holding platforms can be constructed once the entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires Steel 40 Steel and 2,000 ticks (33.33 secs) of work modified by the construction speed of the builder.

Summary[edit]

Analysis[edit]

The Holding platform is the more advanced version of the Holding spot being able to handle more powerful entities within weaker buildings. Even so it is still recommended to build the holding platforms surrounded by the stone walls (granite if possible) to reduce the escape interval of entities. Multiple entities can be contained within the same room at the cost of weakening the containment strength.

The holding platform is also essential to have as this allows the player to worry less about the entities when farming for materials. proper preparations for the containment cell is also essential as the containment strength uses the average hp of doors and walls.

Formula[edit]

Below is the formula for containment strength without any modifiers. (A/N: if anyone can fix the formula or make it nicer, please do and thank you)

  • containment strength = current door Hp average + current wall Hp average


Version history[edit]