Difference between revisions of "Human"
(→Combat) |
|||
(27 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Image wanted|reason = Updated anatomy with new positions}} |
− | {{ | + | {{Infobox main|animal |
− | |name = Human | + | | name = Human |
− | |image = | + | | image = Colonist.png |
− | |description = A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets. | + | | description = A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets. |
− | |type = Animal | + | <!-- Base Stats --> |
− | |type2 = Human | + | | type = Animal |
− | |movespeed = 4.6 | + | | type2 = Human |
− | |baseleatheramount = 75 | + | | honor value = 3 |
− | |min comfortable temperature = 16 | + | | flammability = 0.7 |
− | |max comfortable temperature = 26 | + | | movespeed = 4.6 |
− | |marketvalue = 1750 | + | | baseleatheramount = 75 |
− | |bodysize = 1 | + | | min comfortable temperature = 16 |
− | |healthscale = 1 | + | | max comfortable temperature = 26 |
− | |hungerrate = 1 | + | | marketvalue = 1750 |
− | |diet = omnivorous | + | | bodysize = 1 |
− | |leathername = human leather | + | | healthscale = 1 |
− | |wildness = 0 | + | | hungerrate = 1 |
− | |manhuntertame = 0.1 | + | | diet = omnivorous (human) |
− | |manhunter = 0.5 | + | | leathername = human leather |
− | |gestation = | + | | wildness = 0 |
− | |offspring = 1-3 | + | | manhuntertame = 0.1 |
− | |avg offspring = 1.072 | + | | manhunter = 0.5 |
− | |lifespan = 80 | + | | gestation = 18 |
− | |packanimal = true | + | | offspring = 1-3 |
+ | | avg offspring = 1.072 | ||
+ | | lifespan = 80 | ||
+ | | packanimal = true | ||
<!--|maturityage = 18--> | <!--|maturityage = 18--> | ||
− | | | + | <!-- Melee Combat --> |
− | |attack1type = Blunt | + | <!-- 1. Attack --> |
− | | | + | | attack1label = left fist |
− | | | + | | attack1labelNoLocation = fist |
− | |attack1stun = 14 | + | | attack1type = Blunt |
− | | | + | | attack1dmg = 8.2 |
− | |attack2type = Blunt | + | | attack1cool = 2 |
− | | | + | | attack1stun = 14 |
− | | | + | | attack1part = LeftHand |
− | |attack2stun = 14 | + | <!-- 2. Attack --> |
− | | | + | | attack2label = right fist |
− | |attack3type = | + | | attack2labelNoLocation = fist |
− | |attack3cool = 2 | + | | attack2type = Blunt |
− | |attack3part = | + | | attack2dmg = 8.2 |
− | | | + | | attack2cool = 2 |
− | | | + | | attack2stun = 14 |
− | |attack4type = | + | | attack2part = RightHand |
− | | | + | <!-- 3. Attack --> |
− | | | + | | attack3label = head |
− | |attack4chancefactor = 0. | + | | attack3type = Blunt |
+ | | attack3dmg = 5 | ||
+ | | attack3cool = 2 | ||
+ | | attack3chancefactor = 0.2 | ||
+ | | attack3part = HeadAttackTool | ||
+ | | attack3ensureLinkedBodyPartsGroupAlwaysUsable = true | ||
+ | <!-- 4. Attack --> | ||
+ | | attack4label = teeth | ||
+ | | attack4type = Bite | ||
+ | | attack4dmg = 8.2 | ||
+ | | attack4cool = 2 | ||
+ | | attack4chancefactor = 0.07 | ||
+ | | attack4part = Teeth | ||
}} | }} | ||
− | '''Humans''' are the | + | '''Humans''' are the primary inhabitants of the Rimworlds and the foundation of—if not the whole of—player colonies, as well as the only known sapient species in the universe of RimWorld. |
== Diet == | == Diet == | ||
− | Humans are omnivores. Food | + | Humans are omnivores, able to eat all foodstuffs with the exception of [[hay]]. Food can generally be gathered by foraging [[plants|wild berries]], hunting wild [[animals]] for their [[meat]], [[growing zone|farming]], and in desperate times or for those of [[Cannibal|specific tastes]], through cannibalism, usually of dead [[raiders]]. |
== Combat == | == Combat == | ||
− | Humans | + | Humans have the ability to equip a weapon, either melee or ranged. If not equipped with a weapon, they will fight with their fists or relevant [[artificial body parts]]. |
− | |||
− | |||
== Butchering == | == Butchering == | ||
{{Main|Human Resources}} | {{Main|Human Resources}} | ||
− | + | Like most creatures, humans can be butchered for their [[human meat|meat]] and [[human leather|leather]]. However, doing so will inflict negative thoughts on the butcher and all other pawns in the colony, and consuming meat or wearing clothes made of human leather will likewise inflict negative thoughts. However, these thoughts will be nullified or replaced with positive thoughts for pawns with the [[Cannibal (Trait)|Cannibal]] or [[Bloodlust]] traits, as well as relevant [[precepts]]{{IdeologyIcon}}. | |
+ | |||
+ | == Xenotypes == | ||
+ | {{Biotech|section=1}} {{main|Xenotypes}} | ||
+ | [[Gene]] editing has created many different subspecies of humans, called [[xenotypes]]. They all remain human in nature, dropping human meat and human leather as usual. Humans without any genetic modification are called Baseliners. | ||
+ | |||
+ | === Baseliners by faction === | ||
+ | The table below describes the chance for a given pawn from each [[faction]] being a baseliner. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors. | ||
+ | {{Xenotype Faction Table|baseliner}} | ||
== Body Parts == | == Body Parts == | ||
Being biological creatures, humans have a lot of body parts that work together to make them tick. | Being biological creatures, humans have a lot of body parts that work together to make them tick. | ||
− | + | <br><br> | |
[[File:Anatomy of the pawn.png]] | [[File:Anatomy of the pawn.png]] | ||
Line 74: | Line 95: | ||
{{:Table of Human Body Parts}} | {{:Table of Human Body Parts}} | ||
− | == | + | == Gallery == |
− | + | === Bodies === | |
+ | <gallery> | ||
+ | Naked Female south.png|Female | ||
+ | Naked Male south.png|Male | ||
+ | Naked Thin south.png|Thin | ||
+ | Naked Fat south.png|Fat | ||
+ | Naked Hulk south.png|Hulk | ||
+ | </gallery> | ||
+ | |||
+ | === Heads === | ||
+ | ==== Female ==== | ||
+ | <gallery> | ||
+ | Female Average Normal south.png|Normal average | ||
+ | Female Narrow Normal south.png|Normal narrow | ||
+ | Female Average Pointy south.png|Pointy average | ||
+ | Female Narrow Pointy south.png|Pointy narrow | ||
+ | Female Average Wide south.png|Wide average | ||
+ | Female Narrow Wide south.png|Wide narrow | ||
+ | Female HeavyJaw Normal south.png|Heavy jaw | ||
+ | </gallery> | ||
+ | |||
+ | ==== Male ==== | ||
+ | <gallery> | ||
+ | Male Average Normal south.png|Normal average | ||
+ | Male Narrow Normal south.png|Normal narrow | ||
+ | Male Average Pointy south.png|Pointy average | ||
+ | Male Narrow Pointy south.png|Pointy narrow | ||
+ | Male Average Wide south.png|Wide average | ||
+ | Male Narrow Wide south.png|Wide narrow | ||
+ | Male HeavyJaw Normal south.png|Heavy jaw | ||
+ | </gallery> | ||
+ | |||
+ | === Corpses === | ||
+ | <gallery> | ||
+ | Dessicated thin south.png|Decaying thin | ||
+ | Dessicated male south.png|Decaying male | ||
+ | None Average Skull south.png|Skull | ||
+ | None Average Stump south.png|Stump | ||
+ | None Gaunt Average south.png|Gaunt | ||
+ | </gallery> | ||
+ | |||
+ | === Hairs === | ||
+ | Below are the 79 hairstyles (facing east). 50 from the base game, eleven from [[Royalty (DLC)]], and eighteen from [[Anomaly (DLC)]]. | ||
+ | <gallery> | ||
+ | Afro east.png|Afro | ||
+ | Anne east.png|Anne {{RoyaltyIcon}} | ||
+ | Artist east.png|Artist {{RoyaltyIcon}} | ||
+ | Bob east.png|Bob | ||
+ | Bowlcut east.png|Bowlcut | ||
+ | Braidbun east.png|Braidbun | ||
+ | Bravo east.png|Bravo | ||
+ | Burgundy east.png|Burgundy | ||
+ | Cleopatra east.png|Cleopatra | ||
+ | Curly east.png|Curly | ||
+ | Cute east.png|Cute | ||
+ | Decent east.png|Decent | ||
+ | DoubleTuft east.png|Double tuft {{AnomalyIcon}} | ||
+ | Elder east.png|Elder | ||
+ | Elisabeth east.png|Elisabeth {{RoyaltyIcon}} | ||
+ | Fancybun east.png|Fancybun | ||
+ | Firestarter east.png|Firestarter | ||
+ | Flowy east.png|Flowy | ||
+ | Fringe east.png|Fringe | ||
+ | Frozen east.png|Frozen | ||
+ | GhoulHair Furious east.png|Furious {{AnomalyIcon}} | ||
+ | Gaston east.png|Gaston | ||
+ | Greasy swoop east.png|Greasy swoop | ||
+ | Henry east.png|Henry {{RoyaltyIcon}} | ||
+ | GhoulHair Hungry east.png|Hungry {{AnomalyIcon}} | ||
+ | Jane east.png|Jane {{RoyaltyIcon}} | ||
+ | Junkie east.png|Junkie | ||
+ | Keeper east.png|Keeper | ||
+ | Lackland east.png|Lackland | ||
+ | LargeTuft east.png|Large tuft {{AnomalyIcon}} | ||
+ | Lisa east.png|Lisa {{RoyaltyIcon}} | ||
+ | Locks east.png|Locks | ||
+ | Long east.png|Long | ||
+ | LongMess east.png|Long mess {{AnomalyIcon}} | ||
+ | LongOily east.png|Long oily {{AnomalyIcon}} | ||
+ | Mary east.png|Mary {{RoyaltyIcon}} | ||
+ | Mess east.png|Mess | ||
+ | Mohawk east.png|Mohawk | ||
+ | Mop east.png|Mop | ||
+ | Parted east.png|Parted {{AnomalyIcon}} | ||
+ | PatchyShave east.png|Patchy shave {{AnomalyIcon}} | ||
+ | Pigtails east.png|Pigtails | ||
+ | Ponytails east.png|Ponytails | ||
+ | Primal east.png|Primal | ||
+ | Princess east.png|Princess | ||
+ | Randy east.png|Randy | ||
+ | GhoulHair Ravenous east.png|Ravenous {{AnomalyIcon}} | ||
+ | Recruit east.png|Recruit | ||
+ | Revolt east.png|Revolt | ||
+ | Richard east.png|Richard {{RoyaltyIcon}} | ||
+ | Rockstar east.png|Rockstar | ||
+ | Rookie east.png|Rookie | ||
+ | Savage east.png|Savage | ||
+ | Scat east.png|Scat | ||
+ | Scorpiontail east.png|Scorpiontail | ||
+ | Scrapper east.png|Scrapper | ||
+ | Senorita east.png|Senorita | ||
+ | Shave top braid east.png|Shave top braid | ||
+ | Shaved east.png|Shaved | ||
+ | ShavedMohawk east.png|Shaved mohawk {{AnomalyIcon}} | ||
+ | ShortCut east.png|Short cut {{AnomalyIcon}} | ||
+ | SideCut east.png|Side cut {{AnomalyIcon}} | ||
+ | SideSpikes east.png|Side spikes {{AnomalyIcon}} | ||
+ | Snazzy east.png|Snazzy | ||
+ | Spikes east.png|Spikes | ||
+ | Stephen east.png|Stephen {{RoyaltyIcon}} | ||
+ | Sticky east.png|Sticky | ||
+ | Topdog east.png|Topdog | ||
+ | Troubadour east.png|Troubadour | ||
+ | Tuft east.png|Tuft | ||
+ | GhoulHair Twisted east.png|Twisted {{AnomalyIcon}} | ||
+ | Victoria east.png|Victoria {{RoyaltyIcon}} | ||
+ | GhoulHair Vengeful east.png|Vengeful {{AnomalyIcon}} | ||
+ | Warden east.png|Warden | ||
+ | GhoulHair Warped east.png|Warped {{AnomalyIcon}} | ||
+ | Wavy east.png|Wavy | ||
+ | GhoulHair Wicked east.png|Wicked {{AnomalyIcon}} | ||
+ | William east.png|William {{RoyaltyIcon}} | ||
+ | </gallery> | ||
+ | |||
+ | === Beards === | ||
+ | Below are the 30 types of beards (facing south). | ||
+ | <gallery> | ||
+ | Beard anchor south.png|Anchor | ||
+ | Beard balin south.png|Balin | ||
+ | Beard bifur south.png|Bifur | ||
+ | Beard boxed south.png|Boxed | ||
+ | Beard circle south.png|Circle | ||
+ | Beard curly south.png|Curly | ||
+ | Beard curtain south.png|Curtain | ||
+ | Beard dori south.png|Dori | ||
+ | Beard ducktail south.png|Ducktail | ||
+ | Beard dwalin south.png|Dwalin | ||
+ | Beard fork south.png|Fork | ||
+ | Beard french south.png|French | ||
+ | Beard full south.png|Full | ||
+ | Beard goatee south.png|Goatee | ||
+ | Beard imperial south.png|Imperial | ||
+ | Beard khal south.png|Kahl | ||
+ | Beard lincoln south.png|Lincoln | ||
+ | Beard long dutch south.png|Long dutch | ||
+ | Beard machete south.png|Machete | ||
+ | Beard moustache south.png|Moustache | ||
+ | Beard mutton chops south.png|Mutton chops | ||
+ | Beard nori south.png|Nori | ||
+ | Beard old dutch south.png|Old dutch | ||
+ | Beard seer south.png|Seer | ||
+ | Beard side whiskers south.png|Side whiskers | ||
+ | Beard soul patch south.png|Soul patch | ||
+ | Beard stubble south.png|Stubble | ||
+ | Beard urist south.png|Urist | ||
+ | Beard van dyke south.png|Van Dyke | ||
+ | Beard wizard south.png|Wizard | ||
+ | </gallery> | ||
+ | |||
+ | === Tattoos === | ||
+ | {{Ideology|section=true}} | ||
+ | |||
+ | ==== Body tattoos ==== | ||
+ | Below are the 16 body tattoos (facing south). | ||
+ | <gallery> | ||
+ | Tattoo buttons south.png|Buttons {{IdeologyIcon}} | ||
+ | Tattoo cross south.png|Cross {{IdeologyIcon}} | ||
+ | Body heart south.png|Heart {{IdeologyIcon}} | ||
+ | Tattoo insect south.png|Insect {{IdeologyIcon}} | ||
+ | Tattoo jester south.png|Jester {{IdeologyIcon}} | ||
+ | Tattoo moon south.png|Moon {{IdeologyIcon}} | ||
+ | Tattoo power south.png|Power {{IdeologyIcon}} | ||
+ | Tattoo rings south.png|Rings {{IdeologyIcon}} | ||
+ | Tattoo royal south.png|Royal {{IdeologyIcon}} | ||
+ | Tattoo scar south.png|Scar {{IdeologyIcon}} | ||
+ | Tattoo skeleton south.png|Skeleton {{IdeologyIcon}} | ||
+ | Body skull south.png|Skull {{IdeologyIcon}} | ||
+ | Tattoo spike south.png|Spike {{IdeologyIcon}} | ||
+ | Tattoo sun south.png|Sun {{IdeologyIcon}} | ||
+ | Body tiger south.png|Tiger {{IdeologyIcon}} | ||
+ | Tattoo wings north.png|Wings {{IdeologyIcon}} (facing north) | ||
+ | </gallery> | ||
+ | |||
+ | ==== Face tattoos ==== | ||
+ | Below are the 13 face tattoos (facing south). | ||
+ | <gallery> | ||
+ | Face tattoo cobweb south.png|Cobweb {{IdeologyIcon}} | ||
+ | Face tattoo eclipse south.png|Eclipse {{IdeologyIcon}} | ||
+ | Face tattoo headshot south.png|Headshot {{IdeologyIcon}} | ||
+ | Face tattoo line south.png|Line {{IdeologyIcon}} | ||
+ | Face tattoo love south.png|Love {{IdeologyIcon}} | ||
+ | Face tattoo oracle south.png|Oracle {{IdeologyIcon}} | ||
+ | Face tattoo pantheon south.png|Pantheon {{IdeologyIcon}} | ||
+ | Face tattoo spider south.png|Spider {{IdeologyIcon}} | ||
+ | Face tattoo stars south.png|Stars {{IdeologyIcon}} | ||
+ | Face tear south.png|Tear {{IdeologyIcon}} | ||
+ | Face tiger south.png|Tiger {{IdeologyIcon}} | ||
+ | Face tattoo warpaint south.png|Warpaint {{IdeologyIcon}} | ||
+ | Face tattoo worried south.png|Worried {{IdeologyIcon}} | ||
+ | </gallery> | ||
== Version history == | == Version history == | ||
− | * Beta 19/ 1.0 - Debuffed fists very slightly (~5%) in cooldown | + | * Beta 19/ 1.0 - Debuffed fists very slightly (~5%) in cooldown. |
− | + | * [[Version/1.5.4062|1.5.4062]] - Tongue coverage changed from 0% to 0.1%. | |
− | {{ | + | {{Nav|animal|wide}} |
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Pack Animal]] | [[Category:Pack Animal]] |
Latest revision as of 04:19, 29 October 2024
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Updated anatomy with new positions. |
Human
A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.
Base Stats
Pawn Stats
- Move Speed
- 4.6 c/s
- Health Scale
- 100% HP
- Body Size
- 1
- Mass - Baby
- 12 kg
- Mass - Juvenile
- 30 kg
- Mass - Adult
- 60 kg
- Pack Capacity
- 35 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 1
- Hunger Rate
- 1.6 Nutrition/Day
- Diet
- omnivorous (human)
- Life Expectancy
- 80 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 10%
- Wildness
- 0%
- Minimum Handling Skill
- 7
- Comfortable Temp Range
- 16 °C – 26 °C (60.8 °F – 78.8 °F)
Production
- Meat Yield
- 140 Human meat
- Leather Yield
- 75 human leather
- Gestation Period
- 18 days
- Offspring Per Birth
- 1-3 (1.072 avg)
Melee Combat
- Attack 1
- Left fist (Fist)
8.2 dmg (Blunt)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Right fist (Fist)
8.2 dmg (Blunt)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor - Attack 4
- Teeth
8.2 dmg (Bite)
12 % AP
2 second cooldown
0.07 chance factor - Average DPS
- 2.29
Humans are the primary inhabitants of the Rimworlds and the foundation of—if not the whole of—player colonies, as well as the only known sapient species in the universe of RimWorld.
Diet[edit]
Humans are omnivores, able to eat all foodstuffs with the exception of hay. Food can generally be gathered by foraging wild berries, hunting wild animals for their meat, farming, and in desperate times or for those of specific tastes, through cannibalism, usually of dead raiders.
Combat[edit]
Humans have the ability to equip a weapon, either melee or ranged. If not equipped with a weapon, they will fight with their fists or relevant artificial body parts.
Butchering[edit]
Like most creatures, humans can be butchered for their meat and leather. However, doing so will inflict negative thoughts on the butcher and all other pawns in the colony, and consuming meat or wearing clothes made of human leather will likewise inflict negative thoughts. However, these thoughts will be nullified or replaced with positive thoughts for pawns with the Cannibal or Bloodlust traits, as well as relevant precepts.
Xenotypes[edit]
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Gene editing has created many different subspecies of humans, called xenotypes. They all remain human in nature, dropping human meat and human leather as usual. Humans without any genetic modification are called Baseliners.
Baseliners by faction[edit]
The table below describes the chance for a given pawn from each faction being a baseliner. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Faction | Chance | |
---|---|---|
Gentle tribe | 100% | |
Fierce tribe | 100% | |
Savage tribe | 100% | |
Cannibal tribe | 100% | |
Nudist tribe | 100% | |
Fierce neanderthal tribe | 0% | |
Savage impid tribe | 0% | |
Civil outlander union | 85% | |
Rough outlander union | 85% | |
Rough pig union | 0% | |
Pirate gang | 70% | |
Cannibal pirate gang | 70% | |
Yttakin pirates | 0% | |
Waster pirates | 2.5% | |
Shattered empire | 70% |
Body Parts[edit]
Being biological creatures, humans have a lot of body parts that work together to make them tick.
- Body Part Groups
Each body part is part of a body part group. Armor and Clothing can go over one or more of these body part groups, but they can't go over individual body parts. See table, below.
Body Part Group Name | Contents |
---|---|
Torso | clavicles, sternum, ribs, pelvis, spine, stomach, heart, lungs, kidneys, liver, neck |
UpperHead | head, skull, brain, ears |
FullHead | head, skull, brain, eyes, ears, nose, jaw |
Shoulders | shoulders |
Arms | arms, hands, humeri, radii |
Hands | hands, fingers. |
LeftHand | left hand, left hand fingers |
RightHand | right hand, right hand fingers |
Legs | legs, feet, femurs, tibiae |
Feet | feet, toes |
Special Notes:
- Brain injuries are always permanent and will never heal on their own. Eye injuries have a much greater chance of being permanent than usual.
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Group[3] | Capacity[4] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|---|
Torso | 40 | 1 | 100% | 15% | N/A[5] | Torso | - | Death | |
Neck | 25 | 1 | 7.5% | 1.5% | Torso | Neck | Eating Talking Breathing |
Death | |
Head | 25 | 1 | 80% | 1.74% | Neck | UpperHead FullHead HeadAttackTool[6] |
- | Death | |
Skull | 25 | 1 | 18% | 0.216% | Head | UpperHead Eyes FullHead |
- | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 10 | 1 | 80% | 0.864% | Skull | UpperHead Eyes FullHead |
Consciousness |
Death Damage always results in scarring. | |
Eye | 10 | 2 | 7.0% | 0.42% | Head | FullHead Eyes |
Sight |
−25% Sight. −100% if both lof both lost. −15 Disfigured Social penalty Damage always results in scarring 0% Hit Chance against Blunt damage. | |
Ear | 12 | 2 | 7.0% | 0.42% | Head | UpperHead FullHead |
Hearing |
−25% Hearing. −100% if both lost. −15 Disfigured Social penalty | |
Nose | 10 | 1 | 10% | 0.6% | Head | FullHead | - | −15 Disfigured Social penalty | |
Jaw | 20 | 1 | 15% | 0.8991% | Head | Teeth FullHead Mouth |
Eating Talking |
−100% Talking and −90% Eating −15 Disfigured Social penalty Can no longer use Teeth attack.[7] | |
Tongue | 10[8] | 1 | 0.1% | 0.0009% | Jaw | FullHead | Talking | −100% Talking and −50% Eating −15 Disfigured Social penalty | |
Waist[9] | 10[8] | 1 | 0% | 0% | Torso | Waist | - | N/A | |
Spine | 25 | 1 | 2.5% | 2.5% | Torso | Torso | Moving |
×0 Moving[10] | |
Ribcage | 30 | 1 | 3.6% | 3.6% | Torso | Torso | Breathing |
Cannot be destroyed Up to −48% Breathing. Increasing Pain based on damage. | |
Sternum | 20 | 1 | 1.5% | 1.5% | Torso | Torso | Breathing |
Cannot be destroyed Up to −48% Breathing. Increasing Pain based on damage. | |
Stomach | 20 | 1 | 2.5% | 2.5% | Torso | Torso | Digestion |
−50% Digestion | |
Heart | 15 | 1 | 2.0% | 2.0% | Torso | Torso | Blood Pumping |
Death | |
Lung | 15 | 2 | 2.5% | 2.5% | Torso | Torso | Breathing |
−50% Breathing. Death if both lost | |
Kidney | 15 | 2 | 1.7% | 1.7% | Torso | Torso | Blood Filtration | −50% Blood Filtration. Death if both lost | |
Liver | 20 | 1 | 2.5% | 2.5% | Torso | Torso | Digestion |
Death | |
Shoulder | 30 | 2 | 12% | 1.68% | Torso | Shoulders | Manipulation |
−50% Manipulation. −100% if both lost | |
Clavicle | 25 | 2 | 9.0% | 1.08% | Shoulder | Torso | Manipulation |
Cannot be destroyed Up to −48% Manipulation. Increasing Pain based on damage. | |
Arm | 30 | 2 | 77% | 6.0984% | Shoulder | Arms | Manipulation |
−50% Manipulation. −100% if both lost | |
Humerus | 25 | 2 | 10% | 0.924% | Arm | Arms | Manipulation |
−50% Manipulation. −100% if both lost | |
Radius | 20 | 2 | 10% | 0.924% | Arm | Arms | Manipulation |
−50% Manipulation. −100% if both lost | |
Hand | 20 | 2 | 14% | 0.827904% | Arm | Hands | Manipulation |
−50% Manipulation. −100% if both lost Can no longer use Fist attack[11] | |
Pinky | 8 | 2 | 6.0% | 0.077616% | Hand | Hands LeftHand[12] RightHand[12] |
Manipulation |
−8% Manipulation. −16% if both lost | |
Ring Finger | 8 | 2 | 7.0% | 0.090552% | Hand | Hands LeftHand[12] RightHand[12] |
Manipulation |
−8% Manipulation. −16% if both lost | |
Middle Finger | 8 | 2 | 8.0% | 0.103488% | Hand | Hands LeftHand[12] RightHand[12] |
Manipulation |
−8% Manipulation. −16% if both lost | |
Index Finger | 8 | 2 | 7.0% | 0.090552% | Hand | Hands LeftHand[12] RightHand[12] |
Manipulation |
−8% Manipulation. −16% if both lost | |
Thumb | 8 | 2 | 8.0% | 0.103488% | Hand | Hands LeftHand[12] RightHand[12] |
Manipulation |
−8% Manipulation. −16% if both lost | |
Pelvis | 25 | 1 | 2.5% | 2.5% | Torso | Torso | Moving |
Cannot be destroyed Up to −96% Moving. Increasing Pain based on damage. | |
Leg | 30 | 2 | 14% | 9.8% | Torso | Legs | Moving |
−50% Moving. −100% if both lost | |
Femur | 25 | 2 | 10% | 1.4% | Leg | Legs | Moving |
−50% Moving. −100% if both lost | |
Tibia | 25 | 2 | 10% | 1.4% | Leg | Legs | Moving |
−50% Moving. −100% if both lost | |
Foot | 25 | 2 | 10% | 0.854% | Leg | Feet | Moving |
−50% Moving. −100% if both lost | |
Little Toe | 8 | 2 | 6.0% | 0.084% | Foot | Feet | Moving |
−4% Moving. −8% if both lost | |
Fourth Toe | 8 | 2 | 7.0% | 0.098% | Foot | Feet | Moving |
−4% Moving. −8% if both lost | |
Middle Toe | 8 | 2 | 8.0% | 0.112% | Foot | Feet | Moving |
−4% Moving. −8% if both lost | |
Second Toe | 8 | 2 | 9.0% | 0.126% | Foot | Feet | Moving |
−4% Moving. −8% if both lost | |
Big Toe | 8 | 2 | 9.0% | 0.126% | Foot | Feet | Moving |
−4% Moving. −8% if both lost |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ What apparel coverage covers this body part.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ Allows a blunt attack of Power 5, Cooldown 2, Chance factor 0.2
- ↑ A Bite attack of Power 8.2, Cooldown 2 seconds, Chance Factor 0.07
- ↑ 8.0 8.1 This part has no explicitly defined HP. As such, it uses the default max HP of 10
- ↑ Called "Utility Slot" in game.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Blunt attack of Power 8.2, Cooldown 2 seconds. The first attack can stun for 14 damage. One for each hand.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 12.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.
Gallery[edit]
Bodies[edit]
Heads[edit]
Female[edit]
Male[edit]
Corpses[edit]
Hairs[edit]
Below are the 79 hairstyles (facing east). 50 from the base game, eleven from Royalty (DLC), and eighteen from Anomaly (DLC).
Beards[edit]
Below are the 30 types of beards (facing south).
Tattoos[edit]
This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Body tattoos[edit]
Below are the 16 body tattoos (facing south).
Face tattoos[edit]
Below are the 13 face tattoos (facing south).
Version history[edit]
- Beta 19/ 1.0 - Debuffed fists very slightly (~5%) in cooldown.
- 1.5.4062 - Tongue coverage changed from 0% to 0.1%.