Difference between revisions of "Drill arm"

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{{Royalty}}{{infobox main|
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{{Royalty}}
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{{Infobox main
 
| name = Drill arm
 
| name = Drill arm
| image = Health item prosthetic.png|Drill arm
+
| image = Health item prosthetic.png
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
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| meleeattack1cool = 2
 
| meleeattack1cool = 2
 
| meleeattack1ap = 20
 
| meleeattack1ap = 20
| MeleeWeaponAverageDPS = 6.5
+
| body part = Shoulder
| MeleeWeaponAverageAP = 20
 
 
| mode = Melee
 
| mode = Melee
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
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| resource 2 amount = 8
 
| resource 2 amount = 8
 
| work to make = 15000
 
| work to make = 15000
| damge type = Sharp
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| damage type = Sharp
 
| mass = 4
 
| mass = 4
 
| marketvalue = 425
 
| marketvalue = 425
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== Acquisition ==
 
== Acquisition ==
Drill arms can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
They can also be [[trade|bought]] from [[Outlanders]] and [[Empire]] settlements, and are occasionally found installed on [[raiders]].
 
They can also be [[trade|bought]] from [[Outlanders]] and [[Empire]] settlements, and are occasionally found installed on [[raiders]].
 +
 +
The pawns that populate Mining [[work site]]s owned by an Outlander or [[Pirate]] factions, including minor factions, very commonly spawn with drill arms.
  
 
== Summary ==
 
== Summary ==
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The drill arm has a part efficiency of '''100%'''. This fully replaces the functionality of a normal arm but provides no enhancement - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of up to 50% when replacing a missing or totally inoperable hand or arm. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]].
 
The drill arm has a part efficiency of '''100%'''. This fully replaces the functionality of a normal arm but provides no enhancement - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of up to 50% when replacing a missing or totally inoperable hand or arm. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]].
 
Note that, unlike every other artificial arm in the game, this part does not attach to the shoulder but instead the arm itself. If the shoulder is destroyed, then you are unable to attach a drill arm. In addition, attaching another artificial arm on the shoulder will prevent future installations of a drill arm, since there is no more organic shoulder. It is unknown whether this is intentional.
 
  
 
=== Other effects ===
 
=== Other effects ===
 
Each drill arm also provides {{+|160%}} [[Mining Speed]] and a {{+|70%}} [[Deep Drilling Speed]]. The effects of two installed arms stack. These bonuses apply as offsets to the base value of the stat, and are then multiplied by [[Global Work Speed]], [[Skill]] factors and [[Capacity]] factors meaning the final increase from installing a drill arm can be significantly more than the nominal values.  See those pages for details.  
 
Each drill arm also provides {{+|160%}} [[Mining Speed]] and a {{+|70%}} [[Deep Drilling Speed]]. The effects of two installed arms stack. These bonuses apply as offsets to the base value of the stat, and are then multiplied by [[Global Work Speed]], [[Skill]] factors and [[Capacity]] factors meaning the final increase from installing a drill arm can be significantly more than the nominal values.  See those pages for details.  
  
Each drill arm also inflicts a {{--|8%}} [[Moving]] penalty. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a improvement in [[melee dodge chance]] equivalent to an losing {{--|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.08}}}} levels of [[Melee]] skill per arm replaced.
+
Each drill arm also inflicts a {{--|8%}} [[Moving]] penalty. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a penalty to [[melee dodge chance]] equivalent to losing {{--|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.08}}}} levels of [[Melee]] skill per arm replaced.
  
 
=== Combat ===
 
=== Combat ===
A drill arm replaces the natural "Fist" attack of the replaced arm with a more powerful [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] attack.
+
A drill arm replaces the natural "Fist" attack of the replaced arm with a more powerful [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] attack. How often this attack is used will depend on the other melee verbs available to the pawn, including those added by traditional melee weapons. For further details on how this system functions, see the [[Weapons#Melee_formulas|Weapons]] page.
 +
 
 
<div><li style="display: inline-table;">  
 
<div><li style="display: inline-table;">  
 
{| {{STDT|sortable c_06 text-center}}
 
{| {{STDT|sortable c_06 text-center}}
! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type
+
! colspan="2" | Name !! Damage !! DPS !! AP !! Damage Type
 
|-
 
|-
! {{Icon small|Heart|32}}
+
! {{Icon Small|{{PAGENAME}}|32}}
! style='text-align: left !important;'| Human Fist
 
| {{Q|Human|Attack 1 Damage}}
 
| {{Q|Human|Attack 1 DPS}}
 
| {{Q|Human|Attack 1 AP}}%
 
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]
 
|-
 
! {{Icon small|{{PAGENAME}}|32}}
 
 
! {{PAGENAME}}
 
! {{PAGENAME}}
 
| {{P|Attack 1 Damage}}
 
| {{P|Attack 1 Damage}}
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| {{P|Attack 1 AP}}%
 
| {{P|Attack 1 AP}}%
 
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]]
 
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]]
|-
 
 
|}
 
|}
</li><div>
+
</li></div>
  
 
=== Installation ===
 
=== Installation ===
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Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
  
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
+
If the operation fails, the part will be destroyed.
  
 
== Analysis ==
 
== Analysis ==
 
Deep drills offer an extreme boost to mining speed. With 1 drill arm, a Mining 0 pawn mines as fast as a baseline Mining 13 pawn, and drills as fast as a Mining 7 pawn. While the drill arm disables the use of a work-enhancing [[bionic arm]] or [[archotech arm]], if a pawn's primary job is to mine, then the drill arm offers a clear benefit. (Note that this implant does not increase [[Mining Yield]], so your Mining 0 pawns won't get much out of any [[ore]]s they mine.)  
 
Deep drills offer an extreme boost to mining speed. With 1 drill arm, a Mining 0 pawn mines as fast as a baseline Mining 13 pawn, and drills as fast as a Mining 7 pawn. While the drill arm disables the use of a work-enhancing [[bionic arm]] or [[archotech arm]], if a pawn's primary job is to mine, then the drill arm offers a clear benefit. (Note that this implant does not increase [[Mining Yield]], so your Mining 0 pawns won't get much out of any [[ore]]s they mine.)  
  
The increased mining speed can be very helpful to your colony. A fast miner can easily construct a huge mountain base. [[Deep drill]]s in particular are slow to operate, so a drill arm can expiate expansion in the late-game. You might even want 2 drill arms for your dedicated miners.  
+
The increased mining speed can be very helpful to your colony. A fast miner can easily construct a huge mountain base. [[Deep drill]]s in particular are slow to operate, so a drill arm can expedite expansion in the late-game. You might even want 2 drill arms for your dedicated miners.  
  
This comes at a cost of movement speed. In addition to the reduced efficiency in regards to day-to-day work, installing a drill arm will hinder a pawn's performance in combat. For ranged fighters, slower movement means that [[kiting]] tactics are no longer as viable. For melee fighters, the Moving penalty directly encumbers a pawn's [[melee dodge chance]]. This can be eventually compensated, partially, by using [[bionic leg]]s.
+
This comes at a cost of movement speed. In addition to the reduced efficiency in regards to day-to-day work, installing a drill arm will hinder a pawn's performance in combat. For ranged fighters, slower movement means that [[kiting]] tactics are no longer as viable. For melee fighters, the moving penalty directly encumbers a pawn's [[melee dodge chance]]. This can be eventually compensated, partially, by using [[bionic leg]]s.
  
Drill arms can also be used as a viable replacement for an destroyed or dysfunctional arm. There are no wooden arm replacements, and [[prosthetic arm]]s are only {{Bad|50%}} as effective as a regular arm, resulting in {{--|25%}} Manipulation per arm. For comparison, the drill arm offers full Manipulation in exchange for {{--|8%}} Moving, plus the bonuses to mining.
+
Drill arms can also be used as a viable replacement for a destroyed or dysfunctional arm. There are no wooden arm replacements, and [[prosthetic arm]]s are only {{Bad|50%}} as effective as a regular arm, resulting in {{--|25%}} Manipulation per arm. For comparison, the drill arm offers full Manipulation in exchange for {{--|8%}} Moving, plus the bonuses to mining.
  
 
== Version history==
 
== Version history==
 
* [[Royalty DLC]] Release - Added.
 
* [[Royalty DLC]] Release - Added.
* [[Version/1.1.2565|1.1.2565]] - part efficiency 50% -> 100%, boost 180% -> 160%, movement penalty,  
+
* [[Version/1.1.2565|1.1.2565]] - part efficiency 50% -> 100%, boost 180% -> 160%, movement penalty.
 +
* [[Version/1.5.4062|1.5.4062]] - Now attaches at the shoulder like every other arm part, instead of the arm. Previously attaching another artificial arm on the shoulder would prevent future installations of a drill arm, since there was no more organic shoulder.
  
{{nav|body parts|wide}}
+
{{Nav|body parts|wide}}
 +
{{Nav|weapon|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

Latest revision as of 07:02, 15 November 2024

Drill arm

Drill arm

A mechanical arm replacement for speeding up mining. It has a built-in snake drill, which allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
425 Silver

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Drill
13 dmg (Stab)
20% AP
2 seconds cooldown
Body Part
Shoulder

Creation

Crafted At
Machining table
Required Research
Specialized limbsTechprint
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 60 + Component 8
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
ImplantEmpireCommon, DrillArm
tradeTags
ImplantEmpireCommon


The drill arm is an artificial body part that provides both the functionality of a normal arm, while also increasing Mining Speed by 160%, Deep Drilling Speed by 70%, and inflicting a -8% Moving penalty.

Acquisition[edit]

Drill arms can be crafted at a machining table once the specialized limbs research project has been completed. Note that this research requires a techprint. Each requires Steel 60 Steel, Component 8 Components, 15,000 ticks (4.17 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

They can also be bought from Outlanders and Empire settlements, and are occasionally found installed on raiders.

The pawns that populate Mining work sites owned by an Outlander or Pirate factions, including minor factions, very commonly spawn with drill arms.

Summary[edit]

Body part[edit]

Drill arms replace the user's organic arm. They are universal and can be installed on either the left or right.

The drill arm has a part efficiency of 100%. This fully replaces the functionality of a normal arm but provides no enhancement - when coupled with the arm body part having a Manipulation importance of 50%, it results in an increase in manipulation of up to 50% when replacing a missing or totally inoperable hand or arm. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.

Other effects[edit]

Each drill arm also provides +160% Mining Speed and a +70% Deep Drilling Speed. The effects of two installed arms stack. These bonuses apply as offsets to the base value of the stat, and are then multiplied by Global Work Speed, Skill factors and Capacity factors meaning the final increase from installing a drill arm can be significantly more than the nominal values. See those pages for details.

Each drill arm also inflicts a −8% Moving penalty. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a penalty to melee dodge chance equivalent to losing −1.44 levels of Melee skill per arm replaced.

Combat[edit]

A drill arm replaces the natural "Fist" attack of the replaced arm with a more powerful Stab attack. How often this attack is used will depend on the other melee verbs available to the pawn, including those added by traditional melee weapons. For further details on how this system functions, see the Weapons page.

  • Name Damage DPS AP Damage Type
    Drill arm Drill arm 13 20% Stab
  • Installation[edit]

    Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 4.

    Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

    If the operation fails, the part will be destroyed.

    Analysis[edit]

    Deep drills offer an extreme boost to mining speed. With 1 drill arm, a Mining 0 pawn mines as fast as a baseline Mining 13 pawn, and drills as fast as a Mining 7 pawn. While the drill arm disables the use of a work-enhancing bionic arm or archotech arm, if a pawn's primary job is to mine, then the drill arm offers a clear benefit. (Note that this implant does not increase Mining Yield, so your Mining 0 pawns won't get much out of any ores they mine.)

    The increased mining speed can be very helpful to your colony. A fast miner can easily construct a huge mountain base. Deep drills in particular are slow to operate, so a drill arm can expedite expansion in the late-game. You might even want 2 drill arms for your dedicated miners.

    This comes at a cost of movement speed. In addition to the reduced efficiency in regards to day-to-day work, installing a drill arm will hinder a pawn's performance in combat. For ranged fighters, slower movement means that kiting tactics are no longer as viable. For melee fighters, the moving penalty directly encumbers a pawn's melee dodge chance. This can be eventually compensated, partially, by using bionic legs.

    Drill arms can also be used as a viable replacement for a destroyed or dysfunctional arm. There are no wooden arm replacements, and prosthetic arms are only 50% as effective as a regular arm, resulting in −25% Manipulation per arm. For comparison, the drill arm offers full Manipulation in exchange for −8% Moving, plus the bonuses to mining.

    Version history[edit]

    • Royalty DLC Release - Added.
    • 1.1.2565 - part efficiency 50% -> 100%, boost 180% -> 160%, movement penalty.
    • 1.5.4062 - Now attaches at the shoulder like every other arm part, instead of the arm. Previously attaching another artificial arm on the shoulder would prevent future installations of a drill arm, since there was no more organic shoulder.