Difference between revisions of "Blinding pulse"
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== Analysis == | == Analysis == | ||
− | The reduction of 50% sight is equivalent to -6 shooting and melee skill. This is useful if you can it at a chokepoint, hitting a lot of enemies at once. For pawns with the default melee skill of 4 (including all [[insectoid]]s, [[fleshbeast]]s, and [[animal]]s), this reduces their melee hit chance from 62% to 42%, leading to a 32% reduction in melee damage. | + | The reduction of 50% sight is equivalent to -6 shooting and melee skill. This is useful if you can it at a chokepoint, hitting a lot of enemies at once. For pawns with the default melee skill of 4 (including all [[insectoid]]s, [[fleshbeast]]s, and [[animal]]s), this reduces their melee hit chance from 62% to 42%, leading to a 32% reduction in melee damage. Against enemy with low psychic sensitivity such as mechanoids, or pawns with higher skills, the decrease in damage will be smaller. |
When fighting melee enemies at a chokepoint, this psycast is more useful than [[vertigo pulse]], which doesn't reduce melee damage at all. | When fighting melee enemies at a chokepoint, this psycast is more useful than [[vertigo pulse]], which doesn't reduce melee damage at all. |
Latest revision as of 12:57, 21 November 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Blinding pulse
Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.
Base Stats
- Type
- Psycast
Ability
Blinding pulse is a level 2 psycast that reduces the sight capacity of pawns in its area of effect.
Acquisition[edit]
There are two ways to acquire the psycast Blinding pulse:
- Upon reaching psylink level 2, a random psycast of level 2 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 2 psycast.
- Blinding pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Essentially missing summary. |
<canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals> <canTargetLocations>True</canTargetLocations> <applyGoodwillImpactToLodgers>False</
stat equivalent penalties
Analysis[edit]
The reduction of 50% sight is equivalent to -6 shooting and melee skill. This is useful if you can it at a chokepoint, hitting a lot of enemies at once. For pawns with the default melee skill of 4 (including all insectoids, fleshbeasts, and animals), this reduces their melee hit chance from 62% to 42%, leading to a 32% reduction in melee damage. Against enemy with low psychic sensitivity such as mechanoids, or pawns with higher skills, the decrease in damage will be smaller.
When fighting melee enemies at a chokepoint, this psycast is more useful than vertigo pulse, which doesn't reduce melee damage at all.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2571 - Radius reduced from 5 to 4, range reduced from 25 to 20.