Difference between revisions of "Template:Weapon Time/Damage/Row"
Jump to navigation
Jump to search
(Created page with "<includeonly> |- {{#vardefine:burstTime| {{#expr: {{#if: {{{?Burst Ticks|}}} | ({{{?Burst Count|}}} - 1) * {{{?Burst Ticks|}}} | 0}} }} }} {{#vardefine:baseTime | {{#expr: {{...") |
|||
Line 6: | Line 6: | ||
! {{DLC Icons|{{{?Name}}} }} | ! {{DLC Icons|{{{?Name}}} }} | ||
| 100% | | 100% | ||
− | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (1.8 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (1.8 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (1.25 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (1.25 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.6 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.6 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.5 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.5 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.1 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.1 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:col_A}}> {{%|{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:col_C}}> {{%|{{#var:baseTime}} / ( {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:col_C}}> {{%|{{#var:baseTime}} / ( {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:class}}> {{%|{{#var:baseTime}} / (1.8 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:class}}> {{%|{{#var:baseTime}} / (1.8 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:class}}> {{%|{{#var:baseTime}} / (1.25 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:class}}> {{%|{{#var:baseTime}} / (1.25 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:class}}> {{%|{{#var:baseTime}} / (0.6 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:class}}> {{%|{{#var:baseTime}} / (0.6 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:class}}> {{%|{{#var:baseTime}} / (0.5 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:class}}> {{%|{{#var:baseTime}} / (0.5 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:class}}> {{%|{{#var:baseTime}} / (0.1 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:class}}> {{%|{{#var:baseTime}} / (0.1 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
− | <td {{#var:class}}> {{%|{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}}) | + | <td {{#var:class}}> {{%|{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} </td> |
</includeonly><noinclude> | </includeonly><noinclude> | ||
{{Documentation}}</noinclude> | {{Documentation}}</noinclude> |