Difference between revisions of "Beauty"
Snickers10m (talk | contribs) (Created page with "Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) a...") |
Snickers10m (talk | contribs) m (Edited to fit the format of other status level pages like Hunger, Rest, and Clearance) |
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Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) and each humanoid's perspective of their environment depends on the constants of the objects presently around them. | Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) and each humanoid's perspective of their environment depends on the constants of the objects presently around them. | ||
− | == | + | Beauty is the unseen game mechanic that controls [[Characters]]' needs for a nice place to live. A character with a higher beauty value is in an area with decorations and pretty structure, and feels better than another character with a low beauty level. |
− | ====Perspective Zone==== | + | |
+ | ==Levels of Beauty== | ||
+ | Characters' beauty level is grouped into seven thresholds: Hideous, Very Ugly, Ugly, Normal, Pleasant, Very Pleasant, and Beautiful. Each threshold exhibits different effects on a character, especially their [[Thoughts]]. | ||
+ | |||
+ | The beauty levels are as follows: | ||
+ | {|class="wikitable" | ||
+ | |- | ||
+ | ! Label | ||
+ | ! Beauty | ||
+ | |- | ||
+ | | Hideous Environment | ||
+ | | Less than 15 | ||
+ | |- | ||
+ | | Very Ugly Environment | ||
+ | | 15-30 | ||
+ | |- | ||
+ | | Ugly Environment | ||
+ | | 30-42 | ||
+ | |- | ||
+ | | Normal | ||
+ | | 42-58 | ||
+ | |- | ||
+ | | Pleasant Environment | ||
+ | | 58-70 | ||
+ | |- | ||
+ | | Very Pleasant Environment | ||
+ | | 70-85 | ||
+ | |- | ||
+ | | Beautiful Environment | ||
+ | | Greater than 85 | ||
+ | |} | ||
+ | |||
+ | ==Measuring Beauty== | ||
+ | ====Beauty Perspective Zone==== | ||
Humanoids take regular looks around their environment. Each time, they look at every object and square of flooring within their perspective zone - a circle of about 2 squares: | Humanoids take regular looks around their environment. Each time, they look at every object and square of flooring within their perspective zone - a circle of about 2 squares: | ||
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Where 'H' is the humanoid and each 'X' is an observed square. | Where 'H' is the humanoid and each 'X' is an observed square. | ||
− | + | Squares outside the room the humanoid is in are not part of the perspective zone. | |
====Calculating==== | ====Calculating==== | ||
− | <nowiki> | + | <nowiki>Beauty = (Total of objects' beauty constants / Number of objects in perspective zone) + 50</nowiki> |
− | When sleeping, the humanoid's | + | When sleeping, the humanoid's beauty is the default: 50. |
The beauty constant of "Filth" objects that are outdoors are multiplied by 0.3 during this calculation (because humanoids generally don't notice dirt on the ground outside) | The beauty constant of "Filth" objects that are outdoors are multiplied by 0.3 during this calculation (because humanoids generally don't notice dirt on the ground outside) | ||
− | ==Beauty Constants== | + | ======Beauty Constants====== |
− | Each object is labeled as one of the following constants, and the number associated is what is used when calculating the average for a humanoid's | + | Each object is labeled as one of the following constants, and the number associated is what is used when calculating the average for a humanoid's beauty: |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Beauty | + | ! Beauty Constant |
! Value | ! Value | ||
|- | |- | ||
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| Enchanting | | Enchanting | ||
| 500 | | 500 | ||
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Revision as of 21:39, 9 July 2014
Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) and each humanoid's perspective of their environment depends on the constants of the objects presently around them.
Beauty is the unseen game mechanic that controls Characters' needs for a nice place to live. A character with a higher beauty value is in an area with decorations and pretty structure, and feels better than another character with a low beauty level.
Levels of Beauty
Characters' beauty level is grouped into seven thresholds: Hideous, Very Ugly, Ugly, Normal, Pleasant, Very Pleasant, and Beautiful. Each threshold exhibits different effects on a character, especially their Thoughts.
The beauty levels are as follows:
Label | Beauty |
---|---|
Hideous Environment | Less than 15 |
Very Ugly Environment | 15-30 |
Ugly Environment | 30-42 |
Normal | 42-58 |
Pleasant Environment | 58-70 |
Very Pleasant Environment | 70-85 |
Beautiful Environment | Greater than 85 |
Measuring Beauty
Beauty Perspective Zone
Humanoids take regular looks around their environment. Each time, they look at every object and square of flooring within their perspective zone - a circle of about 2 squares:
X X X X X X X X X X H X X X X X X X X X X
Where 'H' is the humanoid and each 'X' is an observed square.
Squares outside the room the humanoid is in are not part of the perspective zone.
Calculating
Beauty = (Total of objects' beauty constants / Number of objects in perspective zone) + 50
When sleeping, the humanoid's beauty is the default: 50.
The beauty constant of "Filth" objects that are outdoors are multiplied by 0.3 during this calculation (because humanoids generally don't notice dirt on the ground outside)
Beauty Constants
Each object is labeled as one of the following constants, and the number associated is what is used when calculating the average for a humanoid's beauty:
Beauty Constant | Value |
---|---|
Horrifying | -500 |
Hideous | -200 |
Ugly | -60 |
UglyTiny | -12 |
Neutral | 0 |
NiceTiny | 12 |
Nice | 60 |
Gorgeous | 200 |
Enchanting | 500 |