Difference between revisions of "Skills"

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(Created page with "Characters can have variable proficiency in the following skills: *Construction *Growing *Research *Mining *Shooting *Hand to Hand *Social The base score in each skill is 3 wi...")
 
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*Shooting gives a 0.20% reduced chance to miss per meter
 
*Shooting gives a 0.20% reduced chance to miss per meter
 
*Hand to Hand gives a ~2.1% improved chances to hit
 
*Hand to Hand gives a ~2.1% improved chances to hit
*Social gives 10% more impact on relations, 25% better probability of recruiting, and a ~0.5% bonus on selling and buying commodities through negociation
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*Social gives 10% more impact on relations, 25% better probability of recruiting, and a ~0.5% bonus on selling and buying commodities through negotiation.
  
 
A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0.
 
A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0.

Revision as of 20:52, 13 November 2013

Characters can have variable proficiency in the following skills:

  • Construction
  • Growing
  • Research
  • Mining
  • Shooting
  • Hand to Hand
  • Social

The base score in each skill is 3 with a minimum of 0 and no upper limit. Each point grants different bonuses to skills:

  • Working skills get a 10% increased speed
  • Shooting gives a 0.20% reduced chance to miss per meter
  • Hand to Hand gives a ~2.1% improved chances to hit
  • Social gives 10% more impact on relations, 25% better probability of recruiting, and a ~0.5% bonus on selling and buying commodities through negotiation.

A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0.