Difference between revisions of "Research"
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==Current research options== <!--T:1--> | ==Current research options== <!--T:1--> | ||
There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists. | There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists. | ||
− | + | ||
{| {{STDT| sortable }} | {| {{STDT| sortable }} | ||
! <!--T:2--> | ! <!--T:2--> | ||
− | Research name | + | Research name |
! <!--T:3--> | ! <!--T:3--> | ||
− | Description | + | Description |
! <!--T:4--> | ! <!--T:4--> | ||
− | Research points needed | + | Research points needed |
|- | |- | ||
| <!--T:5--> | | <!--T:5--> | ||
− | Hydroponics | + | Hydroponics |
| <!--T:6--> | | <!--T:6--> | ||
− | Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors. | + | Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors. |
| 2200 | | 2200 | ||
|- | |- | ||
| <!--T:7--> | | <!--T:7--> | ||
− | Pneumatic picks | + | Pneumatic picks |
| <!--T:8--> | | <!--T:8--> | ||
− | Miner's picks are 20% more effective. | + | Miner's picks are 20% more effective. |
| 3000 | | 3000 | ||
|- | |- | ||
| <!--T:9--> | | <!--T:9--> | ||
− | Nutrient resynthesis | + | Nutrient resynthesis |
| <!--T:10--> | | <!--T:10--> | ||
− | [[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. | + | [[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. |
| 2200 | | 2200 | ||
|- | |- | ||
| <!--T:11--> | | <!--T:11--> | ||
− | Gun turret cooling | + | Gun turret cooling |
| <!--T:12--> | | <!--T:12--> | ||
− | [[Auto-turret|Gun turrets]] fire four shots in a burst instead of three. | + | [[Auto-turret|Gun turrets]] fire four shots in a burst instead of three. |
| 3500 | | 3500 | ||
|- | |- | ||
| <!--T:13--> | | <!--T:13--> | ||
− | Blasting charges | + | Blasting charges |
| <!--T:14--> | | <!--T:14--> | ||
− | Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble. | + | Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble. |
| 1500 | | 1500 | ||
|- | |- | ||
| <!--T:15--> | | <!--T:15--> | ||
− | Carpet making | + | Carpet making |
| <!--T:16--> | | <!--T:16--> | ||
− | Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments. | + | Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments. |
| 1500 | | 1500 | ||
|- | |- | ||
| <!--T:17--> | | <!--T:17--> | ||
− | Fear Tech 1 | + | Fear Tech 1 |
| <!--T:18--> | | <!--T:18--> | ||
− | Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]]. | + | Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]]. |
| 900 | | 900 | ||
|- | |- |
Revision as of 17:39, 23 July 2014
Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked through research before they can be built. Once a research bench and goal are built and set, a designated colonist will begin gathering research points. The rate at which points are awarded depends on the researcher's skill.
Current research options
There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists.
Research name |
Description |
Research points needed |
---|---|---|
Hydroponics |
Allows you to build hydroponics tables to rapidly grow crops indoors. |
2200 |
Pneumatic picks |
Miner's picks are 20% more effective. |
3000 |
Nutrient resynthesis |
Nutrient paste dispensers consume 10% less food per meal produced. |
2200 |
Gun turret cooling |
Gun turrets fire four shots in a burst instead of three. |
3500 |
Blasting charges |
Allows building Blasting Charges, triggered explosives made to quickly reduce rock to rubble. |
1500 |
Carpet making |
Allows colonists to build carpets to increase the quality of their environments. |
1500 |
Fear Tech 1 |
Research new ways to inspire fear. Allows the construction of Gibbet cages. |
900 |