Difference between revisions of "Research"

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Nutrient resynthesis
 
Nutrient resynthesis
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[[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced.
 
[[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced.
 
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Gun turret cooling
 
Gun turret cooling
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[[Auto-turret|Gun turrets]] fire four shots in a burst instead of three.
 
[[Auto-turret|Gun turrets]] fire four shots in a burst instead of three.
 
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Blasting charges
 
Blasting charges
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Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble.
 
Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble.
 
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Carpet making
 
Carpet making
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Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments.
 
Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments.
 
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Fear Tech 1
 
Fear Tech 1
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Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]].
 
Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]].
 
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Revision as of 18:46, 23 July 2014

Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked through research before they can be built. Once a research bench and goal are built and set, a designated colonist will begin gathering research points. The rate at which points are awarded depends on the researcher's skill.

Current research options

There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists.

Research name

Description

Research points needed

Hydroponics

Allows you to build hydroponics tables to rapidly grow crops indoors.

2200

Pneumatic picks

Miner's picks are 20% more effective.

3000

Nutrient resynthesis

Nutrient paste dispensers consume 10% less food per meal produced.

2200

Gun turret cooling

Gun turrets fire four shots in a burst instead of three.

3500

Blasting charges

Allows building Blasting Charges, triggered explosives made to quickly reduce rock to rubble.

1500

Carpet making

Allows colonists to build carpets to increase the quality of their environments.

1500

Fear Tech 1

Research new ways to inspire fear. Allows the construction of Gibbet cages.

900