Difference between revisions of "Sun lamp"
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==How to prevent short circuits== | ==How to prevent short circuits== | ||
− | If it is raining on the sunlamp it '''WILL''' short circuit and cause fires. To prevent this, simply build a hollow 3*3 square of walls around it. That will automatically add a 3*3 roof over the lamp. Once the roof is in place sell the walls '''except for 1 wall | + | If it is raining on the sunlamp it '''WILL''' short circuit and cause fires. To prevent this, simply build a hollow 3*3 square of walls around it. That will automatically add a 3*3 roof over the lamp. Once the roof is in place sell the walls '''except for 1 wall piece''' which will hold up the roof. If that wall breaks, the roof will fall, unless there is another wall within 5 blocks (this range needs testing & confirmation) - then it will magically float in mid air, even if the wall is in no way physically connected to the roof. |
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− | + | Please note that a recent change in how roofing is created has made it so that there is a hole in the middle. The fix is to place the lamp on a square the walls previously stood on. | |
<pre> | <pre> |
Revision as of 16:05, 28 July 2014
{{Template:TNTN|furniture| |name = Sun lamp |image = LampSun.png| Sun lamp |info = Lights an area brightly enough to grow crops. |type = Furniture| Furniture |placeable = y |size = 1|1 |hp = 50 |power = - 600 |buy = 20 |sell = 10 }} A sun lamp is a lamp that is used to continue the growth of plants indoors or outside, even when no sunlight is shining. A sun lamp uses the same amount of power as 4 standing lamp does, and therefore shouldn't be used to only light up a room, especially if it's a small room.
Sun lamps are primarily used indoors near hydroponics tables in order to provide the indoor plants with light that is bright enough for the plants to grow without sunlight. If a sun lamp is left outside, it can become a potential hazard if it begins to rain. If this was to occur, the sun lamp has a chance to short circuit, starting a fire and damaging anything around the lamp.
Light radius
(needs confirmation)
◉ - Sun lamp
▢ - Brightly Lit
▩ - Light, but not enough light to grow food
▩ ▩ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▩ ▩ ▩ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▩ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ◉ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▩ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▩ ▩ ▩ ▢ ▢ ▢ ▢ ▢ ▢ ▢ ▩ ▩
How to prevent short circuits
If it is raining on the sunlamp it WILL short circuit and cause fires. To prevent this, simply build a hollow 3*3 square of walls around it. That will automatically add a 3*3 roof over the lamp. Once the roof is in place sell the walls except for 1 wall piece which will hold up the roof. If that wall breaks, the roof will fall, unless there is another wall within 5 blocks (this range needs testing & confirmation) - then it will magically float in mid air, even if the wall is in no way physically connected to the roof.
Like this:
◉ - Sun lamp
▩ - Wall
▢ - Power conduit
Roof under construction. Build walls first, then sell unnecessary walls and last build the lamp ▩ ▩ ▩ ▩ ◉ ▩ ▢ ▢ ▢ ▩ ▩ ▩
Please note that a recent change in how roofing is created has made it so that there is a hole in the middle. The fix is to place the lamp on a square the walls previously stood on.
Roof done, the lamp is protected & the unnecessary walls has been sold. (the lamp is moved to be under the roof) ◉ ▢ ▩ ▢ ▢ ▢
{{Template:TNTN|furniture|wide}} [[Category: Furniture]] [[Category: Food]]