Difference between revisions of "Skills"

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(Added specifics taken directly from code.)
Line 5: Line 5:
 
*Mining
 
*Mining
 
*Shooting
 
*Shooting
*Hand to Hand
+
*Melee
 
*Social
 
*Social
 +
<i>Un-implemented skills as of Version#0.0.254b</i>
 +
*Cooking
 +
*Medicine
 +
*Artistic
 +
*Crafting
 +
 
The base score in each skill is 3 with a minimum of 0 and no upper limit. Each point grants different bonuses to skills:
 
The base score in each skill is 3 with a minimum of 0 and no upper limit. Each point grants different bonuses to skills:
 
*Working skills get a 10% increased speed
 
*Working skills get a 10% increased speed
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A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0.
 
A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0.
 +
 +
<br />
 +
<b>Code Specifics:</b> <i>(Version#0.0.254b)</i>
 +
ConstructionSpeedBase = 0.5
 +
ConstructionSpeedPctPerLevel = 0.15
 +
GrowingSpeedBase = 0.2
 +
GrowingSpeedPctBonusPerLevel = 0.12
 +
LearnRateGlobalMultiplier = 1.1
 +
MiningSpeedBase = 0.5
 +
MiningSpeedPctPerLevel = 0.15
 +
RecruitChancePerLevel = 0.05
 +
ResearchSpeedBase = 0.1
 +
ResearchSpeedPctPerLevel = 0.15
 +
SocialEffectBonusPctPerLevel = 0.1
 +
TradeablePriceImprovementPerLevel = 0.005
 +
XpPerBurstFiredInAnger = 200
 +
XpPerBurstFiredNeutralPawn = 50
 +
XpPerBurstFiredPractice = 10
 +
XpPerHarvestGrowing = 50
 +
XpPerIncidentalSocialInteraction = 4
 +
XpPerMeleeHit = 100
 +
XpPerPickHitMining = 13
 +
XpPerPlanting = 25
 +
XpPerPrisonerChat = 50
 +
XpPerResearchTick = 0.22
 +
XpPerSowGrowing = 25
 +
XpPerTickConstruction = 0.7

Revision as of 18:20, 15 November 2013

Characters can have variable proficiency in the following skills:

  • Construction
  • Growing
  • Research
  • Mining
  • Shooting
  • Melee
  • Social

Un-implemented skills as of Version#0.0.254b

  • Cooking
  • Medicine
  • Artistic
  • Crafting

The base score in each skill is 3 with a minimum of 0 and no upper limit. Each point grants different bonuses to skills:

  • Working skills get a 10% increased speed
  • Shooting gives a 0.20% reduced chance to miss per meter
  • Hand to Hand gives a ~2.1% improved chances to hit
  • Social gives 10% more impact on relations, 25% better probability of recruiting, and a ~0.5% bonus on selling and buying commodities through negotiation.

A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0.


Code Specifics: (Version#0.0.254b)

ConstructionSpeedBase = 0.5
ConstructionSpeedPctPerLevel = 0.15
GrowingSpeedBase = 0.2
GrowingSpeedPctBonusPerLevel = 0.12
LearnRateGlobalMultiplier = 1.1
MiningSpeedBase = 0.5
MiningSpeedPctPerLevel = 0.15
RecruitChancePerLevel = 0.05
ResearchSpeedBase = 0.1
ResearchSpeedPctPerLevel = 0.15
SocialEffectBonusPctPerLevel = 0.1
TradeablePriceImprovementPerLevel = 0.005
XpPerBurstFiredInAnger = 200
XpPerBurstFiredNeutralPawn = 50
XpPerBurstFiredPractice = 10
XpPerHarvestGrowing = 50
XpPerIncidentalSocialInteraction = 4
XpPerMeleeHit = 100
XpPerPickHitMining = 13
XpPerPlanting = 25
XpPerPrisonerChat = 50
XpPerResearchTick = 0.22
XpPerSowGrowing = 25
XpPerTickConstruction = 0.7