Difference between revisions of "Skills"
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(Added specifics taken directly from code.) |
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Line 5: | Line 5: | ||
*Mining | *Mining | ||
*Shooting | *Shooting | ||
− | * | + | *Melee |
*Social | *Social | ||
+ | <i>Un-implemented skills as of Version#0.0.254b</i> | ||
+ | *Cooking | ||
+ | *Medicine | ||
+ | *Artistic | ||
+ | *Crafting | ||
+ | |||
The base score in each skill is 3 with a minimum of 0 and no upper limit. Each point grants different bonuses to skills: | The base score in each skill is 3 with a minimum of 0 and no upper limit. Each point grants different bonuses to skills: | ||
*Working skills get a 10% increased speed | *Working skills get a 10% increased speed | ||
Line 14: | Line 20: | ||
A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0. | A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0. | ||
+ | |||
+ | <br /> | ||
+ | <b>Code Specifics:</b> <i>(Version#0.0.254b)</i> | ||
+ | ConstructionSpeedBase = 0.5 | ||
+ | ConstructionSpeedPctPerLevel = 0.15 | ||
+ | GrowingSpeedBase = 0.2 | ||
+ | GrowingSpeedPctBonusPerLevel = 0.12 | ||
+ | LearnRateGlobalMultiplier = 1.1 | ||
+ | MiningSpeedBase = 0.5 | ||
+ | MiningSpeedPctPerLevel = 0.15 | ||
+ | RecruitChancePerLevel = 0.05 | ||
+ | ResearchSpeedBase = 0.1 | ||
+ | ResearchSpeedPctPerLevel = 0.15 | ||
+ | SocialEffectBonusPctPerLevel = 0.1 | ||
+ | TradeablePriceImprovementPerLevel = 0.005 | ||
+ | XpPerBurstFiredInAnger = 200 | ||
+ | XpPerBurstFiredNeutralPawn = 50 | ||
+ | XpPerBurstFiredPractice = 10 | ||
+ | XpPerHarvestGrowing = 50 | ||
+ | XpPerIncidentalSocialInteraction = 4 | ||
+ | XpPerMeleeHit = 100 | ||
+ | XpPerPickHitMining = 13 | ||
+ | XpPerPlanting = 25 | ||
+ | XpPerPrisonerChat = 50 | ||
+ | XpPerResearchTick = 0.22 | ||
+ | XpPerSowGrowing = 25 | ||
+ | XpPerTickConstruction = 0.7 |
Revision as of 18:20, 15 November 2013
Characters can have variable proficiency in the following skills:
- Construction
- Growing
- Research
- Mining
- Shooting
- Melee
- Social
Un-implemented skills as of Version#0.0.254b
- Cooking
- Medicine
- Artistic
- Crafting
The base score in each skill is 3 with a minimum of 0 and no upper limit. Each point grants different bonuses to skills:
- Working skills get a 10% increased speed
- Shooting gives a 0.20% reduced chance to miss per meter
- Hand to Hand gives a ~2.1% improved chances to hit
- Social gives 10% more impact on relations, 25% better probability of recruiting, and a ~0.5% bonus on selling and buying commodities through negotiation.
A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0.
Code Specifics: (Version#0.0.254b)
ConstructionSpeedBase = 0.5 ConstructionSpeedPctPerLevel = 0.15 GrowingSpeedBase = 0.2 GrowingSpeedPctBonusPerLevel = 0.12 LearnRateGlobalMultiplier = 1.1 MiningSpeedBase = 0.5 MiningSpeedPctPerLevel = 0.15 RecruitChancePerLevel = 0.05 ResearchSpeedBase = 0.1 ResearchSpeedPctPerLevel = 0.15 SocialEffectBonusPctPerLevel = 0.1 TradeablePriceImprovementPerLevel = 0.005 XpPerBurstFiredInAnger = 200 XpPerBurstFiredNeutralPawn = 50 XpPerBurstFiredPractice = 10 XpPerHarvestGrowing = 50 XpPerIncidentalSocialInteraction = 4 XpPerMeleeHit = 100 XpPerPickHitMining = 13 XpPerPlanting = 25 XpPerPrisonerChat = 50 XpPerResearchTick = 0.22 XpPerSowGrowing = 25 XpPerTickConstruction = 0.7