Difference between revisions of "Training"

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(→‎Construction training: Combined Shooting and Building Training)
(Page overhaul, change of image hosting site as per request of original editor. This article still needs major work and research.)
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{{UC}}
Some features in the game can be exploited to train your [[colonist]]s.
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There are various methods to train your [[colonist]]s various skills.  Below are a few of the many ways possible.
  
 
== Artistic training ==
 
== Artistic training ==
This skill isn't implemented yet, no known training.
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{{v|0.6.532}}  Because this skill is not in the current version of the game, it is impossible to train.
  
 
== Construction training ==
 
== Construction training ==
This build don't rely on any kind of bug, exploit or mods, it also trains the Shooting-skill at the same time: '''[http://puu.sh/8e6d7.jpg Combined building and shooting training]''' <!-- This picture are stored at Puush and will be deleted when a month of no one looking at it, so if anyone have a more reliable storage method, please use it to save the picture, you have my permission. -->
 
  
The important thing to keep in mind with this build is to know witch way the colonists walks, they must at any given time have a closer path to the safe side than to the dangerous, the dangerous side is obviously the side where they are shooting at.
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===Combined Construction and Shooting Training===
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This method trains the Construction and Shooting skills simultaneously. '''[http://imgur.com/zpDudS8 This image demonstrates the combined Construction and Shooting training.]'''
  
# Create rectangular room
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When using this method, keep in mind the possibility of friendly fire.  It the shortest path from point A to point B goes through the live side of the firing range, one of your colonists may be hit.  An easy solution to this problem is to isolate the firing range from the rest of your base and never use orders in the region without holding fire.
# Make an entrance in each end of the room
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# Divide the room with a Stone Wall at the closer end (closer to where the colonists comes from), but leave a 3 tiles gap (to not have cramped environment)
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Helpful Tips:
# Now you have a "closer" and a "further" room, the closer room trains repairing, the further room trains scooting.
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# Do not make either room smaller than three tiles to prevent the "cramped environment" debuff.
# Draft a colonist and order him to the further room
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# Use [[Stone wall|Stone Walls]] for their superior durability.
# press F and aim him at the wall
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# Designate the colonists you intend to train so that they can only repair.
# the hits from the gun will damage the wall and colonists will come and repair it if they are properly "designated" in the Overview Menu-
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# Increasing the number of shooters increases the rate at which the walls are damaged.  It is important to have a balance of shooters and repairers.
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# Watch the shooter's morale, if they are drafted too long a mental break becomes likely.
  
 
== Cooking training ==
 
== Cooking training ==
Non known yet...
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Unknown...Commencing research...
  
 
== Crafting training ==
 
== Crafting training ==
Non known yet...
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Unknown...Commencing research...
  
 
== Growing training ==
 
== Growing training ==
Non known yet...
+
Unknown...Commencing research...
  
 
== Medicine training ==
 
== Medicine training ==
This skill isn't implemented yet, no known training.
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Unknown...Commencing research...
  
 
== Melee training==
 
== Melee training==
Non known yet...
+
Unknown...Commencing research...
  
 
== Mining training==
 
== Mining training==
Non known yet...
+
Unknown...Commencing research...
  
 
== Research training ==
 
== Research training ==
Non known yet...
+
Unknown...Commencing research...
  
 
== Shooting training ==
 
== Shooting training ==
By drafting a colonist and order him to attack something indestructible, you can train them to become better at shooting, besides the "training" they gets when the colony are under attack.
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By drafting a colonist and ordering him to attack something indestructible, you can train their shooting skill outside of the regular "training" they receive when the colony is under attack.
 
 
The game doesn't have a proper intended target for practice, so various other exploits can be used instead. <br/>
 
Actually a method of training have been discovered that don't rely on any bug or other exploit and it don't uses any mod:
 
  
 
=== Combined Shooting and Construction training ===
 
=== Combined Shooting and Construction training ===
This build don't rely on any kind of bug, exploit or mods, it also trains the Build-skill at the same time: '''[http://puu.sh/8e6d7.jpg Combined building and shooting training]''' <!-- This picture are stored at Puush and will be deleted when a month of no one looking at it, so if anyone have a more reliable storage method, please use it to save the picture, you have my permission. -->
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See [[Training#Construction|Construction]] for more information.
 
 
The important thing to keep in mind with this build is to know witch way the colonists walks, they must at any given time have a closer path to the safe side than to the dangerous, the dangerous side is obviously the side where they are shooting at.
 
 
 
# Create rectangular room
 
# Make an entrance in each end of the room
 
# Divide the room with a Stone Wall at the closer end (closer to where the colonists comes from), but leave a 3 tiles gap (to not have cramped environment)
 
# Now you have a "closer" and a "further" room, the closer room trains repairing, the further room trains scooting.
 
# Draft a colonist and order him to the further room
 
# press F and aim him at the wall
 
# the hits from the gun will damage the wall and colonists will come and repair it if they are properly "designated" in the Overview Menu-
 
  
=== Current version ===
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=== Other Methods & Mods ===
{{v|0.2.363}} '''[[Sleeping spot]]''' can still be targeted, use this feature before its patched again.
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{{v|0.2.363}} '''[[Sleeping spot]]''' can still be targeted, use this feature before it's patched again. ''This feature is currently unconfirmed for the current version''
  
{{v|0.2.363}} Use '''[[Target Practise (mod)|Target Practise]]''' mod, which adds custom indestructible block called ''Target''.<ref>[//ludeon.com/forums/index.php?topic=2158.0 Forum topic]</ref>
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{{v|0.6.532}} Use '''[[Target Practise (mod)|Target Practise]]''' mod, which adds custom indestructible block called ''Target''.<ref>[//ludeon.com/forums/index.php?topic=2158.0 Target Practise Mod]</ref>
  
=== Previous versions ===
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=== Methods for Previous Versions ===
 
'''[[Growing area]]''' (removed from game in ''[[Alpha 2]]'')
 
'''[[Growing area]]''' (removed from game in ''[[Alpha 2]]'')
  
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== Social training ==
 
== Social training ==
Non known yet...
+
Unknown...Commencing research...
  
 
= Notes = <!-- Use this until make [[Target Practise (mod)]] -->
 
= Notes = <!-- Use this until make [[Target Practise (mod)]] -->
 
<references />
 
<references />

Revision as of 06:21, 16 September 2014

Template:UC There are various methods to train your colonists various skills. Below are a few of the many ways possible.

Artistic training

0.6.532 Because this skill is not in the current version of the game, it is impossible to train.

Construction training

Combined Construction and Shooting Training

This method trains the Construction and Shooting skills simultaneously. This image demonstrates the combined Construction and Shooting training.

When using this method, keep in mind the possibility of friendly fire. It the shortest path from point A to point B goes through the live side of the firing range, one of your colonists may be hit. An easy solution to this problem is to isolate the firing range from the rest of your base and never use orders in the region without holding fire.

Helpful Tips:

  1. Do not make either room smaller than three tiles to prevent the "cramped environment" debuff.
  2. Use Stone Walls for their superior durability.
  3. Designate the colonists you intend to train so that they can only repair.
  4. Increasing the number of shooters increases the rate at which the walls are damaged. It is important to have a balance of shooters and repairers.
  5. Watch the shooter's morale, if they are drafted too long a mental break becomes likely.

Cooking training

Unknown...Commencing research...

Crafting training

Unknown...Commencing research...

Growing training

Unknown...Commencing research...

Medicine training

Unknown...Commencing research...

Melee training

Unknown...Commencing research...

Mining training

Unknown...Commencing research...

Research training

Unknown...Commencing research...

Shooting training

By drafting a colonist and ordering him to attack something indestructible, you can train their shooting skill outside of the regular "training" they receive when the colony is under attack.

Combined Shooting and Construction training

See Construction for more information.

Other Methods & Mods

0.2.363 Sleeping spot can still be targeted, use this feature before it's patched again. This feature is currently unconfirmed for the current version

0.6.532 Use Target Practise mod, which adds custom indestructible block called Target.[1]

Methods for Previous Versions

Growing area (removed from game in Alpha 2)

Dumping area (removed from game in Alpha 1)

Social training

Unknown...Commencing research...

Notes