Difference between revisions of "World generation"

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Every square on a world is unique, with its own biome, elevation, average temperature, terrain, and rainfall amount. A [[Colony|colony]] can be built on one square. World size has no affect on game performance, as the world is simply used as a seed.
 
Every square on a world is unique, with its own biome, elevation, average temperature, terrain, and rainfall amount. A [[Colony|colony]] can be built on one square. World size has no affect on game performance, as the world is simply used as a seed.
  
The following controls are used on the World generation menu.
+
The following controls are used on the World generation menu:
  
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 02:11, 25 September 2014

Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple biomes that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands.

Worlds may be named by the player, are arranged in a grid of locations, and come in many different sizes:

150x112 200x150 250x188 300x225 350x262 400x300

Every square on a world is unique, with its own biome, elevation, average temperature, terrain, and rainfall amount. A colony can be built on one square. World size has no affect on game performance, as the world is simply used as a seed.

The following controls are used on the World generation menu:

Controls
LMB Select location
RMB Clear selection
MMB Pan (click+hold)