Difference between revisions of "Version/0.7.581"
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− | + | ====Changes==== | |
+ | |||
+ | *Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials. | ||
+ | |||
+ | *New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors. | ||
+ | |||
+ | *There are now multiple types of stone: sandstone, granite, marble, slate, and limestone. | ||
+ | |||
+ | *There are now multiple mineable minerals: metal, silver, gold, plasteel. | ||
+ | |||
+ | *Leather harvesting from animals, and cloth harvesting from cotton crops. | ||
+ | |||
+ | *Special space-tech cloth types. | ||
+ | |||
+ | *Make clothing from arbitrary fabrics or leathers. | ||
+ | |||
+ | *Reworked damage deflection chance per-damagetype armor system. | ||
+ | |||
+ | *Some animals and mechanoids have natural armor. | ||
+ | |||
+ | *New biome: tropical rainforest. A choking, disease-infested jungle. | ||
+ | |||
+ | *Disease rates are linked to biomes. | ||
+ | |||
+ | *Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes. | ||
+ | |||
+ | *Organ harvesting and transplanting. | ||
+ | |||
+ | *Diseases: flu, plague, malaria, sleeping sickness. | ||
+ | |||
+ | *Chronic conditions (age-related): Cataracts, bad back | ||
+ | |||
+ | *A bunch of new traits. Brawler, prosthophile, and more | ||
+ | |||
+ | *New trade system and interface. | ||
+ | |||
+ | *Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities. | ||
+ | |||
+ | *Neutrotrainers: Matrix-style instant training devices. | ||
+ | |||
+ | *Lockable doors | ||
+ | |||
+ | *Melee weapons: Club, knife, spear, shiv, short sword | ||
+ | |||
+ | *New animals: cobra, monkey, camel, tortoise, boar, rhino. | ||
+ | |||
+ | *Storyteller redesigned and rebalanced. | ||
+ | |||
+ | *Visitors carry their own food and hopefully won’t raid your food supplies. | ||
+ | |||
+ | *Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable). | ||
+ | |||
+ | *Rewritten credits system integrates translator credits from each translation automatically. | ||
+ | |||
+ | *Piles of other additions, fixes, and tunings. |
Revision as of 17:49, 1 October 2014
Changes
- Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials.
- New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
- There are now multiple types of stone: sandstone, granite, marble, slate, and limestone.
- There are now multiple mineable minerals: metal, silver, gold, plasteel.
- Leather harvesting from animals, and cloth harvesting from cotton crops.
- Special space-tech cloth types.
- Make clothing from arbitrary fabrics or leathers.
- Reworked damage deflection chance per-damagetype armor system.
- Some animals and mechanoids have natural armor.
- New biome: tropical rainforest. A choking, disease-infested jungle.
- Disease rates are linked to biomes.
- Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes.
- Organ harvesting and transplanting.
- Diseases: flu, plague, malaria, sleeping sickness.
- Chronic conditions (age-related): Cataracts, bad back
- A bunch of new traits. Brawler, prosthophile, and more
- New trade system and interface.
- Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
- Neutrotrainers: Matrix-style instant training devices.
- Lockable doors
- Melee weapons: Club, knife, spear, shiv, short sword
- New animals: cobra, monkey, camel, tortoise, boar, rhino.
- Storyteller redesigned and rebalanced.
- Visitors carry their own food and hopefully won’t raid your food supplies.
- Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable).
- Rewritten credits system integrates translator credits from each translation automatically.
- Piles of other additions, fixes, and tunings.