Difference between revisions of "Research"
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− | ==Hydroponics== | + | Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked trough research before thay can be built. Once a research table and goal are built and set, a designated colonist will begin gathering Research points, the rate at which points are awarded depends on the colonists skill. |
+ | ==Current reseratch options== | ||
+ | There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists. | ||
+ | ===Hydroponics=== | ||
Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors. | Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors. | ||
2200 Research Points | 2200 Research Points | ||
− | ==Pneumatic picks== | + | ===Pneumatic picks=== |
Miner's picks are 20% more effective. | Miner's picks are 20% more effective. | ||
3000 Research points. | 3000 Research points. | ||
− | ==Nutrient resynthesis== | + | ===Nutrient resynthesis=== |
[[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. 2200 Research points. | [[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. 2200 Research points. | ||
− | ==Gun turret cooling== | + | ===Gun turret cooling=== |
[[Auto-turret|Gun turrets]] fire four shots in a burst instead of three. | [[Auto-turret|Gun turrets]] fire four shots in a burst instead of three. | ||
3500 Research points. | 3500 Research points. | ||
− | ==Blasting charges== | + | ===Blasting charges=== |
Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble. | Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble. | ||
1500 Research points. | 1500 Research points. | ||
− | ==Carpet making== | + | ===Carpet making=== |
Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments. | Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments. | ||
1500 Research Points. | 1500 Research Points. | ||
− | ==Fear tech 1== | + | ===Fear tech 1=== |
Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]]. | Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]]. | ||
900 Research points. | 900 Research points. | ||
[[Category:Main]] | [[Category:Main]] |
Revision as of 14:28, 18 November 2013
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Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked trough research before thay can be built. Once a research table and goal are built and set, a designated colonist will begin gathering Research points, the rate at which points are awarded depends on the colonists skill.
Current reseratch options
There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists.
Hydroponics
Allows you to build hydroponics tables to rapidly grow crops indoors. 2200 Research Points
Pneumatic picks
Miner's picks are 20% more effective. 3000 Research points.
Nutrient resynthesis
Nutrient paste dispensers consume 10% less food per meal produced. 2200 Research points.
Gun turret cooling
Gun turrets fire four shots in a burst instead of three. 3500 Research points.
Blasting charges
Allows building Blasting Charges, triggered explosives made to quickly reduce rock to rubble. 1500 Research points.
Carpet making
Allows colonists to build carpets to increase the quality of their environments. 1500 Research Points.
Fear tech 1
Research new ways to inspire fear. Allows the construction of Gibbet cages. 900 Research points.