Difference between revisions of "Sandbags"

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m (Small grammar changes and rewording)
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Bullets meeting sandbags have a chance to hit the bag, and a chance to cross over it.  
 
Bullets meeting sandbags have a chance to hit the bag, and a chance to cross over it.  
 
The sandbags also reduces movement speed for all units.
 
The sandbags also reduces movement speed for all units.
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[0.254] Sandbags are destroyed completely in the event of a turret explosion. Using metallic debris in place of sand bags is a much better (and free) solution, and is recycling formerly useless material to have a purpose in game. Placement of this debris can be controlled by Dumping area designations. Items marked for dumping will generally be dumped at the nearest available Dumping area in the nearest available open spot. Knowing this it is possible to manipulate the position of debris to have it (eventually) placed in the  desired location.
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{{nav structure}}
 
{{nav structure}}

Revision as of 01:23, 20 November 2013

Sandbags

Sandbags

Base Stats

Type
Structure
HP
300

Building

Size
1
Placeable
Y

Sandbags can be placed to cover your structures, turrets, and colonists from gunfire. Raiders, colonists, squirrels, and every other unit can use these as cover, so place them in a way so enemy units cannot take advantage of your sandbags.

Bullets meeting sandbags have a chance to hit the bag, and a chance to cross over it. The sandbags also reduces movement speed for all units.

[0.254] Sandbags are destroyed completely in the event of a turret explosion. Using metallic debris in place of sand bags is a much better (and free) solution, and is recycling formerly useless material to have a purpose in game. Placement of this debris can be controlled by Dumping area designations. Items marked for dumping will generally be dumped at the nearest available Dumping area in the nearest available open spot. Knowing this it is possible to manipulate the position of debris to have it (eventually) placed in the desired location.

Template:Nav structure