Difference between revisions of "Quality"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | + | {| {{STDT| sortable left}} style = 'float: right; margin-left: 1em' | |
− | + | ! Quality !! Beauty Factor!! Market Value Factor | |
− | |||
− | |||
− | {| {{STDT| sortable left}} | ||
− | ! Quality | ||
|- | |- | ||
− | |Awful | + | |Awful || -0.1 || 0.4 |
|- | |- | ||
− | |Shoddy|| | + | |Shoddy || 0.1 || 0.6 |
|- | |- | ||
− | |Poor|| | + | |Poor || 0.5 || 0.8 |
|- | |- | ||
− | |Normal|| | + | |Normal || 1 || 1 |
|- | |- | ||
− | |Good|| | + | |Good || 1.5 || 1.25 |
|- | |- | ||
− | |Superior|| | + | |Superior || 2 || 1.5 |
|- | |- | ||
− | |Excellent|| | + | |Excellent || 3 || 2.5 |
|- | |- | ||
− | |Masterwork|| | + | |Masterwork || 5 || 4.5 |
|- | |- | ||
− | |Legendary | + | |Legendary || 10 || 10 |
|} | |} | ||
− | Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level. | + | Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]]. |
+ | |||
+ | Quality of an item is determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean based on the crafter's relevant skill level. Every skill level typically increases the average output by one-third of a quality level; however, the jumps from level 16 to 17 and 19 to 20 are twice as large as all others. | ||
− | {| {{STDT| center }} | + | {| {{STDT| center }} style = 'width: auto' |
|+ {{Block|black}} = 10% chance; {{Block|black|0.1}} = 1% – 9% chance; {{Block|black|0.01}} = <1% chance | |+ {{Block|black}} = 10% chance; {{Block|black|0.1}} = 1% – 9% chance; {{Block|black|0.01}} = <1% chance | ||
|- | |- | ||
− | ! | + | ! |
− | ! | + | ! |
! Awful | ! Awful | ||
! Shoddy | ! Shoddy | ||
Line 42: | Line 40: | ||
! Legendary | ! Legendary | ||
|- | |- | ||
− | |||
− | |||
− | |||
{{Skill Quality Level| 3 | Basic Familiarity }} | {{Skill Quality Level| 3 | Basic Familiarity }} | ||
{{Skill Quality Level| 4 | Amateur }} | {{Skill Quality Level| 4 | Amateur }} |
Revision as of 06:44, 14 January 2015
Quality | Beauty Factor | Market Value Factor |
---|---|---|
Awful | -0.1 | 0.4 |
Shoddy | 0.1 | 0.6 |
Poor | 0.5 | 0.8 |
Normal | 1 | 1 |
Good | 1.5 | 1.25 |
Superior | 2 | 1.5 |
Excellent | 3 | 2.5 |
Masterwork | 5 | 4.5 |
Legendary | 10 | 10 |
Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean based on the crafter's relevant skill level. Every skill level typically increases the average output by one-third of a quality level; however, the jumps from level 16 to 17 and 19 to 20 are twice as large as all others.
Awful | Shoddy | Poor | Normal | Good | Superior | Excellent | Masterwork | Legendary | ||
---|---|---|---|---|---|---|---|---|---|---|
3 | Basic Familiarity |
|
|
|
|
|
|
|
|
|
4 | Amateur |
|
|
|
|
|
|
|
|
|
5 | Strong Amateur |
|
|
|
|
|
|
|
|
|
6 | Practitioner |
|
|
|
|
|
|
|
|
|
7 | Skilled Practitioner |
|
|
|
|
|
|
|
|
|
8 | Professional |
|
|
|
|
|
|
|
|
|
9 | Skilled Professional |
|
|
|
|
|
|
|
|
|
10 | Expert |
|
|
|
|
|
|
|
|
|
11 | Strong Expert |
|
|
|
|
|
|
|
|
|
12 | Very Strong Expert |
|
|
|
|
|
|
|
|
|
13 | Master |
|
|
|
|
|
|
|
|
|
14 | Strong Master |
|
|
|
|
|
|
|
|
|
15 | Planet-Class Master |
|
|
|
|
|
|
|
|
|
16 | System-Class Master |
|
|
|
|
|
|
|
|
|
17 | Revered Master |
|
|
|
|
|
|
|
|
|
18 | Visionary |
|
|
|
|
|
|
|
|
|
19 | Legendary |
|
|
|
|
|
|
|
|
|
20 | Godlike |
|
|
|
|
|
|
|
|
|