Difference between revisions of "Quality"
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Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]]. | Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]]. | ||
− | + | When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.) | |
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Revision as of 06:52, 14 January 2015
Quality | Beauty Factor | Market Value Factor |
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Awful | -0.1 | 0.4 |
Shoddy | 0.1 | 0.6 |
Poor | 0.5 | 0.8 |
Normal | 1 | 1 |
Good | 1.5 | 1.25 |
Superior | 2 | 1.5 |
Excellent | 3 | 2.5 |
Masterwork | 5 | 4.5 |
Legendary | 10 | 10 |
Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.
When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.)
Awful | Shoddy | Poor | Normal | Good | Superior | Excellent | Masterwork | Legendary | ||
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3 | Basic Familiarity |
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4 | Amateur |
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5 | Strong Amateur |
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6 | Practitioner |
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7 | Skilled Practitioner |
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8 | Professional |
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9 | Skilled Professional |
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10 | Expert |
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11 | Strong Expert |
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12 | Very Strong Expert |
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13 | Master |
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14 | Strong Master |
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15 | Planet-Class Master |
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16 | System-Class Master |
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17 | Revered Master |
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18 | Visionary |
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19 | Legendary |
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20 | Godlike |
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