Difference between revisions of "Medicine"

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(Created page with " ==Medikits== 64px|left ''Used to heal colonists''. Medikits can be '''traded''' for profit or used to heal colonists and prisoners (if ''...")
 
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'''Medicine''' is used to heal colonists.<noinclude>{{TOCright}}
  
==Medikits==
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{{Resource
[[File:Medicine Icon.png|64px|left]] ''Used to heal colonists''.
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| name        = Herbal Medicine
Medikits can be '''[[trade|traded]]''' for profit or used to heal colonists and prisoners (if '''allow medicine''' is selected in the prisoner tab). When used it gives an increased chance of applying '''Good Treatment''' to the injured colonist, while no medicine guarantees '''Bad Treatment'''.
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| image      = Herbal_Medicine.png
{{clr}}
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| description = This is a cheaper type of medicine. You are able to farm this medicine by growing the '''[[Xergium plant]]'''. It seems to fill the same functions as the normal medkit with the exception of it not being as effective and does not have anesthetic properties during medical operations, such as installing prostethics. It also cannot be used as the crafting material needed to make the hospital beds.
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}}
  
==Herbal Medicine==
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{{Resource
[[File:Herbal_Medicine.png]]
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| name        = Medikits
This is a cheaper type of medicine. You are able to farm this medicine by growing the '''[[Xergium plant|Xergium plant]]'''. It seems to fill the same functions as the normal medkit with the exception of it not being as effective and does not have anesthetic properties during medical operations, such as installing prostethics. It also cannot be used as the crafting material needed to make the hospital beds.
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| image      = Medicine Icon.png
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| description = Medikits can be [[trade|traded]] for profit or used to heal colonists and prisoners (if '''allow medicine''' is selected in the prisoner tab). When used it gives an increased chance of applying '''Good Treatment''' to the injured colonist, while no medicine guarantees '''Bad Treatment'''.
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}}
  
==Glitterworld Medicine==
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{{Resource
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| name        = Glitterworld Medicine
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| image      = Glitterworld Medicine.png
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| description = Glitterworld medicine can be [[trade|bought]] from traders. It has a high chance for a good treatment.
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}}
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</noinclude>

Revision as of 05:25, 16 January 2015

Medicine is used to heal colonists.

Herbal Medicine

This is a cheaper type of medicine. You are able to farm this medicine by growing the Xergium plant. It seems to fill the same functions as the normal medkit with the exception of it not being as effective and does not have anesthetic properties during medical operations, such as installing prostethics. It also cannot be used as the crafting material needed to make the hospital beds.

Medikits

Medikits can be traded for profit or used to heal colonists and prisoners (if allow medicine is selected in the prisoner tab). When used it gives an increased chance of applying Good Treatment to the injured colonist, while no medicine guarantees Bad Treatment.

Glitterworld Medicine

Glitterworld medicine can be bought from traders. It has a high chance for a good treatment.