Difference between revisions of "Medicine"
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− | '''Medicine''' is used to heal colonists.<noinclude> | + | {{TOCright}}<includeonly>{{Main Article | Medicine }}</includeonly> |
− | + | '''Medicine''' is used to heal colonists. | |
+ | <noinclude> | ||
+ | == Craftable Medicine == | ||
{{Resource | {{Resource | ||
| name = Herbal Medicine | | name = Herbal Medicine | ||
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}} | }} | ||
+ | == Imported Medicine == | ||
{{Resource | {{Resource | ||
| name = Medikits | | name = Medikits | ||
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| description = Glitterworld medicine can be [[trade|bought]] from traders. It has a high chance for a good treatment. | | description = Glitterworld medicine can be [[trade|bought]] from traders. It has a high chance for a good treatment. | ||
}} | }} | ||
− | |||
</noinclude> | </noinclude> |
Revision as of 05:58, 16 January 2015
Medicine is used to heal colonists.
Craftable Medicine
Herbal Medicine
This is a cheaper type of medicine. You are able to farm this medicine by growing the Xergium plant. It seems to fill the same functions as the normal medkit with the exception of it not being as effective and does not have anesthetic properties during medical operations, such as installing prostethics. It also cannot be used as the crafting material needed to make the hospital beds.
Imported Medicine
Medikits
Medikits can be traded for profit or used to heal colonists and prisoners (if allow medicine is selected in the prisoner tab). When used it gives an increased chance of applying Good Treatment to the injured colonist, while no medicine guarantees Bad Treatment.
Glitterworld Medicine
Glitterworld medicine can be bought from traders. It has a high chance for a good treatment.