Difference between revisions of "Medicine"
Line 28: | Line 28: | ||
| name = Medikits | | name = Medikits | ||
| image = Medicine Icon.png | | image = Medicine Icon.png | ||
− | | description = Medikits can be [[trade| | + | | description = Medikits can be [[trade|bought]] from traders or taken from raiders. Combat traders carry large quantities of them at a discount price to encourage violence and raise demand for their other goods. |
| tags = | | tags = | ||
{{Tag/Chance for Good Treatment | 1.0 }} | {{Tag/Chance for Good Treatment | 1.0 }} | ||
Line 36: | Line 36: | ||
| name = Glitterworld Medicine | | name = Glitterworld Medicine | ||
| image = Glitterworld Medicine.png | | image = Glitterworld Medicine.png | ||
− | | description = Glitterworld medicine can be [[trade|bought]] from traders. It | + | | description = Glitterworld medicine can be [[trade|bought]] from traders. It comes with a copy of ''Doctoring for Dummies'', giving even colonists without any skill a high chance for a good treatment. |
| tags = | | tags = | ||
{{Tag/Chance for Good Treatment | 1.8 }} | {{Tag/Chance for Good Treatment | 1.8 }} | ||
}} | }} | ||
</noinclude> | </noinclude> |
Revision as of 19:40, 16 January 2015
Medicine is used to improve outcomes when healing colonists.
Healing is done by colonists with doctoring enabled. The patient needs to have patient enabled and be in a bed. Medicine is not required, but will improve the chance of a good outcome drastically, allow for the healing of multiple small injuries in one go and double the amount of experience gained by the doctor.
No Medicine
No Medicine
Chance for Good Treatment | ||||||||
---|---|---|---|---|---|---|---|---|
0 | 3 | 6 | 9 | 12 | 15 | 18 | 20 | |
Normally | — | — | — | — | — | — | 13% | 22% |
Medical Bed | — | — | — | — | — | 5% | 19% | 28% |
Fully Bionic Doctor | — | — | 29% | 52% | 76% | 99% | 100% | 100% |
Fully Bionic Doctor & Medical Bed | — | 3% | 36% | 60% | 84% | 100% | 100% | 100% |
Craftable Medicine
Herbal Medicine
This is a cheaper type of medicine. You are able to farm this medicine by growing the Xergium plant. It seems to fill the same functions as the normal medkit with the exception of it not being as effective and does not have anesthetic properties during medical operations, such as installing prostethics. It also cannot be used as the crafting material needed to make the hospital beds.
Chance for Good Treatment | ||||||||
---|---|---|---|---|---|---|---|---|
0 | 3 | 6 | 9 | 12 | 15 | 18 | 20 | |
Normally | — | — | 25% | 48% | 71% | 93% | 100% | 100% |
Medical Bed | — | — | 32% | 55% | 79% | 100% | 100% | 100% |
Fully Bionic Doctor | 31% | 90% | 100% | 100% | 100% | 100% | 100% | 100% |
Fully Bionic Doctor & Medical Bed | 38% | 99% | 100% | 100% | 100% | 100% | 100% | 100% |
Imported Medicine
Medikits
Medikits can be bought from traders or taken from raiders. Combat traders carry large quantities of them at a discount price to encourage violence and raise demand for their other goods.
Chance for Good Treatment | ||||||||
---|---|---|---|---|---|---|---|---|
0 | 3 | 6 | 9 | 12 | 15 | 18 | 20 | |
Normally | — | 18% | 53% | 80% | 100% | 100% | 100% | 100% |
Medical Bed | — | 24% | 61% | 89% | 100% | 100% | 100% | 100% |
Fully Bionic Doctor | 60% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Fully Bionic Doctor & Medical Bed | 68% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Glitterworld Medicine
Glitterworld medicine can be bought from traders. It comes with a copy of Doctoring for Dummies, giving even colonists without any skill a high chance for a good treatment.
Chance for Good Treatment | ||||||||
---|---|---|---|---|---|---|---|---|
0 | 3 | 6 | 9 | 12 | 15 | 18 | 20 | |
Normally | 67% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Medical Bed | 75% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Fully Bionic Doctor | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Fully Bionic Doctor & Medical Bed | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |