Difference between revisions of "RimWorld 0.0.250"
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− | + | '''RimWorld 0.0.250''' was released on November 3, 2013 - Pre-alpha backer release 1 | |
− | 0.0.250 was released on November 3, 2013 | + | |
− | + | == Bug Fixes == | |
− | + | * Many bugfixes in prep for public alpha. | |
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− | + | == Changes == | |
− | + | * Reorganized enemy attack AI to acquire turret targets even without line of sight. | |
− | + | * Totally refactored how equipment and verbs are managed under the hood. | |
− | + | * Split repair from construction. | |
− | + | * Beating the fire on a burning pawn stuns them. | |
− | + | * Firefighters will extinguish nearby friendly pawns even outside home zones. | |
− | + | * Melee attacks incap more than guns and explosives. | |
− | + | * Cannot speed up time while a colonist is on fire. | |
− | + | * Short throws will no longer have large inaccuracies. | |
− | + | * Redid how the game uncovers fog at map start. | |
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− | + | [[Category:Version]] | |
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Revision as of 18:00, 5 December 2013
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.
RimWorld 0.0.250 was released on November 3, 2013 - Pre-alpha backer release 1
Bug Fixes
- Many bugfixes in prep for public alpha.
Changes
- Reorganized enemy attack AI to acquire turret targets even without line of sight.
- Totally refactored how equipment and verbs are managed under the hood.
- Split repair from construction.
- Beating the fire on a burning pawn stuns them.
- Firefighters will extinguish nearby friendly pawns even outside home zones.
- Melee attacks incap more than guns and explosives.
- Cannot speed up time while a colonist is on fire.
- Short throws will no longer have large inaccuracies.
- Redid how the game uncovers fog at map start.