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− | <onlyinclude>{{{{TNTN|infobox main}}|building| | + | <onlyinclude>{{infobox main|building| |
| |name = | | |name = |
| Battery | | Battery |
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| |buy = {{icon|metal|50}} | | |buy = {{icon|metal|50}} |
| |sell = {{icon|metal|25}} | | |sell = {{icon|metal|25}} |
| + | | beauty = -15.0 |
| }}</onlyinclude> | | }}</onlyinclude> |
| A '''[[battery|battery]]''' stores up to 10,000 KJ when there is more '''[[power|power]]''' produced than used, and provides power from its storage to appliances if power generated is not enough. | | A '''[[battery|battery]]''' stores up to 10,000 KJ when there is more '''[[power|power]]''' produced than used, and provides power from its storage to appliances if power generated is not enough. |
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− | {{{{TNTN|nav}}|building|wide}} | + | {{nav|building|wide}} |
| [[Category: | | [[Category: |
| Buildings]] | | Buildings]] |
| [[Category: | | [[Category: |
| Power]] | | Power]] |
Revision as of 03:29, 23 February 2015
Battery
Base Stats
- Type
-
Buildings –
Power
- Beauty
- -15.0
- HP
- 100
Building
- Size
- 1
- Placeable
- Y
"%" can not be assigned to a declared number type with value 50.
- Efficiency
- Expression error: Unrecognized punctuation character "%".%
A battery stores up to 10,000 KJ when there is more power produced than used, and provides power from its storage to appliances if power generated is not enough.
Uses
Batteries can be used as emergency backups in case raiders destroy your power plant or power line. They could also be useful when the sun goes down or in the case of an eclipse, with enough batteries, they can supply enough power to last through the night.
When connected to a power grid which produces more power than is consumed, the batteries will start charging up. Batteries charge at 50% efficiency, which means that only half of the available surplus energy counts towards charging them. Batteries need a connected power line to charge or power equipment.
Player built walls and doors will connect the batteries to the grid, apart from the standard power conduits.
When raining, uncovered batteries with a charge have a high chance of catching fire and exploding. Nearby fire, or NPC's on fire will also cause explosions.
- Orders
- Deconstruct • Mine • Haul things • Cut plants • Harvest • Chop Wood • Hunt • Slaughter • Tame • Uninstall • Claim • Strip • Rearm Trap • Open • Plan (Remove Plans)
- Zone/Area
- Stockpile zone • Dumping stockpile zone • Growing zone • Allowed area • Home area • Build roof area • Remove roof area • Snow clear area
- Structure
- Animal flap • Autodoor • Bridge • Column • Door • Fence • Fence gate • Ornate door • Wall • Security door
- Related
- Roof
- Production | Neolithic
- Art bench • Brewery • Butcher spot • Butcher table • Campfire • Crafting spot • Fueled stove • Fermenting barrel • Simple research bench
- Medieval
- Fueled smithy • Hand tailor bench • Stonecutter's table
- Industrial
- Biofuel refinery • Deep drill • Drug lab • Electric crematorium • Electric smelter • Electric smithy • Electric stove • Electric tailor bench • Fabrication bench • Hi-tech research bench • Hydroponics basin • Machining table • Nutrient paste dispenser (Hopper)
- Related
- Bioferrite shaper • Serum lab
- Furniture
- Animal bed • Animal sleeping box • Animal sleeping spot • Bedroll (Double) • Plant pot • Sculptures (Small, Large, Grand, Terror ) • Sleeping spot (Double, Baby ) • Stool • Table (1x2, 2x2, 2x4, 3x3) • Torch lamp • Wall torch lamp • Wall lamp • Animus stone • Darktorch • Fungus darktorch • Crib
- Complex Furniture
- Armchair • Bed (Double) • Bookcase (Small) • Couch • Dining chair • Dresser • End table • Royal bed • Shelf (Small) • Brazier (Darklight ) • Drape • Grand meditation throne • Meditation throne • Slab bed (Double) • Baby decoration • Blackboard • School desk • Toy box
- (research)
- Flood light • Hospital bed • Standing lamp • Sun lamp • Bonsai pot
- (uncraftable)
- Urn • Blood torch
- Power
- Power conduit (Hidden, Waterproof) • Power switch • Wood-fired generator • Chemfuel powered generator • Wind turbine
- (research)
- Battery • Geothermal generator • Solar generator • Watermill generator • Toxifier generator • Bioferrite generator
- (uncraftable)
- Vanometric power cell • Unstable power cell
- Related
- Ship reactor • Electroharvester
- Security
- Barricade • Sandbags • Spike trap
- (research)
- Autocannon turret • Foam turret • Mini-turret • Rocketswarm launcher • Uranium slug turret • Mortar
- IEDs
- IED trap • IED incendiary trap • IED EMP trap • IED firefoam trap • IED smoke trap • IED antigrain warhead trap • IED tox trap • IED deadlife trap
- Related
- Antigrain warhead • EMP shell • Firefoam shell • High-explosive shell • Incendiary shell • Smoke shell • Tox shell • Deadlife shell
- Misc
- Caravan hitching spot • Egg box • Grave • Marriage spot • Party spot • Pen marker • Sarcophagus • Tool cabinet • Meditation spot • Nature shrine (Large, Small)
- (research)
- Comms console • Cryptosleep casket • Firefoam popper • Ground-penetrating scanner • Long-range mineral scanner • Moisture pump • Multi-analyzer • Orbital trade beacon • Pod launcher • Stele (Large, Grand) • Transport pod • Vitals monitor • Ship landing beacon
- Floors
- Burned floors (Carpet, Straw matting, Wood floor, Bioferrite plate) • Concrete • Flagstones (Sandstone, Granite, Limestone, Slate, Marble) • Gold tile • Paved tile • Silver tile • Steel tile • Sterile tile • Straw matting • Wood floor • Fungal gravel • Hex tile • Spikecore plates • Totemic boards
- (research)
- Carpet • Stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Fine carpets • Fine stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Hex carpet • Mindbend carpet • Morbid carpet • Morbid stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Spikecore stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Totemic stone tiles (Sandstone, Granite, Limestone, Slate, Marble) • Bioferrite plate
- Floor coverings
- Animalist slab (Medium, Broad) • Morbid slab (Medium, Broad) • Rustic rug (Medium, Broad) • Spikecore floor-star (Medium, Broad) • Totemic slab (Medium, Broad)
- Related
- Bridge • Smooth stone • Void metal
- Recreation
- Horseshoes pin (Colony) • Hoopstone ring (Tribal) • Game-of-Ur board (Tribal)
- Complex Furniture
- Billiards table • Chess table (Colony) • Poker table
- (research)
- Tube television • Flatscreen television • Harp • Harpsichord • Piano
- (trade)
- Megascreen television • Telescope
- Related
- Books (Novel • Schematic • Textbook • Tome) • Snowman
- Ship
- Ship structural beam • Ship cryptosleep casket • Ship computer core • Ship reactor • Ship engine • Sensor cluster
- Temperature
- Campfire • Heater • Cooler • Passive cooler • Vent
[[Category:
Buildings]]
[[Category:
Power]]