Difference between revisions of "World generation"

From RimWorld Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
 +
{{Gameplay_Nav}}
 +
{{UC}}
 
Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple [[Biomes|biomes]] that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands.
 
Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple [[Biomes|biomes]] that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands.
  

Revision as of 10:58, 24 February 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade

Template:UC Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple biomes that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands.

Worlds may be named by the player, are arranged in a grid of locations, and come in many different sizes:

150x112 200x150 250x188 300x225 350x262 400x300

Every square on a world is unique, with its own biome, elevation, average temperature, terrain, and rainfall amount. A colony can be built on one square. World size has no affect on game performance, as the world is simply used as a seed.

The following controls are used on the World generation menu:

Controls
LMB Select location
RMB Clear selection
MMB Pan (click+hold)