Difference between revisions of "World generation"
m |
|||
Line 1: | Line 1: | ||
+ | {{Gameplay_Nav}} | ||
+ | {{UC}} | ||
Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple [[Biomes|biomes]] that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands. | Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple [[Biomes|biomes]] that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands. | ||
Revision as of 10:58, 24 February 2015
|
---|
Gameplay Menu | Caravan | Combat | Cover | Drafting | Environment | Events | Factions | Firefighting | Quality | Quests | Research | Rooms | Time | Trade |
Template:UC Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple biomes that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands.
Worlds may be named by the player, are arranged in a grid of locations, and come in many different sizes:
150x112 | 200x150 | 250x188 | 300x225 | 350x262 | 400x300 |
Every square on a world is unique, with its own biome, elevation, average temperature, terrain, and rainfall amount. A colony can be built on one square. World size has no affect on game performance, as the world is simply used as a seed.
The following controls are used on the World generation menu:
Controls | |||
---|---|---|---|
LMB | Select location | ||
RMB | Clear selection | ||
MMB | Pan (click+hold) |