Difference between revisions of "Bionic arm"
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| market value base = 1500 | | market value base = 1500 | ||
| max hit points base = 50 | | max hit points base = 50 | ||
+ | }} | ||
+ | {{Info|Bionic arms can sometimes be purchased from traders. A bionic arm can be installed on a colonist to replace a missing or damaged arm. Once installed, it increases a colonist's manipulation by 20%. Therefore, two bionic arms provide a 40% increase in manipulation. A bionic arm's strength gives it bearer a melee attack of 9 damage when an attack uses that arm, compared to 5 damage from a natural arm. | ||
}} | }} | ||
− | + | {| class = "wikitable" style = "text-align:center;" width="260" | |
+ | ! Damage ||Type ||Cooldown | ||
+ | |- | ||
+ | |9 ||Blunt ||100 | ||
+ | |} |
Revision as of 23:47, 18 April 2015
Bionic arm
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
- Type
- Medical Item – Body Part
Base Stats
Stat Modifiers
Bionic arms can sometimes be purchased from traders. A bionic arm can be installed on a colonist to replace a missing or damaged arm. Once installed, it increases a colonist's manipulation by 20%. Therefore, two bionic arms provide a 40% increase in manipulation. A bionic arm's strength gives it bearer a melee attack of 9 damage when an attack uses that arm, compared to 5 damage from a natural arm.
Damage | Type | Cooldown |
---|---|---|
9 | Blunt | 100 |