Difference between revisions of "Recreation"
(Broke out into Activities and Consumables.) |
(Reworked Consumables table. Added food items, should now be complete listing .) |
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JoyGiverDefs\JoyGivers.xml | JoyGiverDefs\JoyGivers.xml | ||
JoyKindDefs\JoyKinds.xml | JoyKindDefs\JoyKinds.xml | ||
− | ThingDefs\Items_Luxury.xml | + | ThingDefs\Items_Luxury.xml |
+ | ThingDefs\Items_Meals.xml | ||
+ | ThingDefs\Items_Resources.xml | ||
--> | --> | ||
{{stub}} | {{stub}} | ||
{{Tocright}} | {{Tocright}} | ||
− | '''Joy''' is one of a colonist's [[Needs|needs]]. Colonists | + | '''Joy''' is one of a colonist's [[Needs|needs]]. Colonists gain joy in three ways: |
+ | * Consuming something pleasurable. | ||
+ | * Performing a task that they are [[Skills#Passion|passionate]] about. | ||
+ | * Doing an activity. | ||
+ | Colonists may do joy activities when their [[Overview#Timetables|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the Joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. | ||
===Activities table=== | ===Activities table=== | ||
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===Consumables table=== | ===Consumables table=== | ||
{| {{STDT| sortable c_05 text-center}} | {| {{STDT| sortable c_05 text-center}} | ||
− | ! Item !! | + | ! Item !! +Joy (%) !! Kind |
|- | |- | ||
− | | style="text-align:left;" | [[Beer]] || | + | | style="text-align:left;" | [[Beer]] || 17 || Chemical |
|- | |- | ||
− | | style="text-align:left;" | [[ | + | | style="text-align:left;" | [[Berries]] || 0.4 || Gluttonous |
|- | |- | ||
− | | style="text-align:left;" | [[ | + | | style="text-align:left;" | [[Chocolate]] * || 7 || Gluttonous |
|- | |- | ||
− | | style="text-align:left;" | [[Packaged Survival Meal]] || | + | | style="text-align:left;" | [[Fine meal]] || 4.5 || Gluttonous |
+ | |- | ||
+ | | style="text-align:left;" | [[Lavish meal]] || 6.5 || Gluttonous | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Nutrient paste meal]] || -4 || Gluttonous | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Packaged Survival Meal]] || 2 || Gluttonous | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Simple meal]] || 2 || Gluttonous | ||
|} | |} | ||
* Only acquired from traders. | * Only acquired from traders. |
Revision as of 01:14, 30 April 2015
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Template:Tocright Joy is one of a colonist's needs. Colonists gain joy in three ways:
- Consuming something pleasurable.
- Performing a task that they are passionate about.
- Doing an activity.
Colonists may do joy activities when their timetable allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the Joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.
Activities table
Activity | Duration | Gain Rate | Kind | Interaction | Improves Skill | +XP Per Tick |
---|---|---|---|---|---|---|
Skygazing | 4000 | 1 | Meditative | Solitary | - | - |
Meditating | 4000 | 1 | Meditative | Solitary | - | - |
Praying | 3000 | 1 | Meditative | Solitary | - | - |
Going for a walk | 8000 | 1 | Meditative | Solitary | - | - |
Relaxing socially | 4000 | 1 | Social | Social | - | - |
Playing horseshoes | 4000 | 1 | Gaming Dexterity | Building | Shooting | 0.003 |
Playing chess | 4000 | 1 | Gaming Cerebral | Building | Research | 0.002 |
Playing billiards | 4000 | 1.3 | Gaming Dexterity | Building | Shooting | 0.004 |
Using telescope * | 4000 | 1.2 | Study | Building | Research | 0.004 |
Watching television * | 4000 | 1.2 | Passive | Building | - | - |
* Only acquired from traders.
Consumables table
Item | +Joy (%) | Kind |
---|---|---|
Beer | 17 | Chemical |
Berries | 0.4 | Gluttonous |
Chocolate * | 7 | Gluttonous |
Fine meal | 4.5 | Gluttonous |
Lavish meal | 6.5 | Gluttonous |
Nutrient paste meal | -4 | Gluttonous |
Packaged Survival Meal | 2 | Gluttonous |
Simple meal | 2 | Gluttonous |
* Only acquired from traders.