Difference between revisions of "Disease"

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(Added text to Cryptosleep Sickness)
(Added Food Poisoning.)
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==General Disease==
 
==General Disease==
 
Listed below are typical 'diseases' in RimWorld.
 
Listed below are typical 'diseases' in RimWorld.
 
===Infection===
 
Untreated wounds may get infected, causing a colonist to be mildly sick for a while
 
 
General Symptoms:
 
*Pain
 
 
Advanced Symptoms:<ref name="untreated">Conditions generally follow a pattern of "minor -> major -> extreme". The more severe the disease, the more dramatic the symptoms</ref>
 
*Impaired consciousness
 
*Impaired breathing
 
*Unconsciousness
 
 
Treatment:
 
*Treated with medicine
 
*Treatment duration: {{ticks|20000}}
 
 
===Cataracts===
 
Cataracts are the clouding of the lens on your eye which may occur spontaneously with age similarly to [[#Bad Back|bad back]]. Unlike bad back, cataracts are a very serious impairment, but technically treatable via [[Health|surgery]] of the eye.
 
 
General Symptoms:
 
*Impaired sight (-35%)
 
  
 
===Flu===
 
===Flu===
Line 45: Line 24:
 
*Treated with medicine
 
*Treated with medicine
 
*Treatment duration: {{ticks|20000}}
 
*Treatment duration: {{ticks|20000}}
 
 
===Plague===
 
===Plague===
 
General Symptoms:
 
General Symptoms:
Line 60: Line 38:
 
*Treated with medicine
 
*Treated with medicine
 
*Treatment duration: {{ticks|20000}}
 
*Treatment duration: {{ticks|20000}}
 
 
===Malaria===
 
===Malaria===
 
Easier to contract in the jungle.
 
Easier to contract in the jungle.
Line 75: Line 52:
 
*Treated with medicine
 
*Treated with medicine
 
*Treatment duration: {{ticks|20000}}
 
*Treatment duration: {{ticks|20000}}
 +
 +
===Infection===
 +
Untreated wounds may get infected, causing a colonist to be mildly sick for a while
 +
 +
General Symptoms:
 +
*Pain
 +
 +
Advanced Symptoms:<ref name="untreated">Conditions generally follow a pattern of "minor -> major -> extreme". The more severe the disease, the more dramatic the symptoms</ref>
 +
*Impaired consciousness
 +
*Impaired breathing
 +
*Unconsciousness
 +
 +
Treatment:
 +
*Treated with medicine
 +
*Treatment duration: {{ticks|20000}}
 +
===Cataracts===
 +
Cataracts are the clouding of the lens on your eye which may occur spontaneously with age similarly to [[#Bad Back|bad back]]. Unlike bad back, cataracts are a very serious impairment, but technically treatable via [[Health|surgery]] of the eye.
 +
 +
General Symptoms:
 +
*Impaired sight (-35%)
  
 
===Sleeping Sickness===
 
===Sleeping Sickness===
Line 95: Line 92:
 
The following are listed as defined in the same file diseases are, but aren't really diseases.
 
The following are listed as defined in the same file diseases are, but aren't really diseases.
  
 +
===Anesthetic===
 +
Used in surgery to make sure that a colonist is unconscious.
 +
 +
General Symptoms:
 +
*Unconsciousness (sets to 10%)
  
 +
Treatment:
 +
*Wears off after {{ticks|15000}}
 
===Bad Back===
 
===Bad Back===
 
The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).
 
The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).
Line 103: Line 107:
 
*Impaired manipulation (-5%)
 
*Impaired manipulation (-5%)
  
===Anesthetic===
+
===Concussion===
Used in surgery to make sure that a colonist is unconscious.
+
Similar to [[#Anesthetic|anesthetic]], lasts a little longer.
  
 
General Symptoms:
 
General Symptoms:
Line 110: Line 114:
  
 
Treatment:
 
Treatment:
*Wears off after {{ticks|15000}}
+
*Wears off after {{ticks|25000}}
 +
===Cryptosleep Sickness===
  
===Concussion===
+
Occurs after having been in a [[ship cryptosleep casket]] or a [[cryptosleep casket]] for any amount of time. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.
Similar to [[#Anesthetic|anesthetic]], lasts a little longer.
 
  
 
General Symptoms:
 
General Symptoms:
*Unconsciousness (sets to 10%)
+
* Vomiting
 +
* Impaired consciousness (max 70%)
 +
* Impaired manipulation (max 60%)
  
 
Treatment:
 
Treatment:
*Wears off after {{ticks|25000}}
+
*Wears off after {{ticks|10000}}
 
 
 
===Euthanasia===
 
===Euthanasia===
 
Usually used to put a [[colonist]] out of their misery, quietly.
 
Usually used to put a [[colonist]] out of their misery, quietly.
Line 128: Line 133:
 
*Doesn't heal/get better
 
*Doesn't heal/get better
  
 +
===Food Poisoning===
 +
Occurs after having eaten a meal prepared by a poorly skilled cook.
 +
 +
General Symptoms:
 +
* Vomiting
 +
* Impaired manipulation (max 50%)
 +
 +
Treatment:
 +
* Wears off after {{ticks|30000}}
 
===Shut Down===
 
===Shut Down===
 
This happens to mechanical beings, similar to euthanasia.
 
This happens to mechanical beings, similar to euthanasia.
Line 136: Line 150:
  
  
===Cryptosleep Sickness===
 
 
Occurs after having been in a [[ship cryptosleep casket]] or a [[cryptosleep casket]] for any amount of time. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.
 
 
General Symptoms:
 
* Vomiting
 
* Impaired consciousness (max 70%)
 
* Impaired manipulation (max 60%)
 
 
Treatment:
 
*Wears off after {{ticks|10000}}
 
  
  

Revision as of 03:53, 13 June 2015

Colonists are bound to get sick sooner or later. Below are the diseases that anyone can get:

Most diseases have the following:

  • General Symptoms - some initial symptoms that usually kick in in the first few days of being sick.
  • Advanced Symptoms - symptoms that set in when the disease progresses for any reason (eg. being untreated or generally getting worse).
  • Treatment - not all diseases are treatable, but usually some pills/medicine does the trick.

Important note: Blood Filtration is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing more than they would usually; older colonists will also be more susceptible to sickness than younger ones.

General Disease

Listed below are typical 'diseases' in RimWorld.

Flu

General Symptoms:

  • Impaired consciousness
  • Impaired manipulation
  • Impaired breathing

Advanced Symptoms:[1]

  • Loss of consciousness

Treatment:

  • Treated with medicine
  • Treatment duration: 20,000 ticks (5.56 mins)

Plague

General Symptoms:

  • Impaired consciousness
  • Impaired manipulation

Advanced Symptoms:[1]

  • Impaired consciousness
  • Impaired manipulation
  • Impaired breathing
  • Loss of consciousness

Treatment:

  • Treated with medicine
  • Treatment duration: 20,000 ticks (5.56 mins)

Malaria

Easier to contract in the jungle.

General Symptoms:

  • Impaired consciousness
  • Impaired blood filtration

Advanced Symptoms:[1]

  • Impaired consciousness
  • Loss of consciousness

Treatment:

  • Treated with medicine
  • Treatment duration: 20,000 ticks (5.56 mins)

Infection

Untreated wounds may get infected, causing a colonist to be mildly sick for a while

General Symptoms:

  • Pain

Advanced Symptoms:[1]

  • Impaired consciousness
  • Impaired breathing
  • Unconsciousness

Treatment:

  • Treated with medicine
  • Treatment duration: 20,000 ticks (5.56 mins)

Cataracts

Cataracts are the clouding of the lens on your eye which may occur spontaneously with age similarly to bad back. Unlike bad back, cataracts are a very serious impairment, but technically treatable via surgery of the eye.

General Symptoms:

  • Impaired sight (-35%)

Sleeping Sickness

A parasitic disease carried by insects in the jungle biome.

It's notable that sleeping sickness takes a very long time to recover from.

General Symptoms:

  • Impaired consciousness
  • Impaired manipulation

Advanced Symptoms:[1]

  • Loss of consciousness

Treatment:

  • Treated with medicine
  • Treatment duration: 63,000 ticks (17.5 mins)

Non-disease Diseases

The following are listed as defined in the same file diseases are, but aren't really diseases.

Anesthetic

Used in surgery to make sure that a colonist is unconscious.

General Symptoms:

  • Unconsciousness (sets to 10%)

Treatment:

  • Wears off after 15,000 ticks (4.17 mins)

Bad Back

The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).

General Symptoms:

  • Impaired movement (-5%)
  • Impaired manipulation (-5%)

Concussion

Similar to anesthetic, lasts a little longer.

General Symptoms:

  • Unconsciousness (sets to 10%)

Treatment:

  • Wears off after 25,000 ticks (6.94 mins)

Cryptosleep Sickness

Occurs after having been in a ship cryptosleep casket or a cryptosleep casket for any amount of time. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.

General Symptoms:

  • Vomiting
  • Impaired consciousness (max 70%)
  • Impaired manipulation (max 60%)

Treatment:

  • Wears off after 10,000 ticks (2.78 mins)

Euthanasia

Usually used to put a colonist out of their misery, quietly.

Notes:

  • Total loss of consciousness
  • Doesn't heal/get better

Food Poisoning

Occurs after having eaten a meal prepared by a poorly skilled cook.

General Symptoms:

  • Vomiting
  • Impaired manipulation (max 50%)

Treatment:

  • Wears off after 30,000 ticks (8.33 mins)

Shut Down

This happens to mechanical beings, similar to euthanasia.

Notes:

  • Total loss of consciousness
  • Doesn't heal/get better



  1. 1.0 1.1 1.2 1.3 1.4 Conditions generally follow a pattern of "minor -> major -> extreme". The more severe the disease, the more dramatic the symptoms