Difference between revisions of "Disease"
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==General Disease== | ==General Disease== | ||
Listed below are typical 'diseases' in RimWorld. | Listed below are typical 'diseases' in RimWorld. | ||
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===Flu=== | ===Flu=== | ||
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*Treated with medicine | *Treated with medicine | ||
*Treatment duration: {{ticks|20000}} | *Treatment duration: {{ticks|20000}} | ||
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===Plague=== | ===Plague=== | ||
General Symptoms: | General Symptoms: | ||
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*Treated with medicine | *Treated with medicine | ||
*Treatment duration: {{ticks|20000}} | *Treatment duration: {{ticks|20000}} | ||
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===Malaria=== | ===Malaria=== | ||
Easier to contract in the jungle. | Easier to contract in the jungle. | ||
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*Treated with medicine | *Treated with medicine | ||
*Treatment duration: {{ticks|20000}} | *Treatment duration: {{ticks|20000}} | ||
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+ | ===Infection=== | ||
+ | Untreated wounds may get infected, causing a colonist to be mildly sick for a while | ||
+ | |||
+ | General Symptoms: | ||
+ | *Pain | ||
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+ | Advanced Symptoms:<ref name="untreated">Conditions generally follow a pattern of "minor -> major -> extreme". The more severe the disease, the more dramatic the symptoms</ref> | ||
+ | *Impaired consciousness | ||
+ | *Impaired breathing | ||
+ | *Unconsciousness | ||
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+ | Treatment: | ||
+ | *Treated with medicine | ||
+ | *Treatment duration: {{ticks|20000}} | ||
+ | ===Cataracts=== | ||
+ | Cataracts are the clouding of the lens on your eye which may occur spontaneously with age similarly to [[#Bad Back|bad back]]. Unlike bad back, cataracts are a very serious impairment, but technically treatable via [[Health|surgery]] of the eye. | ||
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+ | General Symptoms: | ||
+ | *Impaired sight (-35%) | ||
===Sleeping Sickness=== | ===Sleeping Sickness=== | ||
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The following are listed as defined in the same file diseases are, but aren't really diseases. | The following are listed as defined in the same file diseases are, but aren't really diseases. | ||
+ | ===Anesthetic=== | ||
+ | Used in surgery to make sure that a colonist is unconscious. | ||
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+ | General Symptoms: | ||
+ | *Unconsciousness (sets to 10%) | ||
+ | Treatment: | ||
+ | *Wears off after {{ticks|15000}} | ||
===Bad Back=== | ===Bad Back=== | ||
The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one). | The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one). | ||
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*Impaired manipulation (-5%) | *Impaired manipulation (-5%) | ||
− | === | + | ===Concussion=== |
− | + | Similar to [[#Anesthetic|anesthetic]], lasts a little longer. | |
General Symptoms: | General Symptoms: | ||
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Treatment: | Treatment: | ||
− | *Wears off after {{ticks| | + | *Wears off after {{ticks|25000}} |
+ | ===Cryptosleep Sickness=== | ||
− | + | Occurs after having been in a [[ship cryptosleep casket]] or a [[cryptosleep casket]] for any amount of time. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed. | |
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General Symptoms: | General Symptoms: | ||
− | * | + | * Vomiting |
+ | * Impaired consciousness (max 70%) | ||
+ | * Impaired manipulation (max 60%) | ||
Treatment: | Treatment: | ||
− | *Wears off after {{ticks| | + | *Wears off after {{ticks|10000}} |
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===Euthanasia=== | ===Euthanasia=== | ||
Usually used to put a [[colonist]] out of their misery, quietly. | Usually used to put a [[colonist]] out of their misery, quietly. | ||
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*Doesn't heal/get better | *Doesn't heal/get better | ||
+ | ===Food Poisoning=== | ||
+ | Occurs after having eaten a meal prepared by a poorly skilled cook. | ||
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+ | General Symptoms: | ||
+ | * Vomiting | ||
+ | * Impaired manipulation (max 50%) | ||
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+ | Treatment: | ||
+ | * Wears off after {{ticks|30000}} | ||
===Shut Down=== | ===Shut Down=== | ||
This happens to mechanical beings, similar to euthanasia. | This happens to mechanical beings, similar to euthanasia. | ||
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Revision as of 03:53, 13 June 2015
Colonists are bound to get sick sooner or later. Below are the diseases that anyone can get:
Most diseases have the following:
- General Symptoms - some initial symptoms that usually kick in in the first few days of being sick.
- Advanced Symptoms - symptoms that set in when the disease progresses for any reason (eg. being untreated or generally getting worse).
- Treatment - not all diseases are treatable, but usually some pills/medicine does the trick.
Important note: Blood Filtration is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing more than they would usually; older colonists will also be more susceptible to sickness than younger ones.
General Disease
Listed below are typical 'diseases' in RimWorld.
Flu
General Symptoms:
- Impaired consciousness
- Impaired manipulation
- Impaired breathing
Advanced Symptoms:[1]
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Plague
General Symptoms:
- Impaired consciousness
- Impaired manipulation
Advanced Symptoms:[1]
- Impaired consciousness
- Impaired manipulation
- Impaired breathing
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Malaria
Easier to contract in the jungle.
General Symptoms:
- Impaired consciousness
- Impaired blood filtration
Advanced Symptoms:[1]
- Impaired consciousness
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Infection
Untreated wounds may get infected, causing a colonist to be mildly sick for a while
General Symptoms:
- Pain
Advanced Symptoms:[1]
- Impaired consciousness
- Impaired breathing
- Unconsciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Cataracts
Cataracts are the clouding of the lens on your eye which may occur spontaneously with age similarly to bad back. Unlike bad back, cataracts are a very serious impairment, but technically treatable via surgery of the eye.
General Symptoms:
- Impaired sight (-35%)
Sleeping Sickness
A parasitic disease carried by insects in the jungle biome.
It's notable that sleeping sickness takes a very long time to recover from.
General Symptoms:
- Impaired consciousness
- Impaired manipulation
Advanced Symptoms:[1]
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 63,000 ticks (17.5 mins)
Non-disease Diseases
The following are listed as defined in the same file diseases are, but aren't really diseases.
Anesthetic
Used in surgery to make sure that a colonist is unconscious.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 15,000 ticks (4.17 mins)
Bad Back
The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).
General Symptoms:
- Impaired movement (-5%)
- Impaired manipulation (-5%)
Concussion
Similar to anesthetic, lasts a little longer.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 25,000 ticks (6.94 mins)
Cryptosleep Sickness
Occurs after having been in a ship cryptosleep casket or a cryptosleep casket for any amount of time. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.
General Symptoms:
- Vomiting
- Impaired consciousness (max 70%)
- Impaired manipulation (max 60%)
Treatment:
- Wears off after 10,000 ticks (2.78 mins)
Euthanasia
Usually used to put a colonist out of their misery, quietly.
Notes:
- Total loss of consciousness
- Doesn't heal/get better
Food Poisoning
Occurs after having eaten a meal prepared by a poorly skilled cook.
General Symptoms:
- Vomiting
- Impaired manipulation (max 50%)
Treatment:
- Wears off after 30,000 ticks (8.33 mins)
Shut Down
This happens to mechanical beings, similar to euthanasia.
Notes:
- Total loss of consciousness
- Doesn't heal/get better