Difference between revisions of "Disease"
(Added Food Poisoning.) |
(Added Toxic Buildup.) |
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===Flu=== | ===Flu=== | ||
General Symptoms: | General Symptoms: | ||
− | *Impaired consciousness | + | * Impaired consciousness |
− | *Impaired manipulation | + | * Impaired manipulation |
− | *Impaired breathing | + | * Impaired breathing |
Advanced Symptoms:<ref name="untreated"/> | Advanced Symptoms:<ref name="untreated"/> | ||
− | *Loss of consciousness | + | * Loss of consciousness |
Treatment: | Treatment: | ||
− | *Treated with medicine | + | * Treated with medicine |
− | *Treatment duration: {{ticks|20000}} | + | * Treatment duration: {{ticks|20000}} |
===Plague=== | ===Plague=== | ||
General Symptoms: | General Symptoms: | ||
− | *Impaired consciousness | + | * Impaired consciousness |
− | *Impaired manipulation | + | * Impaired manipulation |
Advanced Symptoms:<ref name="untreated"/> | Advanced Symptoms:<ref name="untreated"/> | ||
− | *Impaired consciousness | + | * Impaired consciousness |
− | *Impaired manipulation | + | * Impaired manipulation |
− | *Impaired breathing | + | * Impaired breathing |
− | *Loss of consciousness | + | * Loss of consciousness |
Treatment: | Treatment: | ||
− | *Treated with medicine | + | * Treated with medicine |
− | *Treatment duration: {{ticks|20000}} | + | * Treatment duration: {{ticks|20000}} |
===Malaria=== | ===Malaria=== | ||
Easier to contract in the jungle. | Easier to contract in the jungle. | ||
General Symptoms: | General Symptoms: | ||
− | *Impaired consciousness | + | * Impaired consciousness |
− | *Impaired blood filtration | + | * Impaired blood filtration |
Advanced Symptoms:<ref name="untreated"/> | Advanced Symptoms:<ref name="untreated"/> | ||
− | *Impaired consciousness | + | * Impaired consciousness |
− | *Loss of consciousness | + | * Loss of consciousness |
Treatment: | Treatment: | ||
− | *Treated with medicine | + | * Treated with medicine |
− | *Treatment duration: {{ticks|20000}} | + | * Treatment duration: {{ticks|20000}} |
===Infection=== | ===Infection=== | ||
Line 57: | Line 57: | ||
General Symptoms: | General Symptoms: | ||
− | *Pain | + | * Pain |
Advanced Symptoms:<ref name="untreated">Conditions generally follow a pattern of "minor -> major -> extreme". The more severe the disease, the more dramatic the symptoms</ref> | Advanced Symptoms:<ref name="untreated">Conditions generally follow a pattern of "minor -> major -> extreme". The more severe the disease, the more dramatic the symptoms</ref> | ||
− | *Impaired consciousness | + | * Impaired consciousness |
− | *Impaired breathing | + | * Impaired breathing |
− | *Unconsciousness | + | * Unconsciousness |
Treatment: | Treatment: | ||
− | *Treated with medicine | + | * Treated with medicine |
− | *Treatment duration: {{ticks|20000}} | + | * Treatment duration: {{ticks|20000}} |
===Cataracts=== | ===Cataracts=== | ||
Cataracts are the clouding of the lens on your eye which may occur spontaneously with age similarly to [[#Bad Back|bad back]]. Unlike bad back, cataracts are a very serious impairment, but technically treatable via [[Health|surgery]] of the eye. | Cataracts are the clouding of the lens on your eye which may occur spontaneously with age similarly to [[#Bad Back|bad back]]. Unlike bad back, cataracts are a very serious impairment, but technically treatable via [[Health|surgery]] of the eye. | ||
General Symptoms: | General Symptoms: | ||
− | *Impaired sight (-35%) | + | * Impaired sight (-35%) |
===Sleeping Sickness=== | ===Sleeping Sickness=== | ||
Line 79: | Line 79: | ||
General Symptoms: | General Symptoms: | ||
− | *Impaired consciousness | + | * Impaired consciousness |
− | *Impaired manipulation | + | * Impaired manipulation |
Advanced Symptoms:<ref name="untreated"/> | Advanced Symptoms:<ref name="untreated"/> | ||
− | *Loss of consciousness | + | * Loss of consciousness |
Treatment: | Treatment: | ||
− | *Treated with medicine | + | * Treated with medicine |
− | *Treatment duration: {{ticks|63000}} | + | * Treatment duration: {{ticks|63000}} |
==Non-disease Diseases== | ==Non-disease Diseases== | ||
Line 96: | Line 96: | ||
General Symptoms: | General Symptoms: | ||
− | *Unconsciousness (sets to 10%) | + | * Unconsciousness (sets to 10%) |
Treatment: | Treatment: | ||
− | *Wears off after {{ticks|15000}} | + | * Wears off after {{ticks|15000}} |
===Bad Back=== | ===Bad Back=== | ||
The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one). | The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one). | ||
General Symptoms: | General Symptoms: | ||
− | *Impaired movement (-5%) | + | * Impaired movement (-5%) |
− | *Impaired manipulation (-5%) | + | * Impaired manipulation (-5%) |
===Concussion=== | ===Concussion=== | ||
Line 114: | Line 114: | ||
Treatment: | Treatment: | ||
− | *Wears off after {{ticks|25000}} | + | * Wears off after {{ticks|25000}} |
===Cryptosleep Sickness=== | ===Cryptosleep Sickness=== | ||
Line 125: | Line 125: | ||
Treatment: | Treatment: | ||
− | *Wears off after {{ticks|10000}} | + | * Wears off after {{ticks|10000}} |
===Euthanasia=== | ===Euthanasia=== | ||
Usually used to put a [[colonist]] out of their misery, quietly. | Usually used to put a [[colonist]] out of their misery, quietly. | ||
Notes: | Notes: | ||
− | *Total loss of consciousness | + | * Total loss of consciousness |
− | *Doesn't heal/get better | + | * Doesn't heal/get better |
===Food Poisoning=== | ===Food Poisoning=== | ||
Line 146: | Line 146: | ||
Notes: | Notes: | ||
− | *Total loss of consciousness | + | * Total loss of consciousness |
− | *Doesn't heal/get better | + | * Doesn't heal/get better |
+ | |||
+ | ===Toxic Buildup=== | ||
+ | Occurs with exposure to [[Events#toxic fallout|toxic fallout]]. A colonist under a roof is protected from exposure. Prolonged exposure gradually increases the buildup level. Once a colonist returns to a roofed area their buildup severity will gradually decrease. The buildup severity is not a visible stat but is represented in stages. | ||
+ | |||
+ | * '''Initial''' - begins at 4% severity. | ||
+ | ** Symptoms: | ||
+ | *** Impaired consciousness (reduced by 5%) | ||
+ | |||
+ | * '''Minor''' - begins at 20% severity. | ||
+ | ** Symptoms: | ||
+ | *** Impaired consciousness (reduced by 10%) | ||
+ | |||
+ | * '''Moderate''' - begins at 40% severity. | ||
+ | ** Symptoms: | ||
+ | *** Impaired consciousness (reduced by 15%) | ||
+ | *** Vomiting | ||
+ | |||
+ | * '''Serious''' - begins at 60% severity. | ||
+ | ** Symptoms: | ||
+ | *** Impaired consciousness (reduced by 25%) | ||
+ | *** Vomiting | ||
+ | *** Dementia | ||
+ | * '''Extreme''' - begins at 80% severity. | ||
+ | ** Symptoms: | ||
+ | *** Impaired consciousness (max 10%) | ||
+ | *** Vomiting | ||
+ | *** Dementia | ||
+ | * '''Death''' - occurs at 100% severity. | ||
Revision as of 04:34, 13 June 2015
Colonists are bound to get sick sooner or later. Below are the diseases that anyone can get:
Most diseases have the following:
- General Symptoms - some initial symptoms that usually kick in in the first few days of being sick.
- Advanced Symptoms - symptoms that set in when the disease progresses for any reason (eg. being untreated or generally getting worse).
- Treatment - not all diseases are treatable, but usually some pills/medicine does the trick.
Important note: Blood Filtration is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing more than they would usually; older colonists will also be more susceptible to sickness than younger ones.
General Disease
Listed below are typical 'diseases' in RimWorld.
Flu
General Symptoms:
- Impaired consciousness
- Impaired manipulation
- Impaired breathing
Advanced Symptoms:[1]
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Plague
General Symptoms:
- Impaired consciousness
- Impaired manipulation
Advanced Symptoms:[1]
- Impaired consciousness
- Impaired manipulation
- Impaired breathing
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Malaria
Easier to contract in the jungle.
General Symptoms:
- Impaired consciousness
- Impaired blood filtration
Advanced Symptoms:[1]
- Impaired consciousness
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Infection
Untreated wounds may get infected, causing a colonist to be mildly sick for a while
General Symptoms:
- Pain
Advanced Symptoms:[1]
- Impaired consciousness
- Impaired breathing
- Unconsciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Cataracts
Cataracts are the clouding of the lens on your eye which may occur spontaneously with age similarly to bad back. Unlike bad back, cataracts are a very serious impairment, but technically treatable via surgery of the eye.
General Symptoms:
- Impaired sight (-35%)
Sleeping Sickness
A parasitic disease carried by insects in the jungle biome.
It's notable that sleeping sickness takes a very long time to recover from.
General Symptoms:
- Impaired consciousness
- Impaired manipulation
Advanced Symptoms:[1]
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 63,000 ticks (17.5 mins)
Non-disease Diseases
The following are listed as defined in the same file diseases are, but aren't really diseases.
Anesthetic
Used in surgery to make sure that a colonist is unconscious.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 15,000 ticks (4.17 mins)
Bad Back
The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).
General Symptoms:
- Impaired movement (-5%)
- Impaired manipulation (-5%)
Concussion
Similar to anesthetic, lasts a little longer.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 25,000 ticks (6.94 mins)
Cryptosleep Sickness
Occurs after having been in a ship cryptosleep casket or a cryptosleep casket for any amount of time. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.
General Symptoms:
- Vomiting
- Impaired consciousness (max 70%)
- Impaired manipulation (max 60%)
Treatment:
- Wears off after 10,000 ticks (2.78 mins)
Euthanasia
Usually used to put a colonist out of their misery, quietly.
Notes:
- Total loss of consciousness
- Doesn't heal/get better
Food Poisoning
Occurs after having eaten a meal prepared by a poorly skilled cook.
General Symptoms:
- Vomiting
- Impaired manipulation (max 50%)
Treatment:
- Wears off after 30,000 ticks (8.33 mins)
Shut Down
This happens to mechanical beings, similar to euthanasia.
Notes:
- Total loss of consciousness
- Doesn't heal/get better
Toxic Buildup
Occurs with exposure to toxic fallout. A colonist under a roof is protected from exposure. Prolonged exposure gradually increases the buildup level. Once a colonist returns to a roofed area their buildup severity will gradually decrease. The buildup severity is not a visible stat but is represented in stages.
- Initial - begins at 4% severity.
- Symptoms:
- Impaired consciousness (reduced by 5%)
- Symptoms:
- Minor - begins at 20% severity.
- Symptoms:
- Impaired consciousness (reduced by 10%)
- Symptoms:
- Moderate - begins at 40% severity.
- Symptoms:
- Impaired consciousness (reduced by 15%)
- Vomiting
- Symptoms:
- Serious - begins at 60% severity.
- Symptoms:
- Impaired consciousness (reduced by 25%)
- Vomiting
- Dementia
- Symptoms:
- Extreme - begins at 80% severity.
- Symptoms:
- Impaired consciousness (max 10%)
- Vomiting
- Dementia
- Symptoms:
- Death - occurs at 100% severity.