Difference between revisions of "Heater"
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{{item infobox | {{item infobox | ||
| name = Heater | | name = Heater | ||
| image = [[File:Heater.png|The heater]] | | image = [[File:Heater.png|The heater]] | ||
− | | type = | + | | type = Temperature |
− | | type2 = | + | | type2 = |
| placeable = yes | | placeable = yes | ||
| tooltip = An electrical device that turns electricity into heat. It can automatically turn itself on and off to reach a target temperature. | | tooltip = An electrical device that turns electricity into heat. It can automatically turn itself on and off to reach a target temperature. | ||
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| power = 100 | | power = 100 | ||
}} | }} | ||
− | {{Info|The heater is used to raise the temperature of a room. It has two states of power consumption: low and high. In its low state, the heater produces no heat but still requires 10 W. It can be used to raise the temperature of a room to a comfortable 20 degrees Celsius (room temperature) in the winter or create a walk-in heat trap for your foes. In any cold biome, such as the Tundra, the heater is a necessity for any base.}} | + | {{Info|The heater is used to raise the temperature of a room. It has two states of power consumption: low and high. In its low state, the heater produces no heat but still requires 10 W. It can be used to raise the temperature of a room to a comfortable 20 degrees Celsius (room temperature) in the winter or create a walk-in heat trap for your foes. In any cold [[biomes|biome]], such as the Tundra, the heater is a necessity for any base.}} |
{{nav|temperature}} | {{nav|temperature}} |
Revision as of 21:46, 1 August 2015
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Template:Item infobox The heater is used to raise the temperature of a room. It has two states of power consumption: low and high. In its low state, the heater produces no heat but still requires 10 W. It can be used to raise the temperature of a room to a comfortable 20 degrees Celsius (room temperature) in the winter or create a walk-in heat trap for your foes. In any cold biome, such as the Tundra, the heater is a necessity for any base.