Difference between revisions of "Quality"
m (edited superior, good, excellent and masterwork market values to live values. All market value factors are now the same as live (alpha 11b)) |
(Added Deterioration Rate Factor to table. Typo fix.) |
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{| {{STDT| sortable left}} style = 'float: right; margin-left: 1em' | {| {{STDT| sortable left}} style = 'float: right; margin-left: 1em' | ||
− | ! Quality !! Beauty Factor!! Market Value Factor | + | ! Quality !! Beauty<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor |
|- | |- | ||
− | |Awful || -0.1 || 0.4 | + | |Awful || style="text-align:center;" | -0.1 || style="text-align:center;" | 0.4 || style="text-align:center;" | 2 |
|- | |- | ||
− | |Shoddy || 0.1 || 0.6 | + | |Shoddy || style="text-align:center;" | 0.1 || style="text-align:center;" | 0.6 || style="text-align:center;" | 1.5 |
|- | |- | ||
− | |Poor || 0.5 || 0.8 | + | |Poor || style="text-align:center;" | 0.5 || style="text-align:center;" | 0.8 || style="text-align:center;" | 1.25 |
|- | |- | ||
− | |Normal || 1 || 1 | + | |Normal || style="text-align:center;" | 1 || style="text-align:center;" | 1 || style="text-align:center;" | 1 |
|- | |- | ||
− | |Good || 1.5 || 1.2 | + | |Good || style="text-align:center;" | 1.5 || style="text-align:center;" | 1.2 || style="text-align:center;" | 0.85 |
|- | |- | ||
− | |Superior || 2 || 1.5 | + | |Superior || style="text-align:center;" | 2 || style="text-align:center;" | 1.5 || style="text-align:center;" | 0.75 |
|- | |- | ||
− | |Excellent || 3 || 2 | + | |Excellent || style="text-align:center;" | 3 || style="text-align:center;" | 2 || style="text-align:center;" | 0.63 |
|- | |- | ||
− | |Masterwork || 5 || 3 | + | |Masterwork || style="text-align:center;" | 5 || style="text-align:center;" | 3 || style="text-align:center;" | 0.51 |
|- | |- | ||
− | |Legendary || 10 || 6 | + | |Legendary || style="text-align:center;" | 10 || style="text-align:center;" | 6 || style="text-align:center;" | 0.4 |
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When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.) | When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.) | ||
− | + | {{clr}} | |
− | The following table shows the probabilities per skill level. You can read the blocks in each row as the answer to the question "if I make ten items at that skill level, what assortment of quality | + | The following table shows the probabilities per skill level. You can read the blocks in each row as the answer to the question "if I make ten items at that skill level, what assortment of quality levels will I typically get?" |
{| {{STDT| center }} style = 'width: auto' | {| {{STDT| center }} style = 'width: auto' |
Revision as of 05:19, 13 August 2015
Quality | Beauty Factor |
Market Value Factor |
Deterioration Rate Factor |
---|---|---|---|
Awful | -0.1 | 0.4 | 2 |
Shoddy | 0.1 | 0.6 | 1.5 |
Poor | 0.5 | 0.8 | 1.25 |
Normal | 1 | 1 | 1 |
Good | 1.5 | 1.2 | 0.85 |
Superior | 2 | 1.5 | 0.75 |
Excellent | 3 | 2 | 0.63 |
Masterwork | 5 | 3 | 0.51 |
Legendary | 10 | 6 | 0.4 |
Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.
When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.) Template:Clr The following table shows the probabilities per skill level. You can read the blocks in each row as the answer to the question "if I make ten items at that skill level, what assortment of quality levels will I typically get?"
Awful | Shoddy | Poor | Normal | Good | Superior | Excellent | Masterwork | Legendary | ||
---|---|---|---|---|---|---|---|---|---|---|
3 | Basic Familiarity | |||||||||
4 | Amateur | |||||||||
5 | Strong Amateur | |||||||||
6 | Practitioner | |||||||||
7 | Skilled Practitioner | |||||||||
8 | Professional | |||||||||
9 | Skilled Professional | |||||||||
10 | Expert | |||||||||
11 | Strong Expert | |||||||||
12 | Very Strong Expert | |||||||||
13 | Master | |||||||||
14 | Strong Master | |||||||||
15 | Planet-Class Master | |||||||||
16 | System-Class Master | |||||||||
17 | Revered Master | |||||||||
18 | Visionary | |||||||||
19 | Legendary | |||||||||
20 | Godlike |