Difference between revisions of "Version/0.11.877"
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== New content == | == New content == | ||
− | + | ===AI=== | |
*Added new raid type: sappers. | *Added new raid type: sappers. | ||
*Sappers attempt to dig or blast their way around your hardest defensive point. The circumvent ‘killbox’-like strategies. | *Sappers attempt to dig or blast their way around your hardest defensive point. The circumvent ‘killbox’-like strategies. | ||
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*Pawns choose sky-gaze, wander, eating and other positions by traversing the region graphic instead of by random coordinate scattering, which solves problems with them taking long paths around long walls. | *Pawns choose sky-gaze, wander, eating and other positions by traversing the region graphic instead of by random coordinate scattering, which solves problems with them taking long paths around long walls. | ||
− | + | ===Traps=== | |
*Added deadfall trap: A simple rearmable trap that falls on enemies and damages them. | *Added deadfall trap: A simple rearmable trap that falls on enemies and damages them. | ||
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*Added incendiary IED trap: Like IED, but sets fires. | *Added incendiary IED trap: Like IED, but sets fires. | ||
− | + | ===New Incidents=== | |
*New incident: Toxic fallout. A toxic cloud that lasts for days or weeks. It kills plants, rots food, and slowly poisons people outside. Toxic buildup in characters leads to vomiting, dementia, and eventually death. | *New incident: Toxic fallout. A toxic cloud that lasts for days or weeks. It kills plants, rots food, and slowly poisons people outside. Toxic buildup in characters leads to vomiting, dementia, and eventually death. | ||
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*New incident: Psychic soothe. The opposite of a psychic drone. | *New incident: Psychic soothe. The opposite of a psychic drone. | ||
− | + | ===Allowed Areas=== | |
*Assign colonists to allowed areas. | *Assign colonists to allowed areas. | ||
*Every item and location outside the allowed area is considered forbidden. | *Every item and location outside the allowed area is considered forbidden. | ||
− | + | ===Storyteller Changes=== | |
*Storytellers will never entirely disallow events because of population. | *Storytellers will never entirely disallow events because of population. | ||
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*Re-tuned storyteller population intent based on new output tables for smoother population gain with higher maximum and better recovery at small populations | *Re-tuned storyteller population intent based on new output tables for smoother population gain with higher maximum and better recovery at small populations | ||
− | + | ===Ice Sheet=== | |
*Ice sheet biome is now playable (though perhaps not survivable). | *Ice sheet biome is now playable (though perhaps not survivable). | ||
− | + | ===Misc Changes=== | |
*Added strip designator to reduce stripping micromanagement. | *Added strip designator to reduce stripping micromanagement. |