Difference between revisions of "Rooms"
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(Created page. Based mostly on Alpha 12 patch notes.) |
m (Indented sub-list lines, improves structure/readability.) |
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* Medical treatment quality | * Medical treatment quality | ||
* Room stats create many variants on [[thoughts]] like: | * Room stats create many variants on [[thoughts]] like: | ||
− | * Ate in impressive dining room | + | ** Ate in impressive dining room |
− | * Own impressive bedroom | + | ** Own impressive bedroom |
− | * Own bed in impressive barracks | + | ** Own bed in impressive barracks |
− | * Did joy activity in impressive rec room | + | ** Did joy activity in impressive rec room |
Related [[traits]]: | Related [[traits]]: |
Revision as of 16:38, 7 October 2015
Room stats are automatically-defined values of a room that, in turn, passively affects thoughts and events in the room. Room stats can be inspected with the Room inspection tool. Room roles, which also can be inspected with the Room inspection tool, may be effected by all, some or none of the room stats.
Room stats are:
- Impressiveness (most important stat; an aggregate of other stats, mostly for pride psychology)
- Wealth
- Space
- Beauty
- Cleanliness (has a direct effect on medical outcomes)
Room stats affect things like:
- Immunity Gain Speed
- Medical treatment quality
- Room stats create many variants on thoughts like:
- Ate in impressive dining room
- Own impressive bedroom
- Own bed in impressive barracks
- Did joy activity in impressive rec room
Related traits:
- Greedy: Unhappy without a very impressive room.
- Jealous: Unhappy if anyone has a room noticeably better than him.
- Ascetic: Unhappy unless he has a very crappy room.