Difference between revisions of "Space"
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(Added details of the clearance page.) |
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Visit the page about [[Clearance]] to see how the unseen game mechanic calculates the need for space. | Visit the page about [[Clearance]] to see how the unseen game mechanic calculates the need for space. | ||
− | == | + | ==Room Sizes== |
− | + | Using the clearance calculations, some room size experiments below should help visualise quickly what would suit specific room functions. | |
− | + | For the majority of the time, space isn't a concern when walking from location to location or in areas they don't spent much time. However there are some key rooms that are worth investing more space to avoid the long term effects of being in cramped rooms. | |
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− | + | ====Bedroom==== | |
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− | + | ====Common Room==== | |
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− | + | ====Kitchen & Research==== | |
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− | + | ====Prison==== | |
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− | + | ====Hospital==== | |
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Revision as of 13:16, 17 November 2015
Template:Tocright Space reflects a sense of being physically free and able to move around. It is harmed by spending extended periods in cramped rooms.
Clearance
Visit the page about Clearance to see how the unseen game mechanic calculates the need for space.
Room Sizes
Using the clearance calculations, some room size experiments below should help visualise quickly what would suit specific room functions.
For the majority of the time, space isn't a concern when walking from location to location or in areas they don't spent much time. However there are some key rooms that are worth investing more space to avoid the long term effects of being in cramped rooms.