Difference between revisions of "Space"
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==Clearance== | ==Clearance== | ||
− | Visit the | + | Visit the [[Clearance]] page to see how the unseen game mechanic calculates the need for space. |
The Space buffs are: | The Space buffs are: | ||
Line 10: | Line 10: | ||
! Space | ! Space | ||
! Buff | ! Buff | ||
+ | ! Thought | ||
|- | |- | ||
| 0% - 29% | | 0% - 29% | ||
| -5 debuff | | -5 debuff | ||
+ | | Cramped interior | ||
|- | |- | ||
| 30% - 69% | | 30% - 69% | ||
| No buffs | | No buffs | ||
+ | | No thoughts | ||
|- | |- | ||
| 70% - 100% | | 70% - 100% | ||
| +5 buff | | +5 buff | ||
+ | | Spacious interior | ||
|} | |} |
Revision as of 14:43, 17 November 2015
Template:Tocright Space reflects a sense of being physically free and able to move around. It is harmed by spending extended periods in cramped rooms.
Clearance
Visit the Clearance page to see how the unseen game mechanic calculates the need for space.
The Space buffs are:
Space | Buff | Thought |
---|---|---|
0% - 29% | -5 debuff | Cramped interior |
30% - 69% | No buffs | No thoughts |
70% - 100% | +5 buff | Spacious interior |
Room Sizes
Using the clearance calculations, some room size experiments below should help visualise quickly what would suit specific room functions.
For the majority of the time, space isn't a concern when walking from location to location or in areas they don't spent much time. However there are some key rooms that are worth investing more space to avoid the long term effects of being in cramped rooms.