Difference between revisions of "Space"
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− | Knowing the above information will help quickly determine the size of room you may be interested in. It has been worked out with square or rectangular shaped rooms for ease, hence the small discrepancy between them. | + | Knowing the above information will help quickly determine the size of room you may be interested in. It has been worked out with empty, square or rectangular shaped rooms for ease, hence the small discrepancy between them. |
==Room Sizes== | ==Room Sizes== |
Revision as of 17:53, 17 November 2015
Template:Tocright Space reflects a sense of being physically free and able to move around. It is harmed by spending extended periods in cramped rooms.
Clearance
Visit the Clearance page to see how the unseen game mechanic calculates the need for space.
Space Need | Room Size | Buff | Thought |
---|---|---|---|
0% - 29% | 1-20 Squares | -5 debuff | Cramped interior |
30% - 69% | 24-48 Squares | No buffs | No thoughts |
70% - 100% | 54 or more Squares | +5 buff | Spacious interior |
Knowing the above information will help quickly determine the size of room you may be interested in. It has been worked out with empty, square or rectangular shaped rooms for ease, hence the small discrepancy between them.
Room Sizes
Using the clearance calculations, some room size experiments below should help visualise quickly what would suit specific room functions.
For the majority of the time, space isn't a concern when walking from location to location or in areas they don't spent much time. However there are some key rooms that are worth investing more space to avoid the long term effects of being in cramped rooms.
Bedroom
It is often argued that your humanoids don't mind small rooms while asleep. This is not the case, when sleeping, they are still affected by the debuff for a cramped room.
The longer the humnaoid spends in a cramped enviornment, the longer it takes to shake the debuff when entering larger rooms. So it is worth some thought, even for the sleeping space.