Difference between revisions of "Medicine"
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'''Good Treatment''' doubles a colonist's heal rate and reduces the chance of any lasting effect from an injury. | '''Good Treatment''' doubles a colonist's heal rate and reduces the chance of any lasting effect from an injury. | ||
− | As doctoring greatly depends on | + | As doctoring greatly depends on consciousness (100% importance) and sight (40% importance), and manipulation (40% importance), having a doctor with bionic eyes and hands greatly improves the effectiveness of your medicine. |
<noinclude> | <noinclude> |
Revision as of 04:39, 4 March 2016
Medicine
A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids.
- Type
- Medical Item – Medicine
- Stack Limit
- 25
Base Stats
- Deterioration Rate
- 2
- Flammability
- 0.7
- Market Value
- 18
- Mass
- 0.5
- Max Hit Points
- 60
- Medical Potency
- 1 ... further results
Stat Modifiers
Medicine is used to improve outcomes when treating a colonist's injury(s), to remove or install body parts/replacements, and to build hospital beds.
Healing is done by colonists with the medicine skill enabled. The patient needs to have Overview#Patient enabled and be in a bed. Medicine is not required, but will improve the chance of a good treatment drastically, allow for the healing of multiple small injuries in one go and double the amount of experience gained by the doctor.
Good Treatment doubles a colonist's heal rate and reduces the chance of any lasting effect from an injury.
As doctoring greatly depends on consciousness (100% importance) and sight (40% importance), and manipulation (40% importance), having a doctor with bionic eyes and hands greatly improves the effectiveness of your medicine.
Resource Shortage
No Medicine
Sometimes resources are scarce and treatment has to go forward without any medicine. This guarantees bad treatment quality from any but the most experienced and/or enhanced of doctors.
Chance for Good Treatment | ||||||||
---|---|---|---|---|---|---|---|---|
0 | 3 | 6 | 9 | 12 | 15 | 18 | 20 | |
Normally | — | — | — | — | — | — | 13% | 22% |
Medical Bed | — | — | — | — | — | 5% | 19% | 28% |
Fully Bionic Doctor | — | — | 29% | 52% | 76% | 99% | 100% | 100% |
Fully Bionic Doctor & Medical Bed | — | 3% | 36% | 60% | 84% | 100% | 100% | 100% |