Difference between revisions of "Rooms"
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m (Indented sub-list lines, improves structure/readability.) |
(concision, degendered) |
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Related [[traits]]: | Related [[traits]]: | ||
− | * Greedy: Unhappy without | + | * Greedy: Unhappy without sufficiently impressive room. |
− | * Jealous: Unhappy if anyone has a | + | * Jealous: Unhappy if anyone has a noticeably better room. |
− | * Ascetic: Unhappy | + | * Ascetic: Unhappy if room is too impressive. |
Revision as of 22:29, 15 August 2016
Room stats are automatically-defined values of a room that, in turn, passively affects thoughts and events in the room. Room stats can be inspected with the Room inspection tool. Room roles, which also can be inspected with the Room inspection tool, may be effected by all, some or none of the room stats.
Room stats are:
- Impressiveness (most important stat; an aggregate of other stats, mostly for pride psychology)
- Wealth
- Space
- Beauty
- Cleanliness (has a direct effect on medical outcomes)
Room stats affect things like:
- Immunity Gain Speed
- Medical treatment quality
- Room stats create many variants on thoughts like:
- Ate in impressive dining room
- Own impressive bedroom
- Own bed in impressive barracks
- Did joy activity in impressive rec room
Related traits:
- Greedy: Unhappy without sufficiently impressive room.
- Jealous: Unhappy if anyone has a noticeably better room.
- Ascetic: Unhappy if room is too impressive.