Difference between revisions of "Wake-up"

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(Updated parameters.)
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{{Define|Pleasurable Drug
 
{{Define|Pleasurable Drug
 
| always haulable = true
 
| always haulable = true
| def name =  
+
| def name = WakeUp
| description =  
+
| description = An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality.
 +
| deterioration rate base = 2.0
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| flammability base = 1.0
 +
| food preference = NeverForFood
 
| graphic class = Graphic_StackCount
 
| graphic class = Graphic_StackCount
| graphic path = Things/Thing/Drug/Wake-up
+
| graphic path = Things/Thing/Drug/WakeUp
| label = Wake-up
+
| label = wake-up
| parent name =  
+
| market value base = 28
 +
| max hit points base = 50
 +
| max num to ingest at once = 1
 +
| nutrition base = 0
 +
| parent name = MakeableDrugPillBase
 
| path cost = 15
 
| path cost = 15
 +
| preferability =
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| rotatable = false
 
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
 +
| sound eat =
 
| stack limit = 400
 
| stack limit = 400
 +
| taste =
 +
| tech level = industrial
 
| thing class = Drugs
 
| thing class = Drugs
 
| ticker type =  
 
| ticker type =  
| food preference = NeverForFood
+
| use hit points = true
| is pleasure drug =
 
| max num to ingest at once =
 
| nutrition base = 0
 
| sound eat =
 
| taste =
 
| preferability = 
 
| tech level = 
 
 
| work to make base = 14
 
| work to make base = 14
| use hit points = true
+
<!--
| max hit points base = 50
+
- Drug Parameters -->
| joy base = 0.40
+
| addictiveness = 0.10
| joy kind = Chemical
+
| blood filtration factor =
| deterioration rate base = 2
+
| blood filtration offset =
| flammability base = 1.0
+
| blood pumping factor =
| market value base = 28
+
| blood pumping offset =
| addictiviness base = .10
+
| breathing factor =   
| Hunger factor =
+
| breathing offset =
| Hunger offset =  
+
| consciousness factor =  
| Rest factor = 0.8
+
| consciousness offset =
| Rest offset = 1.0
+
| drug category = hard
| Global work speed offset = 0.50
+
| global work speed offset =  
| Pain factor =   
+
| hearing factor =   
| Pain offset =  
+
| hearing offset =
| Consciousness factor =
+
| hunger factor =
| Consciousness offset =  
+
| hunger offset =
| Sight factor =
+
| is pleasure drug = true
| Sight offset =  
+
| joy kind = chemical
| Hearing factor = 
+
| joy offset = 0.40
| Hearing offset =  
+
| manipulation factor =   
| Moving factor =   
+
| manipulation offset =
| Moving offset = 0.1
+
| metabolism factor =   
| Manipulation factor =   
+
| metabolism offset =  
| Manipulation offset =  
+
| moving factor =   
| Talking factor =   
+
| moving offset =
| Talking offset =  
+
| pain factor =
| Breathing factor =
+
| pain offset =  
| Breathing offset =  
+
| rest factor =
| Blood Filtration factor =
+
| rest offset = 1.0
| Blood Filtration offset =  
+
| sight factor =   
| Blood Pumping factor =   
+
| sight offset =
| Blood Pumping offset =  
+
| talking factor =
| Metabolism factor =
+
| talking offset =  
| Metabolism offset =  
 
 
 
  
 
}}
 
}}

Revision as of 21:41, 3 September 2016

<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>Template:Pleasurable Drug

An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality.