Difference between revisions of "Medical Surgery Success Chance"
Jump to navigation
Jump to search
m (added links) |
(Properties) |
||
Line 4: | Line 4: | ||
| description = The likelihood that a [[colonist]] will succeed when attempting to perform a [[Health#Operations|surgery]]. Failures can result in simple wasted time and [[medicine]], or catastrophic damage to the [[Menus#Patient|patient]]. | | description = The likelihood that a [[colonist]] will succeed when attempting to perform a [[Health#Operations|surgery]]. Failures can result in simple wasted time and [[medicine]], or catastrophic damage to the [[Menus#Patient|patient]]. | ||
}} | }} | ||
+ | |||
+ | ===Factors=== | ||
+ | |||
+ | * [[Skill::Medicine]]: See table. | ||
+ | * Consciousness: [[Consciousness Importance::1|100%]] importance | ||
+ | * Manipulation: [[Manipulation Importance::0.4|40%]] importance | ||
+ | * Sight: [[Sight Importance::0.4|40%]] importance | ||
+ | * [[Global Work Speed]] | ||
+ | |||
+ | {| class="wikitable" style="text-align: center;" | ||
+ | |+ Surgery Success Chance by Skill Level | ||
+ | ! Level !! Success Chance | ||
+ | |- | ||
+ | | 0 || 5% | ||
+ | |- | ||
+ | | 1 || 25% | ||
+ | |- | ||
+ | | 2 || 40% | ||
+ | |- | ||
+ | | 3 || 50% | ||
+ | |- | ||
+ | | 4 || 60% | ||
+ | |- | ||
+ | | 5 || 70% | ||
+ | |- | ||
+ | | 6 || 80% | ||
+ | |- | ||
+ | | 7 || 85% | ||
+ | |- | ||
+ | | 8 || 90% | ||
+ | |- | ||
+ | | 9 || 92% | ||
+ | |- | ||
+ | | 10 || 93% | ||
+ | |- | ||
+ | | 11 || 94% | ||
+ | |- | ||
+ | | 12 || 95% | ||
+ | |- | ||
+ | | 13 || 95.5% | ||
+ | |- | ||
+ | | 14 || 96% | ||
+ | |- | ||
+ | | 15 || 96.5% | ||
+ | |- | ||
+ | | 16 || 97% | ||
+ | |- | ||
+ | | 17 || 97.5% | ||
+ | |- | ||
+ | | 18 || 98% | ||
+ | |- | ||
+ | | 19 || 98.5% | ||
+ | |- | ||
+ | | 20 || 99% | ||
+ | |} |
Revision as of 02:52, 15 September 2016
Medical Surgery Success Chance is a stat: The likelihood that a colonist will succeed when attempting to perform a surgery. Failures can result in simple wasted time and medicine, or catastrophic damage to the patient. Its default value is 100%.
Factors
- Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: See table.
- Consciousness: 100% importance
- Manipulation: 40% importance
- Sight: 40% importance
- Global Work Speed
Level | Success Chance |
---|---|
0 | 5% |
1 | 25% |
2 | 40% |
3 | 50% |
4 | 60% |
5 | 70% |
6 | 80% |
7 | 85% |
8 | 90% |
9 | 92% |
10 | 93% |
11 | 94% |
12 | 95% |
13 | 95.5% |
14 | 96% |
15 | 96.5% |
16 | 97% |
17 | 97.5% |
18 | 98% |
19 | 98.5% |
20 | 99% |