Difference between revisions of "Quality"

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(Updated that misleading table.)
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{{Stat|description = An item's quality is how well-made it is.}}
 
{{Stat|description = An item's quality is how well-made it is.}}
 
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Revision as of 21:51, 22 October 2016

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade

Quality is a stat: An item's quality is how well-made it is.

Quality Beauty
Factor
Market Value
Factor
Deterioration Rate
Factor
Awful -0.1 0.4 2
Shoddy 0.1 0.6 1.5
Poor 0.5 0.8 1.25
Normal 1 1 1
Good 1.5 1.2 0.85
Superior 2 1.5 0.75
Excellent 3.5 2 0.63
Masterwork 5 3 0.51
Legendary 10 6 0.4

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.) Template:Clr

The following table shows the probabilities per skill level. You can read the blocks in each row as the answer to the question "if I make ten items at that skill level, what assortment of quality levels will I typically get?"

= 10% chance;
= 5% – 9% chance;
= 1% – 4% chance;
= <1% chance
Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary
3 Basic Familiarity
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4 Amateur
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5 Strong Amateur
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6 Practitioner
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7 Skilled Practitioner
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8 Professional
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9 Skilled Professional
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10 Expert
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11 Strong Expert
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12 Very Strong Expert
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13 Master
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14 Strong Master
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15 Planet-Class Master
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16 System-Class Master
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17 Revered Master
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18 Visionary
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19 Legendary
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20 Godlike
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