Difference between revisions of "Pain"

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<includeonly>:''Main Article: [[Pain]]''</includeonly>
 
<includeonly>:''Main Article: [[Pain]]''</includeonly>
Most biological creatures in Rimworld feel pain caused by [[Injury|injuries]]. Extreme pain causes [[Colonist|colonists]], [[Raider|raiders]], and [[Animals|animals]] alike to go into [[Health#Shock|shock]]. Pain causes unhappy [[Thoughts_list|thoughts]].
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Most biological creatures in Rimworld feel pain caused by [[Injury|injuries]]. Extreme pain causes [[Colonist|colonists]], [[Raider|raiders]], and [[Animals|animals]] alike to go into [[Health#Shock|shock]]. Pain causes unhappy [[Thoughts_list|thoughts]]. Once pain passes 10%, it'll start to have an effect on consciousness.
  
 
Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[Disease|diseases]] can cause long-term or permanent pain.  A [[Painstopper]] implant will get rid of all a colonist's pain and negate any pain-related mood penalties.  Note that colonists with the Masochist [[Traits|trait]] get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone.
 
Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[Disease|diseases]] can cause long-term or permanent pain.  A [[Painstopper]] implant will get rid of all a colonist's pain and negate any pain-related mood penalties.  Note that colonists with the Masochist [[Traits|trait]] get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone.

Revision as of 15:07, 5 November 2016

Pain is a stat: How much pain a person feels. Its default value is 100%.

Most biological creatures in Rimworld feel pain caused by injuries. Extreme pain causes colonists, raiders, and animals alike to go into shock. Pain causes unhappy thoughts. Once pain passes 10%, it'll start to have an effect on consciousness.

Most pain is temporary, but scars and certain diseases can cause long-term or permanent pain. A Painstopper implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood bonus from pain instead of a penalty, so it's usually better to leave them alone.

Formula

Pain follows a somewhat painful formula:

Pain = Number of Injuries ÷ [80.0 × Max Pain Level Multiplier[1] × Health Scale[2] + Extra Pain ÷ (80.0 × Max Pain Level Multiplier)]


  1. This is 1.0 for humans.
  2. This is also 1.0 for humans


Extra pain is determined by individual injuries:

Extra Pain = Injury Damage × Injury Pain Value


  • 50 crush damage would do 50 damage × 1.0 crush pain = 50 extra pain
  • 50 burn damage would do 50 damage × 1.5 burn pain = 75 extra pain