Difference between revisions of "Overdose"

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{{UC}}
 
 
 
==Overview==
 
==Overview==
The only cause of Overdose is to consume an excess amount of 'drugs' in a short time period, before Blood Filtration has the time to deal with it.  
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The only cause of Overdose is to consume an excess amount of drugs in a short time period, before Blood Filtration has the time to deal with it.  
  
 
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14.
 
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14.
  
 
==Stages==
 
==Stages==
There are technically four stages of Drug Overdose in RimWorld...<br>
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There are four stages of Drug Overdose in RimWorld:<br>
  
* Hidden (severity: 0.01-0.59)
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* Hidden (severity: <0.60)
** Doesn't affect the 'overdosing' pawn
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** No effect, within tolerable levels of hard drug consumption
*** This is because this is within tolerable levels of hard drug consumption
 
 
** Doesn't show on the health tab of colonists
 
** Doesn't show on the health tab of colonists
* Minor (severity: 0.6-0.74)
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* Minor (severity: 0.6—<0.75)
 
** Reduces the affected pawn's consciousness by 50%
 
** Reduces the affected pawn's consciousness by 50%
 
*** Note this isn't 'Consciousness max: 50%'
 
*** Note this isn't 'Consciousness max: 50%'
 
** Frequent vomiting
 
** Frequent vomiting
 
*** Every 0.3 days (4.8h) on average
 
*** Every 0.3 days (4.8h) on average
** May immediately progress to fatal if severity is at least 0.65 and a hard drug increases it to 1
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* Major (severity: 0.75—<1)
*** This is somewhat unlikely however
 
* Major (severity: 0.75-0.99)
 
 
** Pawn will lose consciousness (Consciousness max: 10%)
 
** Pawn will lose consciousness (Consciousness max: 10%)
** May become fatal if the pawn regains consciousness and immediately consumes another drug
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** Small chance to become fatal
*** This is somewhat luck-based, as the severity gain will have to be at least 0.26
 
*** Will also automatically become fatal if the pawn doesn't regain consciousness in 2.3 days on average
 
**** This is only possible if blood filtration is very poor
 
 
* Fatal/Extreme (severity: 1)
 
* Fatal/Extreme (severity: 1)
 
** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
 
** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs

Revision as of 11:41, 6 December 2016

Overview

The only cause of Overdose is to consume an excess amount of drugs in a short time period, before Blood Filtration has the time to deal with it.

The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14.

Stages

There are four stages of Drug Overdose in RimWorld:

  • Hidden (severity: <0.60)
    • No effect, within tolerable levels of hard drug consumption
    • Doesn't show on the health tab of colonists
  • Minor (severity: 0.6—<0.75)
    • Reduces the affected pawn's consciousness by 50%
      • Note this isn't 'Consciousness max: 50%'
    • Frequent vomiting
      • Every 0.3 days (4.8h) on average
  • Major (severity: 0.75—<1)
    • Pawn will lose consciousness (Consciousness max: 10%)
    • Small chance to become fatal
  • Fatal/Extreme (severity: 1)
    • Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
    • Still shows up as 'Major' in health tab

Information

For the most recent info, go straight to the XML. The relevant files are \Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml and everything in Mods\Core\Defs\Drugs\.