Difference between revisions of "Overdose"
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==Overview== | ==Overview== | ||
− | The only cause of Overdose is to consume an excess amount of | + | The only cause of Overdose is to consume an excess amount of drugs in a short time period, before Blood Filtration has the time to deal with it. |
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14. | The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14. | ||
==Stages== | ==Stages== | ||
− | There are | + | There are four stages of Drug Overdose in RimWorld:<br> |
− | * Hidden (severity: 0. | + | * Hidden (severity: <0.60) |
− | ** | + | ** No effect, within tolerable levels of hard drug consumption |
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** Doesn't show on the health tab of colonists | ** Doesn't show on the health tab of colonists | ||
− | * Minor (severity: 0. | + | * Minor (severity: 0.6—<0.75) |
** Reduces the affected pawn's consciousness by 50% | ** Reduces the affected pawn's consciousness by 50% | ||
*** Note this isn't 'Consciousness max: 50%' | *** Note this isn't 'Consciousness max: 50%' | ||
** Frequent vomiting | ** Frequent vomiting | ||
*** Every 0.3 days (4.8h) on average | *** Every 0.3 days (4.8h) on average | ||
− | + | * Major (severity: 0.75—<1) | |
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− | * Major (severity: 0. | ||
** Pawn will lose consciousness (Consciousness max: 10%) | ** Pawn will lose consciousness (Consciousness max: 10%) | ||
− | ** | + | ** Small chance to become fatal |
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* Fatal/Extreme (severity: 1) | * Fatal/Extreme (severity: 1) | ||
** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs | ** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs |
Revision as of 11:41, 6 December 2016
Overview
The only cause of Overdose is to consume an excess amount of drugs in a short time period, before Blood Filtration has the time to deal with it.
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14.
Stages
There are four stages of Drug Overdose in RimWorld:
- Hidden (severity: <0.60)
- No effect, within tolerable levels of hard drug consumption
- Doesn't show on the health tab of colonists
- Minor (severity: 0.6—<0.75)
- Reduces the affected pawn's consciousness by 50%
- Note this isn't 'Consciousness max: 50%'
- Frequent vomiting
- Every 0.3 days (4.8h) on average
- Reduces the affected pawn's consciousness by 50%
- Major (severity: 0.75—<1)
- Pawn will lose consciousness (Consciousness max: 10%)
- Small chance to become fatal
- Fatal/Extreme (severity: 1)
- Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
- Still shows up as 'Major' in health tab
Information
For the most recent info, go straight to the XML. The relevant files are \Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml
and everything in Mods\Core\Defs\Drugs\
.