Difference between revisions of "Overdose"
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(Added link. Added category. Converted note to hidden comment. Removed Overview section - lead sections don't need a header.) |
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** Still shows up as 'Major' in health tab | ** Still shows up as 'Major' in health tab | ||
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For the most recent info, go straight to the XML. The relevant files are <code>\Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml</code> and everything in <code>Mods\Core\Defs\Drugs\</code>.--> | For the most recent info, go straight to the XML. The relevant files are <code>\Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml</code> and everything in <code>Mods\Core\Defs\Drugs\</code>.--> | ||
[[Category:Health]] | [[Category:Health]] |
Revision as of 02:55, 23 January 2017
The only cause of Overdose is to consume an excess amount of drugs in a short time period, before Blood Filtration has the time to deal with it.
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14.
Stages
There are four stages of Drug Overdose in RimWorld:
- Hidden (severity: <0.60)
- No effect, within tolerable levels of hard drug consumption
- Doesn't show on the health tab of colonists
- Minor (severity: 0.6—<0.75)
- Reduces the affected pawn's consciousness by 50%
- Note this isn't 'Consciousness max: 50%'
- Frequent vomiting
- Every 0.3 days (4.8h) on average
- Reduces the affected pawn's consciousness by 50%
- Major (severity: 0.75—<1)
- Pawn will lose consciousness (Consciousness max: 10%)
- Small chance to become fatal
- Fatal/Extreme (severity: 1)
- Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
- Still shows up as 'Major' in health tab