Difference between revisions of "Doctoring"

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m (Colonist B's manipulation was incorrect: 60% instead of 40%, as bad back only does a 10% hit to manipulation)
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{{UC}}
 
{{UC}}
=Overview=
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==Overview==
 
Doctoring is a type of work performed with the [[skills#Medicine|medicine]] skill. Doctoring includes treating injuries, treating diseases, performing surgical operations, and taking care of patients (entertaining and feeding). How well a colonist performs in doctoring mainly depends on their medicine skill and medicine used, but their physical well-being plays an important role too: A healthy colonist with a lower medicine skill will perform better at doctoring than a colonist with a missing arm or eye and a higher medicine skill.
 
Doctoring is a type of work performed with the [[skills#Medicine|medicine]] skill. Doctoring includes treating injuries, treating diseases, performing surgical operations, and taking care of patients (entertaining and feeding). How well a colonist performs in doctoring mainly depends on their medicine skill and medicine used, but their physical well-being plays an important role too: A healthy colonist with a lower medicine skill will perform better at doctoring than a colonist with a missing arm or eye and a higher medicine skill.
  
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<references/>
 
<references/>
  
=Medicines in Detail=
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==Medicines in Detail==
  
=To-do List (temporary)=
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==To-do List (temporary)==
 
=====To-do list for this page (not in order, feel free to contribute):=====
 
=====To-do list for this page (not in order, feel free to contribute):=====
 
* More in-depth explanation for the 'optimal' uses for each medicine type
 
* More in-depth explanation for the 'optimal' uses for each medicine type

Revision as of 15:31, 23 January 2017

Template:UC

Overview

Doctoring is a type of work performed with the medicine skill. Doctoring includes treating injuries, treating diseases, performing surgical operations, and taking care of patients (entertaining and feeding). How well a colonist performs in doctoring mainly depends on their medicine skill and medicine used, but their physical well-being plays an important role too: A healthy colonist with a lower medicine skill will perform better at doctoring than a colonist with a missing arm or eye and a higher medicine skill.

The following table documents a few of many possible combinations of how factors play into a colonist's performance at doctoring:

Colonist Medicine Skill Base Treatment Quality Manipulation [1] Sight [2] Final Treatment Quality [3]
A [4] 6 80% 100% 100% 80%
B [5] 18 200% 60% 30% 62.72%
C [6] 3 50% 190% 140% 109.51%
D [7] 11 130% 50% 100% 71.5%
  1. 90% importance in treatment quality
  2. 70% importance in treatment quality, but only effective up to 130%
  3. To 2 decimal places
  4. Healthy, practitioner in medicine
  5. Bad back, frail, and cataracts, visionary in medicine
  6. Fully bionic trauma savant, basic familiarity with medicine
  7. Missing an arm, strong expert with medicine

Medicines in Detail

To-do List (temporary)

To-do list for this page (not in order, feel free to contribute):
  • More in-depth explanation for the 'optimal' uses for each medicine type
    • Herbal medicine for treating injuries, chronic diseases, and the flu
    • Standard medicine for treating more severe diseases (i.e. malaria, plague, sleeping sickness)
    • Glitterworld medicine for surgery and grim outlooks for severe diseases (but only to a certain point)
  • Describe the treatment quality system
  • Sanitation: How it affects surgery, and infection likelihood.
  • Tables to detail 'Medicine' skill level in regards to medical performance in all aspects - in progress
    • Physical well-being's effect on this too