Difference between revisions of "Version/0.0.245"
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− | + | '''Public version 0.0.245''' was released on October 29, 2013 - Pre-alpha press release 2 | |
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− | + | === Bug Fixes === | |
− | 0.0.245 was released on October 29, 2013 - Pre-alpha press release 2 | + | * Various bugfixes and balance adjustments. |
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− | ===Bug Fixes=== | ||
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=== Changes === | === Changes === | ||
− | + | * Plants and such no longer cover bullets as well as sandbags. | |
− | + | * Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril. | |
− | + | * R-4 charge rifle now has a unique sound. | |
− | + | * Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now). | |
− | + | * Hid the trait system to avoid confusion (since traits do nothing). | |
− | + | * All weapons now have unique graphics. | |
− | + | * Rewrote storage square management system to use the generalized work reservation manager. | |
− | + | * Fast-forwarding is disabled during combat where you are under attack. | |
− | + | * Balanced down hydroponics growth rate. | |
− | + | * Charged batteries now explode while burning. | |
− | + | * Rebalanced shooting and melee to make skill more important. | |
− | + | * Drafted colonists no longer interrupt when melee attacked. | |
− | + | * Traders are now rarer but carry more goods. | |
− | + | * Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | |
− | + | * Smoothed out and softened how AI Storytellers handle colony population. | |
− | + | * Colonists now gain bad thoughts from sleeping outside. | |
− | + | * Replaced all noncommercial free sounds and attributed those under attribution licenses. | |
− | + | * Power connectors report power net status. | |
− | + | * You can now dump meals in dumping areas. | |
− | + | * You can now click on names in the overview to center on the colonist. | |
− | + | * Overview now displays health of wounded colonists. | |
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=== Additions === | === Additions === | ||
− | + | * Added map size adjustment in an advanced menu at game start. | |
− | + | * You can now prioritize colonists’ tasks individually. | |
− | + | * Levels now cap at 20 (as designed). | |
− | + | * Added max selection size and max drag designate size. | |
− | + | * Added raiders: sniper squad and mercenary squad. | |
− | + | * Some electrical devices now short-circuit and cause fires if left out in the rain while running. | |
− | + | * Split shooting accuracy breakdown into misses due to equipment and misses due to skill. | |
− | + | * Added skills (which do nothing yet): cooking, medicine, artistic, crafting | |
− | + | * Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | |
− | + | * Added credits screen. | |
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− | + | <noinclude>{{version|p}}</noinclude> | |
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− | |} | ||
− | </ |
Revision as of 15:57, 17 December 2013
Public version 0.0.245 was released on October 29, 2013 - Pre-alpha press release 2
Bug Fixes
- Various bugfixes and balance adjustments.
Changes
- Plants and such no longer cover bullets as well as sandbags.
- Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
- R-4 charge rifle now has a unique sound.
- Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
- Hid the trait system to avoid confusion (since traits do nothing).
- All weapons now have unique graphics.
- Rewrote storage square management system to use the generalized work reservation manager.
- Fast-forwarding is disabled during combat where you are under attack.
- Balanced down hydroponics growth rate.
- Charged batteries now explode while burning.
- Rebalanced shooting and melee to make skill more important.
- Drafted colonists no longer interrupt when melee attacked.
- Traders are now rarer but carry more goods.
- Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
- Smoothed out and softened how AI Storytellers handle colony population.
- Colonists now gain bad thoughts from sleeping outside.
- Replaced all noncommercial free sounds and attributed those under attribution licenses.
- Power connectors report power net status.
- You can now dump meals in dumping areas.
- You can now click on names in the overview to center on the colonist.
- Overview now displays health of wounded colonists.
Additions
- Added map size adjustment in an advanced menu at game start.
- You can now prioritize colonists’ tasks individually.
- Levels now cap at 20 (as designed).
- Added max selection size and max drag designate size.
- Added raiders: sniper squad and mercenary squad.
- Some electrical devices now short-circuit and cause fires if left out in the rain while running.
- Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
- Added skills (which do nothing yet): cooking, medicine, artistic, crafting
- Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
- Added credits screen.
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for p.