Difference between revisions of "Medical Surgery Success Chance"
Jump to navigation
Jump to search
m (Remove GWS) |
|||
Line 10: | Line 10: | ||
* Consciousness: [[Consciousness Importance::1|100%]] importance | * Consciousness: [[Consciousness Importance::1|100%]] importance | ||
* Manipulation: [[Manipulation Importance::0.4|40%]] importance | * Manipulation: [[Manipulation Importance::0.4|40%]] importance | ||
− | * Sight: [[Sight Importance::0.4|40%]] importance | + | * Sight: [[Sight Importance::0.4|40%]] importance, 100% max |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" |
Revision as of 10:56, 16 March 2017
Medical Surgery Success Chance is a stat: The likelihood that a colonist will succeed when attempting to perform a surgery. Failures can result in simple wasted time and medicine, or catastrophic damage to the patient. Its default value is 100%.
Factors
- Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: See table.
- Consciousness: 100% importance
- Manipulation: 40% importance
- Sight: 40% importance, 100% max
Level | Success Chance |
---|---|
0 | 5% |
1 | 25% |
2 | 40% |
3 | 50% |
4 | 60% |
5 | 70% |
6 | 80% |
7 | 85% |
8 | 90% |
9 | 92% |
10 | 93% |
11 | 94% |
12 | 95% |
13 | 95.5% |
14 | 96% |
15 | 96.5% |
16 | 97% |
17 | 97.5% |
18 | 98% |
19 | 98.5% |
20 | 99% |