Difference between revisions of "Healing Speed"
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* [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level. | * [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level. | ||
− | * Consciousness: [[Consciousness Importance::1|100%]] importance | + | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance |
− | * Manipulation: [[Manipulation Importance::0.9|90%]] importance | + | * [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance |
− | * Sight: [[Sight Importance::0.8|80%]] importance | + | * [[Sight]]: [[Sight Importance::0.8|80%]] importance, 130% max |
Revision as of 11:12, 16 March 2017
Healing Speed is a stat: Speed at which the character heals wounds as a doctor. Its default value is 100%.
Factors
- Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: 40% plus 6% per skill level.
- Consciousness: 100% importance
- Manipulation: 90% importance
- Sight: 80% importance, 130% max